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Trilec

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Everything posted by Trilec

  1. Hi Gorbatovsky, One thing I have been considering the logic of, is linking the sculpting process with the retop process for closer auto retop. by this I mean that if the user "uses" shapes to build up a surface (eg. sphere on a ground plane) the objects (eg. Sphere and Plane) are kept as a reference to build in retop , with some boolean logic running behind the scenes. the basic premise is that the shapes used to build are used as a guide for the retop. just another 0.2$ Cheers Curt
  2. This is great news, Thanks Andrew Im using Booleans all the time, would be nice if this would also have the "Invert tool Action" like other tools ie: cut out everything "other" than selection. Also The behavior is different than "Subtract from" which is very accurate. Similar to "Cut&Clone", Selections seem to have some strange boundary offset , where the mouse selection is "reduced" a little from what was org selected. This is a little more accentuated in "Cut and Clone" as the selected cut area is "incressed" and the resulting moved cut piece is "reduced" the original mouse selection. This maybe when rez'ing up but seems to be consistant. anyway thanks for putting this in C
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