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pezz

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Everything posted by pezz

  1. I am looking to know how big my objects are in metric measurements. I would really like to be able to know who big my retopo/voxel objects are in metric measurements. This would enable me to throw away the 3rd party software that I am using to do this and stream line my process. Maybe an option could be added to the Voxel measurement tool?
  2. I would like to up vote this, smoothing group control would make retopo sweet! Soft or hard edges or Select face give it a number. This is a simple feature that will improve the normal baking process. I like your idea damocles.
  3. pezz

    pezz wip

    Hey Iron Paw, Yeah a massive gun with a huge pile of shells will be awesome! I am currently working on getting the model into the UNITY game engine. One of the Evil Aliens gave me some pointers yesterday. The normal maps are jerking me around a bit. Nothing beats coats real time view port render. I will be trying to get UNITY to match or better it.
  4. Voxel painting works. The More in Cavity brush will be really cool on the wrinkles of your critter. Play with the Cavity scale to increase decrease the effect. It's gonna be good!!!
  5. pezz

    pezz wip

    Hey Thanks for the feedback fleeting time, I agree the head needs another iteration, the 4th time will be a charm it does seem to small still and I reckon I could further improve the likeness of the model. Also currently the mode has x3 2048 maps on it. I want to make them all fit into one map. 3D coat has a really great UV mapping system that will move the pixles with the UVs, which is so great and blows my mind! cheers
  6. iLegacy = Gold mine!!! Thx again for sharing, even more cool stuff.
  7. Thanks for sharing the PDF!!! I really like you technique fantastic! I am also looking forward to seeing the finished model!
  8. This is looking awesome - Are you aiming for 3 million polys for the final model? I noticed in one of the fairly recent video tutorials that you can now paint the Voxels, and then project the colour to the retopo mesh - I tried it, it works and is super cool. I am keen to see a wire frame of your retopo, that is if you plan to do a retopo model! This model is really awesome!!!!
  9. pezz

    pezz wip

    …Cheers for the feedback, I have pushed hard to get good reference of Stallone and develop the facial features on this model. I have re factored the head several times now. Part of me wants to do it again; this will have to be at another point in time. Your feedback on the head scale issue is still very much appreciated. Props!!!! …With the file and loosing performance: In Max and Maya you can collapse the stack or delete history. This is simply doing a fancy memory dump. However by collapsing the stack in max you are creating a no going back situation, and I can understand why Coat doesn’t have this function. I have used the technique of recreating a file in MAX before. By starting a new scene and merging a corrupt file into it you can remove the offending data. In Max the process is heaps more complex than in Coat. Coat is elegant, and far more predictable than Max. I am no programmer and I don't want to be, I don't know why programs wigout and it doesn't really matter. All I do is: keep an eye on the file size. monitor how long I have been working the one file. clean up you file - remove layers you don't need. And if the file size starts to creep up, the file starts to run slow or locks up then recreate the file with the technique described above.
  10. pezz

    pezz wip

    Paint work on a new retopo of the model. My Friend IRON FINN set me straight on the mesh flow, on the face and upper body. I need to still do some work on the paint job. I hit a snag and needed to recreate the file from a corrupt file. File was 2.5 gig big. A memory leak meant that the RAM would run out after taking half an hour of doing nothing, then crash while trying to save. I managed to get around this by waiting 20 minutes for the corrupt file to open (full credit to coat for doing that) then: I deleted all of the voxels in the dodgy file and saved to a new file. Then I merge the voxels from the dodgy file into a new scene and saved that. Then I merge the 2 new files together and rebuilt file. It all lines up, has all of my paint layers and is 600 meg not 2.5 gig - Phew & awesome.
  11. pezz

    pezz wip

    Reworked the head in an attempt to get the facial features to look more like Stallone.
  12. pezz

    pezz wip

    Yey thanks chingchong you made my day
  13. pezz

    pezz wip

    I have adjusted the head scale with the sculpt panel to adjust the head proportions.
  14. pezz

    pezz wip

    I have worked the face and started painting.
  15. pezz

    pezz wip

    Hey Thanks Tony, Your right his head is way to small. I have been working his face a fair bit, perhaps it shrunk due to Crtl + Build. Cheers for the feed back.
  16. Here is the fifth model that I have developed in coat. I am about to start the detail texture stage. I am wondering if you recognise the action hero I have based my model on?
  17. Hi all, I work for AIE in Canberra, Australia, teaching game development. I have also worked in simulation industry and I am currently developing content for independent game ventures. I am amazed by 3D coat; I think that it is the best thing since sliced bread! I will be posting some of my game models on the forums soon.
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