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Glitch Gremlin

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  • Gender
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    Austin Texas
  • Interests
    Art "Sculpting, Illustration" Horror "Movies, Games, ect" Mythology

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  1. I currently have free updates until 15.09.2024, but i cannot figure out how to update it. i used Update Manager and it didn't update to 2024? unless im just missing something i mean.
  2. I hope this is where im supposed to post stuff like this here, but i just wanted to post these as a small way of thanking you guys for answering so many of my questions over the past year or two. i hope you guys enjoy these alphas as much as i have! "btw i don't know if 3D Coat users call em Alphas or just Textures, ive always called em Alphas due to my ZB background before i got 3DC" Also Happy New Years Guys!
  3. Ok! ill try it and let you know if it solved my problem or not. hopefully this is what i was looking for. also i noticed changing the setting to "Snap to Nearest" seems to work quite well too. it doesn't Snap to the other vert thats in the same Axis anymore when i change it to that. i figured id mention that for anyone else who might be having this problem in the future like me
  4. Hey Guys, im still pretty new to how 3D works "well, for Video games" i mainly do 3D Printing, so my question is.. what is a really good Workflow for Hard Surface with 3D Coat? like, are there any Tutorials on how to Retopo hard surface things you guys could link me? i can't seem to find any to be perfectly honest but Google isn't what it used to be. Also while im at it: when i try to do Retopo on a square or something flat, the Vert will "Snap" past the ledge of the Square lets say for instance, and it'll be on the bottom of the Square. is there a way to stop that? so i can get the Vert to the exact edge of the Square "or whatever it is" without it snapping past into open space and then to the other side of the model? thank you for answering any questions you can by the way. i know you don't gotta and your time is important, but anyone who can help me on my 3D Journey will be greatly appreciated
  5. Oh ok, well it wasn't a huge problem or anything, i was just wondering if there was a way to keep it from Triangulating the model when i unlinked the mesh for sculpting, but if there isn't currently then i don't feel like im missing something. basically when i make a poly object i wanted it to be as "Flat" as possible, and the extra edges effect that its shading "or at least it does when i use the light over the model in sculpt room" but maybe im just over thinking things. keep in mind like i said im still very new to poly modeling so
  6. Btw i tried to edit it so the bottom picture is shown first, but for some reason it just keeps making the second picture the on the list the first picture shown. so just keep that in mind that the blue one at the bottom is what im starting out with, and the top picture is after i unlink the mesh, and it adds the extra edges.
  7. Keep in mind im still pretty new to all this, but basically i wanted to make a Model i could sculpt on top of that didn't have any extra edges that i didn't model myself. the edges throw off the shape of what im trying to go for, though i guess since its low poly i could just keep it low poly, but i figured id ask cause if it can be done i would like to know how to do it, regardless, right? Ok ive uploaded pictures here but basically i was just wondering if there is a way to keep 3DCoat from adding extra Edges when i Unlink Mesh, or if im going about this wrong? any help will be greatly Appreciated.. i can't seem to find anything on Google about this subject sadly. Thank you to anyone who can help me in any way btw.
  8. Has this ever been updated? im trying to figure it out cause i keep getting lost in my Retopology lol
  9. Oh wow, really? THATS AWESOME! LOL i mean... its not awesome there are bugs to be fixed of course, but ive never found a Bug and helped fix one before! thats great! hahahah i just sorta helped my favorite 3D program get better, by accident in a way i guess!
  10. I will record a video in a bit and show the problem, ive just learned how to use OBS so it didn't occur to me to do that, but yeah, i will try to get that done and posted here soon. thank you for the advice.. i honestly don't know why i didn't think to do it sooner EDIT: Ok so i Googled the same problem but for Blender, which has a LOT more Tutorials for it because i mean, its Free. so of course it's gonna have Billions of Users, right? so i figured maybe it would be an issue that would be cross platform, since 3D Coat, Blender, 3DS Max/Maya, they all use Similar Poly Modeling "To an Extent i mean" right? Come to find out my Cursor was too big. the Yellow Circle Pointer was too big, so when i was moving the Verts around they were trying to Snap to the other side of the Model. least that's what it seems like the issue is to me, and that's what another user on Blender was told the problem was. i turned the radius WAY down and seemingly the problem is fixed, so i just wanted to post it here in case that is indeed the fix and if anyone else has this problem they can find it too. thank you for the help as always, though.
  11. Yes, ive tried Auto Snap. you don't need to be condescending about it, its not like i enjoy asking questions here, its more of a last resort when ive tried to figure it out on my own for a few hours, googled and read through forum posts/searched the forums here and come up with nothing.
  12. I was trying to scale inward, meaning "Back and Forth" to get the Primitive where i wanted it, i didn't mean scale inward as in like... until it disappears or anything.. lol
  13. Update... Ok, Weird... it seems to only be doing it with that one Primitive? that is so odd... the other Primitives seem to work fine? id love to know what's causing the issue but i guess it's not a "SUPER" Emergency like i thought it was before. i can still model my assets, just gotta...work around that one i guess... unless i go back to 3DC in a sec and the others start acting up of course, which isn't at all unlikely considering my luck with posting on forums LOL
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