-
Posts
71 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Everything posted by Frimasson
-
The main bottleneck in 3d coat is the mesh import limitations. I still can't import large meshes in ths sculpt room - more than 12 millions polys without having a out of memory error. I've got 64 go of ram, and tried all the possible file formats : Obj, Stl, Ply. I even tried to use the 3dcoat bridge in Blender to transfert my mesh, without success.
-
My request : In the paint room, a Clone tool that clone only the high frequency details and keep the overall tone, like the healing brush in Photoshop I could be very useful to repair textures
-
And if i open the model with white parasite pixels in 3dcoat 4.5 or 3d coat 4.9, the parasite pixels are gone If i load in 3d coat 2021 the model previously saved in 3dcaot 4.9, the parasite pixels dosen't show up anymore.
-
I've got a display issue on UV seams in paint room (parasite pixels that i can't rid of ) And this bug wasn't in 3dc 4.5 The texture was baked in Zbrush, touched up in 3d coat 2021 ( i wasn't able to get rid of white pixels ) And, when i load the model in 3d coat 4.5, white pixels are gone
-
Hello. It's an issue that i encounter since a long time. In the paint room, with the clone tool, the cloned depth is always added to the existing depth. I wish that the cloned depth would replace the existing depth. Switching from Blend to add mode dosen't change anything. Only Max depth seems to work
-
I modeled basic shapes in blender that i sculpted in surface mode in 3d coat
-
Sculpted with 3d coat rendered with Blender / Cycles
-
Bug that occur in 4.8.23 (but not in 4.8.20) Baking displacement from surface sculpt mode create a shelled mesh How to reproduce it : Open the defaut sphere in surface sculpt mode Create an auto retopo mesh In retopo room bake with per pixel painting with displacement In sculpt room, the sphere has now a thickness, a shell. Another sphere appeared inside the first one
-
Is it possible to layout UDIM UVs in 3d Coat, actually ?
-
Nice croc.Well don
-
I'm working on creatures sculpting for an advertising, in surface sculpting mode. At some point, the director asked to add body parts (wings) I had to possibilities : 1 / To convert the mode to voxels, do booleans, then reconvert to polygons. Even with a 160 000 000 voxels/poly models, a lot of fine details were lost 2 / try to merge new parts with booleans I have repetitive issues with merge booleans in 3dcoat. The bridge tool dosen't worked well either in this case. I ended to do the boolean in blender with a 22 million poly model Is it possible to have a more robust or permissive boolean in 3d Coat, that worked even ii a have to fix some holes, or mesh issues ? It is the main bottleneck in my workflow Thanks
-
In surface sculpt mode, is there a way to symetrically copy some parts of a model (only visible, or unmasked parts, for example) And,how to use the copy clay brush ?