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rocthered

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  1. Thanks! Yeah it will be great if there's a video to show the process.
  2. Uh I see. I will never figure it out on my own. . Thanks a lot! I will give it a try.
  3. Hi everyone, I am considering upgrading my 3dcoat Textura license to 3dcoat full, to create shapekeys for my blender characters. It is easy to do with zbrush, but it's too expensive for me.. The process I think should be exporting the obj from blender, importing it to 3dcoat, sculpting (with surface sculpt I suppose?) and exporting to blender again. Vertex order need to keep during the process. I tried to do that with demo version of 3Dcoat with "import for sculpt/vertex painting/reference", but when I import it back to blender and created the shapekey, the character exploded: I I believe it means the vertex order has changed. But I checked "keep vertex order" in blender during both import and export. I am wondering is there a pipeline to do this? Thanks a lot!
  4. Hi everyone, I am kind of new to 3Dcoat. I am trying to add some decorations to an armor. I only have 3dcoat textura. So I am working on generating a normal map, not sculpting. I first draw a curve: When I hit enter: You can see there is strange distortions. Is it possibe to avoid something like that? Thanks,
  5. Hi Carlosan, At first I tried the curve tool. But when I chose the sharp profile, I had sharp ends, and the deepness profile also seemed too sharp (like a triangle deep profile as shown in my first post). The alpha did not make any difference back then (you can see the alpha was a flat one, but still made a sharp deepness profile). But today after seeing your post I downloaded the newest version and tried it again. The alpha seemed to be working now. Now I can change the deepness profile with the alpha, which worked pretty well. Anyway, thank you very much for your reply!
  6. Hi Carlosan, Yes! It works on brushes with radius and depth pressure. That should do the job. Thanks a lot! I wonder though, is there any way I can do it with more control? Like the curve tools that you can edit position of each point to guarantee a smooth and actual stroke?
  7. Hello, I am a newbie in 3D coat textura. I was trying to draw displacement map for my cloth to add small wrinkles. Ideally a wrinkle should be something narrow at both ends. I tried using curve tool with "sharp" curve profile. It did make narrow ends, but the deepness profile is also too sharp: a clear center line is visible making it not like a wrinkle. For other methods, I find no way to make narrow ends. I am wondering if that is possible in 3D coat textura? Thanks!
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