Jump to content
3DCoat Forums

Frimasson

Member
  • Content count

    62
  • Joined

  • Last visited

Everything posted by Frimasson

  1. Hello. It's an issue that i encounter since a long time. In the paint room, with the clone tool, the cloned depth is always added to the existing depth. I wish that the cloned depth would replace the existing depth. Switching from Blend to add mode dosen't change anything. Only Max depth seems to work
  2. Is it possible to send a model with displacement maps from the paint room to the sculpt room, to further detail it ?
  3. Frimasson

    Fluids

    I modeled basic shapes in blender that i sculpted in surface mode in 3d coat
  4. Frimasson

    Fluids

    Sculpted with 3d coat rendered with Blender / Cycles
  5. Frimasson

    3DCoat 4.8 BETA testing thread

    I can't see the reproject tool in my UI. I use 3dc 4.8.34
  6. Frimasson

    3DCoat 4.8 BETA testing thread

    Bug that occur in 4.8.23 (but not in 4.8.20) Baking displacement from surface sculpt mode create a shelled mesh How to reproduce it : Open the defaut sphere in surface sculpt mode Create an auto retopo mesh In retopo room bake with per pixel painting with displacement In sculpt room, the sphere has now a thickness, a shell. Another sphere appeared inside the first one
  7. Is it possible to layout UDIM UVs in 3d Coat, actually ?
  8. Frimasson

    3DCoat 4.7 (BETA testing thread)

    I used the new baking tool added in march, and i've got a couple of improvement suggestions : 1 : to be able to switch on / off the symetry during the paint process 2 : to have a backface culling option. Useful especially on thin surfaces 3 : a tool to tweak vertex by vertex the bake depth
  9. Frimasson

    3DCoat 4.7 (BETA testing thread)

    The layer was in surface mode.
  10. Frimasson

    3DCoat 4.7 (BETA testing thread)

    I found a UDIM numbering issue I import a mesh with 6 udims in retopo room I bake , then in paint room, the Udims tiles are in wrong order original udim order : 1001 1002 1003 1004 1005 1006 3dc correponding order : 1006 1005 1004 1002 1003 1001
  11. Frimasson

    3DCoat 4.7 (BETA testing thread)

    I can't import in surface / sculpt room a mesh higher that 25 millions polys, without a virtual memory error. I'm on Win7, with 64 go of ram
  12. Frimasson

    First creation in 3d with 3d coat

    Nice croc.Well don
  13. Frimasson

    3DCoat 4.7 (BETA testing thread)

    + 1000
  14. Frimasson

    3DCoat 4.7 (BETA testing thread)

    when the boolean fail, most of the time, hole appear around the intersection thantk for the advice, digman In summary : closing holes in 3dc dosen't fix the problem and takes hours A projection tool could be a nioe addition A mirror tool to mirror only part of a model, could be a nioe addition too
  15. Frimasson

    3DCoat 4.7 (BETA testing thread)

    I nailed the problem, and try to find a quick way to fix it in 3d coat Actually, i open the mesh in Zbrush, create auto groups by topology continuity, split the loose groups and delete them, closes holes, and re-export the model in 3dc
  16. Frimasson

    3DCoat 4.7 (BETA testing thread)

    I'm working on creatures sculpting for an advertising, in surface sculpting mode. At some point, the director asked to add body parts (wings) I had to possibilities : 1 / To convert the mode to voxels, do booleans, then reconvert to polygons. Even with a 160 000 000 voxels/poly models, a lot of fine details were lost 2 / try to merge new parts with booleans I have repetitive issues with merge booleans in 3dcoat. The bridge tool dosen't worked well either in this case. I ended to do the boolean in blender with a 22 million poly model Is it possible to have a more robust or permissive boolean in 3d Coat, that worked even ii a have to fix some holes, or mesh issues ? It is the main bottleneck in my workflow Thanks
  17. Frimasson

    Rimasson Sketchbook

    Here are some models i sculpted and painted. Komodo dragon and dragon sculpted and detailed in paint room for a cheetos advertising campaign
  18. In surface sculpt mode, is there a way to symetrically copy some parts of a model (only visible, or unmasked parts, for example) And,how to use the copy clay brush ?
  19. Frimasson

    3DCoat 4.7 (BETA testing thread)

    It seems to work better in voxels,, after a resample in surface mode, or after an export / reimport in .STL
  20. Frimasson

    Rimasson Sketchbook

    6 UDIMs to have the finest possible texture. It takes a lot of ram, but worked fine
  21. Frimasson

    Rimasson Sketchbook

    A tree, in progress
  22. Frimasson

    Rimasson Sketchbook

    A Whale. Displacement & color in 3d caot
  23. Frimasson

    Rimasson Sketchbook

    Ghost recon. Detaling with displacement maps
  24. Frimasson

    Rimasson Sketchbook

    Another dragon detailed in sculpt room. The model has 6 8192*8192 displacement maps
  25. Frimasson

    repair meshes in surface sculpting mode

    I found a way to fix my issue. If i export the model in .OBJ, delete it, import the obj, i've got holes in the imported model If i export the model in .STL, delete it, re import ... it works fine
×