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MagnusL

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  1. Oh, sorry.. i thought your first question was a suggestion. You're on to something, seems setting 3DC to view Z-up coordinates is causing it to mirror the retopo mesh. So.. unchecking "Z-up coordinate system" tickbox Clears the double retopo mesh Oddly enough, changing the coordinate view also makes 3DC forgetting to split the object into separate subtools when importing it.
  2. Yes i always have to scale objects and adjust the origin.. Seems this always gets messed up between other apps and 3DC Import mesh to sculpt Any of these 2 ways will work ( Use the folder icon and load the mesh) Or
  3. Yes, i always activate this option (Use Z-up coordinates) so it's coherent between all apps i use. Here is the link to an exported .obj i just tried this on. FemaleHead_NoSym.obj ( Exported from Zbrush as 1 object ) https://drive.google.com/file/d/1cOclo3psw7_NZT-kBum1IqM7kTU0JJrH/view?usp=share_link I imported it into sculptroom first, merged the subtools down "Merge subtree No Booleans" Then using these settings: Behold the mysterious double headed woman.. Retopo mesh only
  4. Thanks for replying. By patch you mean the mesh right? I tested with both fbx and obj of the same object with the same result Yes i will make something up later and share
  5. I thought i solved the issue but it just creates a flipped copy partly into itself. Mirror Symmetry is not enabled and i made sure the origin is at center of mass before running autopo Imported the mesh, made sure center of mass and the origin point was adjusted, Symmetry not enabled, Ran Autopo Then i get this mirrored copy squished into itself.. What's up with this?
  6. As there are 4 of these i just assume it would be possible to save the one you like or as 3DC saves any other setting you do w/o doing anything special, but i have uninstalled this app more times than i can remember now and it never stays the way i set it up .. So, is this possible to save and in case it is: where do i do this? "Revert to the bar" sounds nice.. but.. this one lacks a few good drinks to satisfy my taste
  7. Sorry to gravedig.. Ran across this thread today looking to remove an image ( no, not hide it - completely remove it / delete it / trash it ) i don't want or need into memory but it seems the only way is to drag a copy of the Sculpt into the sculpt model pane, loosing all the layers and setup in the process.. Saving the model in 3b format saves all images too even if they're hidden. Why? Why am i not entitled to have a "Delete image" button easy and simplistically? Is this against some unspoken rule?
  8. Hi. Throwing this out here as i can't find info in the manual how to work with them nor any relevant post in the forum ( if there is please send me there) Downloaded this today from the 3DC Material library as i got the sense they would work similar to VDM brushes in ZBrush, theoretically, but as i couldn't find any dedicated function for it in 3DC i tried to load it as a Brush and use the stamp tool But Brushes don't think it's a good idea and complains i'm out of RAM even though i have more than 100Gb perfectly valid RAM available. the Relief is some 28gb .tif file.. Btw I'm not using any Virtual RAM when i have enough of the real deal to not use it and up to this point i haven't had any issues running without it. Can't find any settings in 3DC to raise the cache either.. what am i missing? Cheers
  9. Hi. Installed 053 today and noticed it's not possible to add brush modifers in Vox sculpt mode, nor delete or adjust the order, so uninstalling it, cleaning registry, reboot, install 0.52 - same thing, uninstall, clean registry, reboot, install 047.. same thing.. so my reptilian brain kicked in and checked surface mode where it works. EDIT: Would like to add that it's also not working in added user presets, nor saved user presets Long story short: Is this unavailable in Vox sculpt mode or is it a bug? Surface mode: Modifiers available, adjustable and can be deleted ( Beta 053) Vox mode: ( Stable 047, Stable 052 and Beta 053 ) Cheers
  10. Not sure but i haven't bothered tbh, i use Paintshop Pro to edit my textures as i'm more used to it. Cheers
  11. Thanks for the suggestion, it would have worked if the models i have were saved in .obj format and if the coordinates i have saved these models with were still retained when removing the "snap" feature.. Using them as joints mean even more work into a less flexible system for me.. also the models i have are much larger than regular joints. The .obj object i tested with didn't show up at all.. it's some 300k i size, as many of the meshes i have. Removing the pop up sign is the only thing that bothers me at this point .. typically a boolean True / False function.
  12. Hi. I have for 3 days tried to come up with a smooth workflow to import sculpt models into the scene as fast as possible and tried working through kitbash, polymodels, primitives e.t.c but each of these pose different annoynances and weird, not so straight forward up to cumbersome approaches.. so i think sculpt room is how i like to work but there is at least 1 big hurdle i start to get very annoyed by and it's this dialogue that each and every time tells me it's the first time i import a model to the scene. I can easily answer either yes or no to this and be done with it.. it has 0 importance Can i remove this dialogue by a setting somewhere or prepare the model in any way so i can import and immediately start to sculpt? I have a sh*tload of sculpt mesh items / modular pieces i want to build a library of but this dialogue will make me throw out my computer through the window.. Last resort will be to see if i i can do this by a script but it feels like i'm looking into an abyss of workarounds anywhere i turn my nose. Would be very happy to find a solution. Cheers
  13. EDIT: Managed to find the issue after some thinking ( good to sleep sometimes) and the use of the 3Dconexxion viewer. The issue happens when an object has Z up coordinate ( don't think Left/Right handed matters ) and having ticked "Rotate around Y axis". and some camera settings. This happened out of the blue when working on a model so not sure the camera view was reset in between saving / loading the model.. Knowing about it makes it easier though As confusing this app can be at times coming from other 3D apps i'm happy if this helps any other 3DCoater to a smoother experience. The spacemouse is really addicting Cheers == Bla, bla bla message ======================================= Hi. I know some of you here uses the spacemouse and i'd like to throw this out here first before bombarding 3DConnexion about a fix I own he enterprise version but i think this issue is not hardware related meaning it's valid for all versions of the SPM, also i think this problem comes with the Spacemouse software, not 3DC, curious how you handle this, if you know it exist or just don't bother. I think it's very annoying. If you continously rotate the object on screen with the puck and at the same time tilt it forward or backward, i.e continously rotating left or right and at the same time continously rotation forward / backward, at one point, which i think is the 180 / -180 degree crossover, the object on screen inverts its left/right rotation direction. Programmatically i can't see this as a huge problem to fix in software just checking when the crossover value is met and flip it.
  14. Yes, i'll assemble things and make a post to Andrew then My first thought is to RTFM or else post issues here first to see what kind of status it might get..Not used to the way you do things around here. I'm moderating in other forums and discords so i know the general rules of not immediately post stuff to certain people. Cheers EDIT I have yet again uninstalled 3DC, cleaned registry and made a full install back to stable version 047 , the same issue and loading times persists. I also noted that RAM usage when this model is loaded ramps up to 35GB, closing this model it drops back to 6Gb.. so i'm guessing there is some decompressing going on for each layer that could explain the loading times?
  15. Thanks just prior i read this post i sent the mail again with the links to videos, so he'll just have an abundance of information to pick from.
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