Jump to content
3D Coat Forums

WillBellJr

Member
  • Content count

    94
  • Joined

  • Last visited

Community Reputation

6 Neutral

About WillBellJr

  • Rank
    Neophyte

Profile Information

  • Gender
    Male

Recent Profile Visitors

1,197 profile views
  1. ...And yes, it will take time learning Blender - it always has! So much more training available, and a lot of it is much higher quality and focused compared to years ago; whole series of Beginner and other training is now available. Take that first step, start learning it, and enjoy yourself!
  2. Interesting point of view considering after all of the v2.8 modifications, companies like Epic and others have started donating serious cash to further the work being done? They all must have felt felt something positive was being done, and I agree with them. -Will
  3. Agreed, I've been waiting to see Andrew's spin on poly modeling for a long time now - props! -Will
  4. WillBellJr

    V4.5 BETA (experimental)

    ^LOL, again, thanks guys! -Will
  5. WillBellJr

    V4.5 BETA (experimental)

    Thanks Digman, I didn't even realize I had a PM - never used it before, didn't even know it existed until I saw your reply here! Thanks so much for your help! -Will
  6. WillBellJr

    V4.5 BETA (experimental)

    Yes, those are the ones I downloaded, they had things that were "close", but way darker, definitely not the originals that were included back then. I guess I should just cobble together some rock images into a rocky tilable, or just Bitmap2Material up something I can use as a replacement, I just really like using those old ones while sculpting... That's really nice of you Michael, it's not that serious for me. I can spend the time and come up with something as a replaement. If you were to make some rock shaders / materials, I'd prefer it to be for the 3DC community, not just for me. I appreciate the offer though, really nice of you - thanks. Thanks Guys! -Will
  7. WillBellJr

    V4.5 BETA (experimental)

    Thanks, AbnRanger, downloaded the nature pack, but that (and the others) didn't have the ones I'm looking for, oh well... -Will
  8. WillBellJr

    V4.5 BETA (experimental)

    Don't believe I've ever uninstalled / reinstalled these updates before, but if that fixes it, so be it... As a side note, before 3DC "when PBR", there used to be 2 "rock" materials (they were "spotted gray & brown"), I no longer see those materials now - I used to use them when creating asteroids for my game. Is there a way to recover those, I used to depend on them a lot, for example: -Will
  9. WillBellJr

    V4.5 BETA (experimental)

    I was looking forward to the next update after .23 in the hopes that with the drag / drop of images to the various texture slots for smart materials would have had that issue with requiring the use of Alt-Tab for it to work to be eliminated since it was discovered to be what the problem was. Now when I attempt to drop an image over the Smart Material color slot Alt-Tab or not, the cursor remains an X and it appears drag / dorp is no longer supported at all?? What happened? -Will
  10. WillBellJr

    V4.5 BETA (experimental)

    Guys, I knew Voxels weren't slated to be tossed, I just wanted to mention that I use them exclusively. Actually I was going to say "I use Voxels the majority of the time so here's my VOTE for them not going away..." but opt'd to be lazy and type only what I typed. I knew (well assumed / hoped) that there weren't any plans to eliminate them. Perhaps I should have typed "TLDT; Please don't remove the full Voxels..." (TLDT - too lazy, didn't type) -Will
  11. WillBellJr

    V4.5 BETA (experimental)

    Please don't remove the full voxels, I rarely use Surface mode. -Will
  12. WillBellJr

    V4.5 BETA (experimental)

    Okay I'll try the Alt-Tab after posting here. I've NEVER had to "Alt-Tab" an application that was the target of a "drop" - that's not a standard practice for the Windows operating system. I'm glad however to see the issue has been revealed - great catch! -Will Okay Check! Drag image (from Explorer for this test), while still dragging, press [ALT-TAB], drop onto 3DC material editor - color slot, the image starts showing in the preview window over the model. Just eliminate the need to press Alt-Tab before dropping and this will all be a wonderful thing!
  13. WillBellJr

    V4.5 BETA (experimental)

    Okay I'm glad to see it's not just me! I can't explain the joy I felt when I got the Mantis notice in email that the drag & drop was implemented for the texture editor! Then I tried .22 and it didn't work (from Adobe Bridge, or explorer), when I was about to write, I saw .23 was released with a fix. Here I am today dropping from just Windows Explorer (Windows 8.1 Enterprise here at work, I have Win 10 Pro at home - x64 for both cases). I never run 3DC maximized since I like to see the icons on the left of my desktop. My main use case would be dropping from Adobe Bridge (ACDSee, or say Lightroom), but I was just testing with Explorer today, still no joy. It lets me "drop" everywhere (the icon changes when over the editor) but upon dropping nothing happens. It will be great when this works properly though! -Will
  14. WillBellJr

    2nd UV-set for light map?

    Agreed, it's important that 3DC can handle doing this for Unreal and other game engines. -Will
  15. Yeah I've run across this one a lot while learning the Autotopo tools; typically I'm looking for a way to remove the drawn strokes to draw them over again. What I do now (when I remember) is to delete the strokes before I start the autotopo process. -Will
×