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rstralberg

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About rstralberg

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    Male
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    Sweden
  1. rstralberg

    V4.5 BETA (experimental)

    4.5 on Linux. Great news. Hurray
  2. rstralberg

    Cube Preview for PBR materials

    Thanks. Very good to have.
  3. rstralberg

    V4.5 BETA (experimental)

    Thanks
  4. rstralberg

    V4.5 BETA (experimental)

    Where did the Beta 2 go? I installed it and now its back to Beta 1. Should I revert??
  5. rstralberg

    [SOLVED] Primitives in Retopo

    Great! I have totally missed that. Thanks for the info. Roland
  6. rstralberg

    [SOLVED] Primitives in Retopo

    When I tried to make retopo of a hard surface model (actually a lab-bench) I found it quite hard to get boxes and such stuff right (with 90-degree angles). Would'n it bee a good idea to have say a box-primitive which you could add and resize to wrap such things. Does not need to be any auto-wrapping thing. Just a box to place in right position and drag the sides to match the model.
  7. rstralberg

    Modo appLink

    This helped me with 3DCoat4 and Modo 701 1) Open the folder C:\Users\<your user name>\AppData\Roaming\Luxology\Scripts 2) You will find 2 files with the extension .py there, 3dc_applink.py and 3dc_applink_auto.py 3) Open those files in notepad or any other plain text editor 4) Make a search and replace from CoatV3 to CoatV4 and then save I cant give any guarantee but for me it worked. I have attached those files already edited by me for those who are lazy Scripts.rar
  8. rstralberg

    Simple Sword Final

    That looks just amazingly good. And you call that "Simple" sword
  9. rstralberg

    Doomland

    I really do. Triggers my fantasy. Would be a great game character
  10. rstralberg

    "Island' Tech demo preview 3DC+MAX+UDK

    Yeah. Its hard to get decent FPS. Guess we have to wait for Voxel-based engines. But they are coming!
  11. rstralberg

    "Island' Tech demo preview 3DC+MAX+UDK

    Yes. Really looks great. What FPS do you get in Engine with that terrain?
  12. rstralberg

    Blood Dripping from Text

    Ouch... Thats horrible in the positive way
  13. rstralberg

    corinthian order

    I just say ... wow! Awesome
  14. rstralberg

    OT: GROBOTO spread the news deal

    Yes, I can see what you mean. I also do some tweaking on the low-poly mesh in Modo before using it. But as you say. The retopo tools in 3DC are so great that its probably a better way to go. I depends on the actual situation I guess.
  15. rstralberg

    OT: GROBOTO spread the news deal

    Hi I have Groboto 3 Beta and have tested a little. The mesh density and some other parameters can be set before export so you may export a very low poly version suitable for gaming. From Groboto you may export one low-poly version and one high. Then import the high version as Voxel object and make your details. After that you may use the low-poly version as retopology object. This is described very good here http://www.youtube.com/watch?v=bD0-bZKNrvU
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