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Aniow

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Everything posted by Aniow

  1. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  2. Aniow

    Pistol

    Thank you for your opinion.
  3. Aniow

    Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. :)
  4. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  5. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  6. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  7. Aniow

    Pistol

    From the album: Pistol

    Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  8. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  9. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  10. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  11. Aniow

    Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR.
  12. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  13. From the album: Sci-fi Communications Center

    The model contains a very small number of polygons (Low-Poly).

    © Grebenshchikov Andrey (Aniow)

  14. From the album: Sci-fi Communications Center

    The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  15. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly).

    © Grebenshchikov Andrey (Aniow)

  16. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514

    © Grebenshchikov Andrey (Aniow)

  17. From the album: Sci-fi Communications Center

    Texturing and UV-mapping. My very first experience texturing PBR. Rendered in Unity 5 with PBR ( Standard PBS). The model contains a very small number of polygons (Low-Poly). Polygons: 4,900 Vertices: 4,514 Video:

    © Grebenshchikov Andrey (Aniow)

  18. Aniow

    3d concept art

    Хорошие работы) очень нравится последняя)
  19. Aniow

    Interface

    netgoblin, с 6 пунктом однозначно согласен)
  20. Здравствуйте Андрей. Я уже достачно хорошо изучил вашу программу, поэтому точно нашел один небольшой баг, он связан со бросом симметрии, при увелечении разрешении модели, объетка или наоборот при уменьшении, а так же при копировании. Конечно поправить её не проблема только вопрос времени, но иногда почему то плоскость симметрии переноситься совсем в лево от предыдущего её центра, и никак не хочется ставиться посередине, плоскость двигается только на самом объетке...( Например скопировав ноги в воксельном режиме на новый слой, плоскоть симметрии обязательно сброситься, но вот поставить её между ног т.е посередине невозомжно, помогает только перезагрузка программы. Версия программы самая стабильная т.е 3.5.19
  21. Hi,3d modeling in 3ds Max about 3 hours. And Painting and UV-mapping in 3D-Coat about one hour. Pine nut in Russia - Russian Wikipedia (http://ru.wikipedia.org/wiki/%D0%9A%D0%B5%D0%B4%D1%80%D0%BE%D0%B2%D1%8B%D0%B9_%D0%BE%D1%80%D0%B5%D1%85)
  22. Hi, I study 3D Coat about one month and i like because it's program easy to learn. Hand.
  23. Hello. Modeling in 3ds Max. I used 3D Coat for painting fish, algae, etc and also to create maps (Normal, Specular). Rendering in 3ds Max(mental ray).
  24. Tony Nemo, bisenberger and AbnRanger Thank you!))
  25. fuad3d, johnnycore Thanks!
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