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phoenixart

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Posts posted by phoenixart

  1. 7 hours ago, Silas Merlin said:

    Maybe there could be a warning of some sort when disk space is low ? or a flushing of undo stack or something ?

    To your point, I wish there was an option to set up the cache/temporary folder for 3dCoat, as I do in Blender, Redshift, AE, and so on.

    And on top of that, an option to decide where to store the custom brushes, which can take a lot of disk space.

  2. @Carlosan

    I added a temporary solution to the conversation above:

    phoenixartToday at 12:55 AM

    A couple of workarounds for what I'm trying to do.

    The simplest, is to change the blending mode of what I wanted to use as a clip mask, to multiply.

    The other method is to use Align Colors.
    So, now I can start from an AO pass, paint on it if I need to, and use it sort of as a curvature map without going the Smart Materials route.
     
    Image
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  3. So, I tried with a copy of the AO pass. I increased the contrast, blurred the layer, in order to get a decent degree of gray value to push the mask a little more.

    Here's the modified AO:
    image.thumb.png.0fac748adec7def09744a3074e7d64af.png

    And still nothing:

    image.thumb.png.0827985cdd66aad5acb94d3582ae071d.png

    Shouldn't this work?

    Not sure what I'm missing, though I seem to remember when I tried an older 3d Coat trial, this workflow worked fine.

  4. I'm testing the Clip Mask Layer function, and it works fine if I create a new layer to use it as a mask, and I paint on it.

    I would expect it to work when linked to the Cavity RGB layer, but in that case I see no change in the layer I'm trying to mask out.

    For instance, in this screenshot, the dark area is the result of the mask I painted on the layer "Mask":

    image.thumb.png.407fd635b38355890f6c891ad0beb24e.png

    But then, if I link the Cavity Map instead, I don't get any variation:

    image.thumb.png.94f0c01fdedf8680566cd9329fba4c31.png

    And if I invert the Clip Mask, the whole layer is hidden:

    image.thumb.png.b28e278849a2800090930225daf354e2.png

    I tried using the AO layer as a mask, but I guess the contrast in the AO is too subtle to actually create any usable value for masking.

    I thought I could use the Cavity map as a mask in the Clip Layer as well. Is that not the case?

  5. I watched a few tutorials on the topic, but I still feel I get confused sometimes.
    So, just wanted to run the workflow by you guys to see if this is the correct method.

    I have a high poly sculpt that I want to take in to the paint room.
    Before doing the retopo conversion, I decide to reduce the polygon number by clicking on the Clone and Decrease button.
    Now that I have a lower polygon count, I do the AUTOPO.

    The part that I need to be sure about is the baking process.
    To make sure I'm baking from the high poly count to low poly mesh, I select the original sculpt, and then I choose Bake w/Normal Map (Per-Pixel).

    Is this correct, or 3d Coat is still baking using the low poly mesh?

  6. I'm not saying is slower, I'm asking if it is.

    As for the mesh, in my examples I'm using less dense meshes, which already says quite something about the performance. 
    And as for the hardware, I added my specs to the first post. I also seem to remember when asked what they were using in the video, the specs were also lower, which would make sense if you take into account when those tutorials were released.

    So, I'm genuinely asking if there's something off here, if it's something other users who upgraded from 3d Coat 4 have noticed.

    I find it hard it to believe that any tool I've used so far while following those tutorials, performs slower than old videos from eight years ago.

  7. I'm watching some tutorials where 3d Coat 4 was being used, and I'm noticing some drastic difference in terms of performance.

    For instance, in this tutorial here, the smooth operation is instantaneous

     

    When I apply the smooth even to a basic, simple object, it takes definitely longer than in those tutorials

    Is there something wrong with the latest 3d Coat releases?

    In general, I see this degradation compared to those videos, in other operations of 3d Coat. For instance, when using a build brush with some alpha, when increasing, or decreasing the resolution, when using Autopo.

    My PC is definitely not brand new, but it works fine. Here are the specs:

    Threadripper 1950x
    32 GB RAM
    (2) 1080ti
    boot NVMe 512gb + data SSD 2TB 

     

  8. Hi there,

    This is my first brush pack. Nothing too fancy as I've just started with 3d Coat, but I thought I'd share these brushes here, hoping they can be useful for someone.

    These are from JPGs, so no layers such as Color, Height Map, Specular, or Erase Mask.
    I've created the maps with Quadspinner Gaea.

    If you have any suggestions on how to improve them, please, let me know.

    image.thumb.png.bae9de1ccfddf0897a83d820e3fc066e.png

    Rocks_Asteroids_PhoenixArt_BrushPack.3dcpack

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