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Everything posted by EduardoMC

  1. Sweet, thanks for the response! I am doing a lot of freelance work these days and can rarely afford bugs and such. This gives me quite a bit of peace of mind. Thanks guys! (By the way the new emoticons are sweet, also the redesign of the website is very nice!)
  2. So there are no conflicts with preferences or other configs guys? Thanks for replying by the way!
  3. So 4.5 introduced a number of potential UV mapping issues that I would rather avoid completely (stacking, flipping, mirrors, etc). I want to do my UV mapping in 4.1 and my painting in 4.5. Would these two versions conflict with each other? Thanks! Eduardo
  4. Do you have an estimation for the final release of 4.5? Thanks a bunch for your hard work, by the way!
  5. Tried it, it is pretty darn awesome. I can't wait for the actual beta, should make a lot of stuff even better in terms of usability.
  6. Any news on the beta? Andrew said on the 17th it would take about a week for the beta to release but I haven't seen anything on twitter from him since. Got a project coming up and would really love to use it, heck I upgraded to professional version for that reason. Cheers! Eduardo
  7. Wait, am I seeing this right? 3DCoat now has some kind of triplanar projection like in Mari? A texture/tileable procedural texture that can be projected in 3D space to the polygon faces facing towards it?] That's pretty kick ass.
  8. It wasn't just your guess though! I also expected it to be $180 since I swear I saw it a couple of years back at that price. The poly modeling tools sound exciting, hopefully they are even better than what's coming for ZBrush in terms of poly modeling.
  9. Got my key! It was $205 which is higher than what I expected ($180) but hey saving ~75 dollars is still a pretty good deal.
  10. Will the new PBR workflow be usable WHILE painting (with normal, diffuse layers,etc)? And will we be able to change the ambient light / hdri map on the fly? Thanks.
  11. Greetings everyone! I would like to know if the Black Friday sale (28th or the 29th?) will have a discount for the educational to professional upgrade? http://3d-coat.com/buy-now/ Thanks and best regards, Eduardo
  12. I just figured it out, it wasn't quite that. Turns out I just needed to import new objects with File > Merge Object. 3DCoat is funky in that every layer name is shared by all objects but each object uses a different map. It works perfectly, though! Thank you for the help.
  13. Greetings everyone, I would like to know if there is a way to paint different objects in the paint room simultaneously. I am painting an armor for a character but every piece has a different UV layout. I want to paint them all inside the same 3DCoat window so I can paint in context. Is there any way to do so? If I import an FBX with the different models to 3DCoat and paint on one of them, 3DCoat automatically paints on the others as well. I am trying to paint how you would in a software like Mari where each individual object in the scene has its own layers and such. I hope this is possible in 3DCoat. Thank your time! Regards, Eduardo
  14. I will just add my request that this would indeed be pretty amazing for 3D-Coat to have. Would be extremely useful. Regards, Eduardo
  15. Heya, thanks for your response! Yep, that's what I figured. I was going to do what you recommended, but I wanted to see if there was an easier way inside of 3DC. Not a deal breaker, just a minor inconvenience. So the method would be to create the UVs as normal in 3DC, export and then just move the islands to other tiles, right? Thanks again!
  16. Hello everyone, I am trying to UV map outside of the standard UV space to paint in mudbox/mari using multiple uv patches. I was wondering if 3DCoat supports this with its UV mapping tools? I can't seem to find a way to do so. Thanks! Eduardo
  17. Well, it wasn't 3DCoat it seems. Maya splits them when you export with groups:on as an option. I don't really understand why. Sorry for the false alarm. =/
  18. Greetings all, I am working on a hair piece for one of my models (really simple). I created the base mesh in ZBrush, retopologized in 3DCoat and exported as an obj. This obj is perfectly fine when I open it in Maya. I then exported that obj to get a UV map from 3DCoat using the, "import model for per pixel painting" option. When I reopen the obj in 3DCoat for UV-ing, the mesh is broken in 2, if I export it from 3DC it is also broken in Maya. A small piece and a larger piece. This is using 3DCoat 3.5.27A - CUDA DX64. Any help would be highly appreciated since this is for an animation competition. Thanks! This is a shot from inside 3DCoat before UVs:
  19. I was browsing for information on PTex and general texturing when I came across this: http://polygonspixelsandpaint.tumblr.com/post/988352372 Essentially how did he get to paint project the pattern onto the irregular surface without distortion? You can see how the pattern wraps around the pillow quite nicely. And, how did he add the bump map as a UV? I thought bump maps could not go alongside a PTex texture. Regards, Eduardo
  20. Woah so we are expecting a 4.0 pretty soon?
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