

roentgen
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Is there anything update on this? Please let me know if it reproduces or does not.
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thanks @haikalle I attach the file. `__staffB` is an object was created by AppLink. UV-sets of this are consolidated to one, and can see/edit on 3d-coat. 'staffB' is an original of '__staffB', has UV-sets can not see/edit on 3d-coat. staff_b.blend
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'Treat Materials as separate textures' is always enabled. I tried this but it does not works for me. I can see UV in blender but 3d-coat cannot.
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I can't preserve UV-maps for an object has multi UV-sets among my workflows. 1. 'Send'-ing an object has multi UV-sets to 3d-coat, to do 'UV-Mapping'. 2. Unwrap in 3d-coat for each UV-set 3. Send back to blender 4. (Here a object has correct UV-set for material) 5. 'Send' again the object of (4) to 3d-coat 6. I see some UV-sets are broken Do I have to keep materials one forever? Or does any idea to do good for multi materials? --- 3d-coat applink version 5.0.0 3d-coat 4.9.37 (win64)
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This may be my problem. My setting was corrupted. A check box, 'Keep in plane', is disabled ... randomly? I don't know. Now this does not represent for me.
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Thank you, Carlosan! Will you have a plan that the control point come to refer its scale or normal vector? In 4.9.17(Win), Translating/Moving Curve's control point gets some strange. It seems that a knot moves NOT along the viewport's plane. Best,
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Hi, thanks for a great tool, Can I scale radius of a control point on "Tube/Array" spline? Scaling by control point's gizmo seems like that only affects to control points normal vector's axis, not its radius. For now I can change radius only before putting a control point by brush size. (4.9.05 Win10(64bit) OpenGL)
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Switching a layer resets an object that be created by 'Coat'-tool
roentgen posted a topic in Beta Releases
Hi. I have tweaken an object on 'Shape' layer by some tools. This object and its layer had been created by 'Coat' tool. Then switching a layer and return to 'Shape' layer again, I just see an object before tweaking and a spline that used to coating. It seems to be new just 'Coat'ed object now, my teaking is gone. Any idea to fix 'Coat'ed object? best, 3d-coat(GL) 4.9.05 Windows10 (64bit) -
Hi, Subdivision brush in surface mode will break a surface. After the brush's applied, freezing area tears apart and some polygons have gone. Is there any point to use the brush?
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Thank you! the v4 license was registered and v4.1 now works for me!
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Thanks Andrew! There are truly awesome changes. Question: My license for v4 doesn't work for v4.1. v4.1 run as the demo version. v4.1 registeration shows me an error page: "Error! This Serial Key is for Version - 3" but upgrading page says "Already upgraded to V4". v4.0 and the license works for me. Need a payment for this update?
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Hi, michalis and Andrew, Done it and fixed it! Thanks for your attention and advice.
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Hi guys, I can't (per pixel) bake the color of the shader, 'Marble 2', with 3d-coat 3.7.2 and 3.7.4C mac64. It seems that 'Marble' works good. Baking a suface with 'Marble 2', then I saw kinda white surface on the paint room. Does anyone see a same problem?
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That's good. No afraid if developers recognize this problem. well, how should I do workaround for this. I will use a button on the bottom-left to symmetry. regards,
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I turned symmetry tool off/on at once or ... twice. Let's take a look this figure. Some blue points that are used in 'Points/Faces' tool still leaved themselves on symmetry's another side. This is something wrong, isn't that?