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MJonathan

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  1. I have the same doubt as you! I hope someone can help us!
  2. To mantein the mask, you can uncheck this option in your brush settings. But I hope the freeze tool can work by default in voxel mode.
  3. Thanks dude! great info! Can I ask you.. How did you find the information about this? I didn't associate "Unfreeze All" with a state of viewport, like pbr, metalness, roughness, wireframe, etc!
  4. Thanks for the tips! The number 1 is useful! but I have a problem! When I pressed "Ctrl + Click" the viewport changed to mask! That's ok! But now I don't know how to get back to the previous state in the viewport! I pressed "5" in my keyboard but it didn't work! and I was looking for an option in the "view" menu, but I couldn't find a solution!
  5. MJonathan

    Edge Polishing

    I don't think he refers to this! I think he refers as elemo said! the hability to have edge polished! in 3dcoat we have Plane and Scrape brushes, but it's difficult to get good results comparing with hpolish.
  6. Wooo!! I love it!! I tried it SDF modeling, and it's a new great experience!! Furthermore, I'm a big fan of Inigo Quilez!! I've learned a lot of him!
  7. But if you have 30 or more alphas? you need to assign a hotkey per alpha?? giobianco is suggesting other thing! he wants the ability to filter by name instead of icons.
  8. I don't have maya 2024 for test the code, but reading line 1020 you made a good job changing "long" for "int". Now for the line 1034 you can try changing the string '3d-coat' for '3dcoatgl64'.
  9. I think other features are more necessary that an Maya uplink. But I hope in a future, 3dCoat can support python. If python is supported, I can develop tools for 3dcoat and maya uplink version.
  10. MJonathan

    Blockout

    Sculpt Layers (Sculpt Room) and Polygroup Layers (Modeling Room) are not connected, I hope developers connect these rooms. My recommendation.. you need to use sculpt room for this workflow. The brush is Spheres, you can find it in Voxel Tools in the left panel. Or alternative use 3d primitive tool located in the left panel too.
  11. Other bug or I think that is bug.. In the export textures dialog. I wanted to export my textures in EXR 16bits, but in the options when I choose EXR, I only can see 8bits. I reported in other post about the layer masks.
  12. The sliders in paint room layer system are very slow when I work with 2k or 4k maps. I have i7 6700k and GTX 1070. When I move the slider it performs operations and my fps change to 10 or 11 fps. I think that the event of sliders are bad configured. It needs to perform the operation after the user release their LMB or optimize the performance to get realtime feedback.
  13. MJonathan

    Blockout

    I know the Shane Olson workflow, I was zbrush user, and you can replicate it on 3dCoat.
  14. MJonathan

    Blockout

    Are you using Sculpt Tree to separate the geometry?
  15. I'd want to report a bug @Carlosan. Mask with opacity works perfect, but when I want to turn off the mask layer like 4:12 and 5:12 in this video, It didn't work! I tried several times with the sames steps that in the video. Can you try and verify the bug please? I'm using 3dCoat 2023.11
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