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Frimasson's Achievements
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The main bottleneck in 3d coat is the mesh import limitations. I still can't import large meshes in ths sculpt room - more than 12 millions polys without having a out of memory error. I've got 64 go of ram, and tried all the possible file formats : Obj, Stl, Ply. I even tried to use the 3dcoat bridge in Blender to transfert my mesh, without success.
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My request : In the paint room, a Clone tool that clone only the high frequency details and keep the overall tone, like the healing brush in Photoshop I could be very useful to repair textures
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And if i open the model with white parasite pixels in 3dcoat 4.5 or 3d coat 4.9, the parasite pixels are gone If i load in 3d coat 2021 the model previously saved in 3dcaot 4.9, the parasite pixels dosen't show up anymore.
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I've got a display issue on UV seams in paint room (parasite pixels that i can't rid of ) And this bug wasn't in 3dc 4.5 The texture was baked in Zbrush, touched up in 3d coat 2021 ( i wasn't able to get rid of white pixels ) And, when i load the model in 3d coat 4.5, white pixels are gone
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Hello. It's an issue that i encounter since a long time. In the paint room, with the clone tool, the cloned depth is always added to the existing depth. I wish that the cloned depth would replace the existing depth. Switching from Blend to add mode dosen't change anything. Only Max depth seems to work
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I modeled basic shapes in blender that i sculpted in surface mode in 3d coat
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Sculpted with 3d coat rendered with Blender / Cycles
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Bug that occur in 4.8.23 (but not in 4.8.20) Baking displacement from surface sculpt mode create a shelled mesh How to reproduce it : Open the defaut sphere in surface sculpt mode Create an auto retopo mesh In retopo room bake with per pixel painting with displacement In sculpt room, the sphere has now a thickness, a shell. Another sphere appeared inside the first one
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Is it possible to layout UDIM UVs in 3d Coat, actually ?