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EdanP

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  1. Looks like inner cage is not deep enough. You must adjust outer and inner so that you capture the desired threshold. If this doesn'r work, please send project file and I can take a look.
  2. Yeah I'm definitely not a fan of the 4 different types of meshes. Problem is how can one organize the UI in a way where the tools are not scattered all over the place. Just looking in the modeling room, the left tool panel is filled to the brim. Combining that with sculpt tools may be problematic. Maybe keep the separate rooms, but make it easier to manipulate meshes between rooms?
  3. Interestingly, I also crash but get a different error: malloc(): smallbin double linked list corrupted What's funny is that this doesn't happen with any other specified texture resolution. I tried on my radeon card (mesa) and nvidia card and received crashes in both instances . It appears to be an issue with the code. I also tried baking 16k occlusion on the sample robot, which also resulted in a crash. Seems no matter what you cannot bake 16k occlusion/cavity maps. I did find somewhat of a workaround (more like a temporary bandaid) which is to set the texture resolution to 8k, bake whatever maps you need, and then switch back to 16k and continue texturing albedo etc. I'm going to forward these posts to Sergii Kryzhanovskyi through email.
  4. Would you mind sending me the prpject file? Unable to recreate issue on my end. 20.04.6 Pop_OS, 3090
  5. Hello, Just wanted to express my gratitude because this is such a great update. Thank you sincerely to all of the devs. The new masking system is so much more intuitive, and I can safely tuck away Substance Painter forever now :)) Thank you guys! Keep up the great work.
  6. Hi! Just solved the problem today with a buddy so I thought I would drop the solution here. You have to run it as a terminal and make sure your COAT_MOUSE is set to your Huion mouse, while COAT_ERASER is your actual physical mouse, and your COAT_PEN is your stylus. Mine looks something like this
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