Jump to content
3DCoat Forums

Frimasson

Member
  • Posts

    71
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Frimasson's Achievements

Neophyte

Neophyte (2/11)

32

Reputation

  1. It works with my 12 million poly mesh. I still can't load a 70 millions poly mesh, but it's a good step forward
  2. The main bottleneck in 3d coat is the mesh import limitations. I still can't import large meshes in ths sculpt room - more than 12 millions polys without having a out of memory error. I've got 64 go of ram, and tried all the possible file formats : Obj, Stl, Ply. I even tried to use the 3dcoat bridge in Blender to transfert my mesh, without success.
  3. My request : In the paint room, a Clone tool that clone only the high frequency details and keep the overall tone, like the healing brush in Photoshop I could be very useful to repair textures
  4. And if i open the model with white parasite pixels in 3dcoat 4.5 or 3d coat 4.9, the parasite pixels are gone If i load in 3d coat 2021 the model previously saved in 3dcaot 4.9, the parasite pixels dosen't show up anymore.
  5. I've got a display issue on UV seams in paint room (parasite pixels that i can't rid of ) And this bug wasn't in 3dc 4.5 The texture was baked in Zbrush, touched up in 3d coat 2021 ( i wasn't able to get rid of white pixels ) And, when i load the model in 3d coat 4.5, white pixels are gone
  6. A couple of bugs : In paint room, the color picker dosen't work in the texture editor window With the clone tool, the through all layers option dosen''t work.
  7. I hope that heavy mesh import will be improved in 3dc 2021. actually in surface sculpt mode, i can't import a 20 millions polys in Obj, Ply or in Stl without a crash. (out of meme error) And I've got 64 go of ram
  8. 2 cents : The new super relax brush is FANTASTIC to clean rough scans You should add a " super relax whole model" in one click tool
  9. Hello. It's an issue that i encounter since a long time. In the paint room, with the clone tool, the cloned depth is always added to the existing depth. I wish that the cloned depth would replace the existing depth. Switching from Blend to add mode dosen't change anything. Only Max depth seems to work
  10. I modeled basic shapes in blender that i sculpted in surface mode in 3d coat
  11. Sculpted with 3d coat rendered with Blender / Cycles
  12. Bug that occur in 4.8.23 (but not in 4.8.20) Baking displacement from surface sculpt mode create a shelled mesh How to reproduce it : Open the defaut sphere in surface sculpt mode Create an auto retopo mesh In retopo room bake with per pixel painting with displacement In sculpt room, the sphere has now a thickness, a shell. Another sphere appeared inside the first one
  13. Is it possible to layout UDIM UVs in 3d Coat, actually ?
×
×
  • Create New...