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V4.5 BETA (experimental)
rstralberg replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
4.5 on Linux. Great news. Hurray -
Thanks. Very good to have.
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V4.5 BETA (experimental)
rstralberg replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks -
V4.5 BETA (experimental)
rstralberg replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Where did the Beta 2 go? I installed it and now its back to Beta 1. Should I revert?? -
Great! I have totally missed that. Thanks for the info. Roland
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When I tried to make retopo of a hard surface model (actually a lab-bench) I found it quite hard to get boxes and such stuff right (with 90-degree angles). Would'n it bee a good idea to have say a box-primitive which you could add and resize to wrap such things. Does not need to be any auto-wrapping thing. Just a box to place in right position and drag the sides to match the model.
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This helped me with 3DCoat4 and Modo 701 1) Open the folder C:\Users\<your user name>\AppData\Roaming\Luxology\Scripts 2) You will find 2 files with the extension .py there, 3dc_applink.py and 3dc_applink_auto.py 3) Open those files in notepad or any other plain text editor 4) Make a search and replace from CoatV3 to CoatV4 and then save I cant give any guarantee but for me it worked. I have attached those files already edited by me for those who are lazy Scripts.rar
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Yeah. Its hard to get decent FPS. Guess we have to wait for Voxel-based engines. But they are coming!
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Yes. Really looks great. What FPS do you get in Engine with that terrain?
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Ouch... Thats horrible in the positive way
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OT: GROBOTO spread the news deal
rstralberg replied to goodrichm's topic in CG & Hardware Discussion
Yes, I can see what you mean. I also do some tweaking on the low-poly mesh in Modo before using it. But as you say. The retopo tools in 3DC are so great that its probably a better way to go. I depends on the actual situation I guess. -
OT: GROBOTO spread the news deal
rstralberg replied to goodrichm's topic in CG & Hardware Discussion
Hi I have Groboto 3 Beta and have tested a little. The mesh density and some other parameters can be set before export so you may export a very low poly version suitable for gaming. From Groboto you may export one low-poly version and one high. Then import the high version as Voxel object and make your details. After that you may use the low-poly version as retopology object. This is described very good here http://www.youtube.com/watch?v=bD0-bZKNrvU -
3D-Coat 3.5 released!
rstralberg replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
This version makes it ... My ZBrush license is for sale -
I made the UV-map in ZBrush and exported lowpoly to obj. That obj-file was imported as low-poly. I will check the UV-map Thanks Later: Yes man. the UV was corrupted...
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Thanks for the info Psmith.