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Ashe

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Posts posted by Ashe

  1. 1 hour ago, mues said:

    Oh, It was actually pretty simple..

    The maps from 3dcoat needed to have the colorspace changed + invert green. exporting manually and dragging in gave me a prompt to adjust color correction (which i had forgotten about before). 

    BTW thanks for this great applink!

    Can't you switch how Modo interprets the green?

  2. the Unreal method uses a binary plugin, not a script. Doesn't make a difference really as AFAIK Python has full SDK access in Modo. I could use a working Modo applink as I am currently doing a tutorial series on Youtube and when i hit the UV mapping and texturing part, I'm going to be doing that in 3dcoat.

  3. call it making presets, or saving settings, often when painting in 3dcoat i find myself needing to go back to a setup i was using earlier, where it is a brush with the same texture overlay, color, opacity, etc etc... and having to try and remember all of these is a pain. I'd like to be able to make a preset i can go back to just by clicking on it. Often, I actually know I'll be going back to something like this and really could use the ability to save it. *points to the pile of notes on his desks with texture settings on them*

     

    (OF course, if this already exists, point out where...)

  4. LightWave gets used all over TV and some use in feature films. Why? Inexpensive per-license price,  and an individual Lightwave animator can usually be expected to know more than one segment of the program. While it may not be as 'deep' as Maya, the UI is more used-friendly coupled with a fast renderer that is easy to produce good quality in. Unlike Maya, it doesn't choke on high polygon counts. It also has a very capably polygonal and subdivision surface modeller. Having used LW for almost 20 years (well, 18 years at this point) and having picked up  Max and Maya, and having tried to use Blender for some Second Life stuff,  I can say LW has a very workable UI without having to dig through pages of menus to do things ( or switching between three 'modes' and hitting multiple sub-tabs just to do something that is at most one or two mouse clicks in any other 3D software... Yes, I am talking about Blender versus commercial 3d apps.)

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