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zf3d

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  1. 上一个视频有问题 There was an issue with the previous video 旋转按钮不好使~1.mp4
  2. The rotate view button is not working properly I am using a 3D space mouse. When I rotated the view and clicked the xyz button, I found that the button was not working. I estimate it was a judgment issue and would like to check for program errors 我使用的是3d空间鼠标,当我旋转了视图以后,点击xyz按钮,发现按钮失效了,我估计是判定的问题,希望检查一下程序错误 旋转按钮不好使.mp4
  3. 一个低模,导入coat,加细,保持uv,雕刻,这是干掉zbrush的第一步,也是重要一步 A low mold, importing the coat, refining, maintaining UV, carving, this is the first and important step in eliminating Zbrush
  4. hi Changing the model during real-time Boolean cannot be done in real-time I use mobile tools to carve my model, but real-time Boolean cannot be updated Need to click once to proceed bugenshui.mp4
  5. I have already sent you my scene. Can you click on it to see if there are any issues? buer.3b
  6. Suggest adding slower movement In the software Cascadeur, when I want to perform more detailed actions, holding down ctrl can move more slowly, about one-third of the speed of a mouse action, which can greatly increase accuracy, When we use the move brush, such as holding down ctrl, it can move very slowly and accurately. I think it is a great feature and it is very easy to implement 移动.mp4
  7. I choose a model as the difference set, Then click to merge into one model The result seems to be incorrect, there is no a-b 实时布尔错误.mp4
  8. The speed of this real-time Boolean is amazing. Thank you very much for the hard work of the developers. I would like to ask, if real-time Boolean is used, how can they be applied to obtain the results after Boolean? If there are still some minor bugs when merging visible objects, and sometimes there is no result after clicking on the Boolean, the object needs to be moved to display it
  9. Throwing shadow function, currently the light and shadow look very awkward. When the light comes from behind, the light and shadow effect is completely invisible. If it were a similar rendered light and shadow, it would be great
  10. When importing the surface mode of the model, its four sided faces and UV attributes should be retained, so that after subdivision and reduction, the UV and four sided faces will not be lost, Otherwise, in the current state, after importing the surface mode, all will be converted to triangular faces and all UVs will be deleted, which greatly weakens the powerful carving function of 3dcoat, I hope it can be imported without losing the UV, without the need to enter a re topology room, even if only carving without subdivision is possible 模型导入表面模式,应该保留其四边面,uv属性,这样细分和减面之后,uv和四边面不会丢就好了, 否则目前的状态,导入表面模式后,所有转为三角面,并删除全部uv,这就大大削弱了3dcoat强大的雕刻功能了, 希望可以导入,不丢失uv,不需要进入重拓扑房间,哪怕只雕刻不细分都可以
  11. Tell me about my solution After my inspection, the model did not reverse But it is covered by inexplicable voxels, which makes the eraser difficult to use, but the area brush works well, and the back is hooked off to make it work I feel as if there is an invisible layer of voxel painting covering it So I moved all the models in the room where I was editing the geometry, and miraculously, all the colors dimmed a little bit Then I returned to the painting room and everything was normal
  12. I seem to have found the reason, all the faces have been reversed
  13. The brush and eraser are not working properly I don't know why, but after saving many versions, this version is no longer easy to use 笔刷不知道为什么不好使 00_00_05-00_00_51.mp4
  14. Every time you adjust the brush, you need to draw on the model for experimentation, which sometimes damages the model. If you add a brush preview window on the right and randomly draw a brush, you will know the current brush status, which is more user-friendly
  15. Animation based carving software, worth learning 链接: https://pan.baidu.com/s/1Q_3Xj5h64NqfiCrcm2nO8g?pwd=4nrt 提取码: 4nrt https://www.bilibili.com/video/BV1vw41117ee/?vd_source=503ea1d24c779620e93e0ca06665cc41 https://www.bilibili.com/video/BV15h4y177TX/?spm_id_from=333.788&vd_source=503ea1d24c779620e93e0ca06665cc41 Mush3D.mp4
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