Hi everyone,
I am considering upgrading my 3dcoat Textura license to 3dcoat full, to create shapekeys for my blender characters. It is easy to do with zbrush, but it's too expensive for me..
The process I think should be exporting the obj from blender, importing it to 3dcoat, sculpting (with surface sculpt I suppose?) and exporting to blender again. Vertex order need to keep during the process.
I tried to do that with demo version of 3Dcoat with "import for sculpt/vertex painting/reference", but when I import it back to blender and created the shapekey, the character exploded:
I
I believe it means the vertex order has changed. But I checked "keep vertex order" in blender during both import and export.
I am wondering is there a pipeline to do this? Thanks a lot!