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MrMcVector

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  1. Email sent, fingers crossed but if its been something thats been requested for that long maybe not.
  2. Hello everyone! I'm new to 3dcoat Textura. I'm new to 3d coat and have a few questions. First it seems for now the only noise generator is for Perlin Noise. Are there plans to expand this and add more in the future? A procedural masking feature would be amazing and help make smart materials in 3dCoat even better. Also why is the normal map not included with the PBR, why does it need to be imported via the texture drop down? if I'm wrong please let me know but i feel this should be part of ANY smart material and not a new layer thats separate from the material Im making . Is Depth the normal map? because I feel if thats the case it really should be called Normal, otherwise wouldnt a heightmap work? Ive tried both in this material Im making and they look the same
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