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roentgen

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Everything posted by roentgen

  1. For easy to read, it looks that some characters need more spacing for japanese characters '、'(comma), '。'(period). I think it would be better that you refer 'Advance' in font glyph instead of glyph metrics to render characters .
  2. Supporting 4K and new font renderer look so sharp. It's awesome for me. But I don't know this depends on Huge/Extra large font size, but sometime characters on tail are missing. Some sentences on attached image, red characters, 象, 画, 出 and 択 are missing.
  3. Thanks for your work! Looks so nice. I confirmed some issues of which I reported. Below image, this is baked by smart material's ambient occlusion once, but now it doesn't have any reflection after changing shader. (2021.19) I'm happy because now I don't need to wary about a volume may include an environment unintentionally. cheers,
  4. It looks that translation of the coord system does not work for working with Blender(addon, Z-up). There is a check box, "Z-up coord system", in import/export dialog. If I check this, the model shall be rotated in Blender. It looks that's not only rotate the coord system of 3d-coat but vertices. (If I don't check this, it looks good, only the pivot point away) But the dialog wouldn't be always appeared -- In "Reference Mesh" mode, this dialog is not shown, and so the model still fell over the X-axis.
  5. I think that you may implied a parameter, Map Type of "Light Baking Tool"(below), I did not use this tool explisitly. In my understood, baking of reflection was implicitly done in a process of a smart material's. > 3 : you have painted the object with a smart material, therefore now the shader you select in sculpt room has little to no effect. (if a shader uses a normal map this will still show at least) At least I see that both of results, smart material and shader. I'd never felt any probs in this behavior in 4.x, how baking may or may not includes reflection of an environment should confuse me in 2021. But If only it was not the watermark that what's saw in reflection, I thought that was cool new feature.
  6. Thanks for your help! Finally I figure out the issue and steps to reproduce it. 1.In Sculpt room, apply reflective shader, eg: Glass1, to voxel volume. 2. In Paint room, fill a whole of volume with smart material, eg: dirt_2, to calculate occlusion and carvature. (here bake an environment which includes the watermark to some internal texture so that a shader or the volume has a reflection term) 3. Back to Sculpt room, then apply non-reflective shader, eg: ColonialMarple. (but still remain a reflection term. The shader which has no reflection but the volume has) Here there are my 3 questions. 1. In step-2, is it a spec that baking includes an environment? 2. After step-3, a reflective term still remains on the volume despite non reflective shader's applied. Is it a spec? (at least I didn't see this in 4.x) 3. is it copyright-safe for baking an environment which has watermark? regards,
  7. Thanks. But this may be not same to an issue of me. "No" of "NoEmotion.net" is colored red, color must not be produced by normal map. So I tried to find the message in its reflection. My voxel volume may have some reflective shader(I can't remember where/when it is applied). And found it in F:\Program Files\3DCoat-2021.15\UserPrefs\Panoramas\27646443.dds.
  8. I tried make it simple, color is black, no see paint layers. And suddenly the message gonna be sharp as I check 'Modulate color by texture' off. NoEmotion.net, that was the watermark.
  9. That is. Sorry, I confused that. I had put a shader to a whole of voxel volume and I have painted it by the default materials to put a detail. (May be I had painted the volume first by the default materials, dust, to calculate carvature and occlusion)
  10. Yes it is one of the defaults. I can't remember I've painted by which of the default materials but may be ColoniaMarple, I doubt it. CaloniaMarple: F:\Program Files\3DCoat-2021.14\UserPrefs\Shaders\PbrShaders\#Misc\ColonialMarple Color texture is that, F:\Program Files\3DCoat-2021.14\UserPrefs\Shaders\PbrShaders\#Misc\ColonialMarple\CustomSampler1.dds I found the message will disappear if I check 'Use normal map' off. But ShaderParams.xml of ColonialMarple does not tell me that file. It says: <ExShaderParam> <Usage>USE_NORMALMAP</Usage> <ID>CustomSampler2</ID> <Type>texture</Type> <!ShortName>Tangent_normalmap</!ShortName> <ChooseTexture></ChooseTexture> </ExShaderParam> CustomSampler2, is missing file in ColonicalMarple directory, is a name that I can see throughout under the UserPrefs, I don't know which texture will be used as a normalmap in this case.
  11. In paint room, I see some creepy message on a voxel object which be filled by smart materials. The message is appeared like as an watermark depends on viewport camera's angle, can read 'Emotion.net'? but be flipped. I hope you understand. In the center of viewport, there is dead man's message crosses perpendicularly at the screen. I've never written such a message. It's a scary story in the summer night. version 2021.14, windows10.
  12. This was same for 4.x so I think that's a spec. But now Kitbash+Snake is like this, makes a dissonance. I want they should be put look like as along normal of polygons.
  13. Some threads say that causes an error; "The futex facility returned an u"... It may be "The futex facility returned an unexpected error code" and complete messages are put in the console (stderr). Did you try `./3dcoat 2> error.log'? It could be help to solve it.
  14. There may be an inconsistency between gizmo and lattice while I manipulate lattice and put cube primitives for sculpting. Lattice's center seems be came to differ from the primitive center amoung many manipulations I made for the lattice, transforming a whole lattice, tweaking lattice points, "Reset Points" and more. So, once it's happened, Primitive's now getting to move itself as I just switch "Transform/Lattice toggle" on or off. The Lattice's center or the primitive's center is going wrong. I tried Reset Axis/Points/Axis/Position but it won't be help to stop the primitive. Only restarting the program could save him. 3DCoat 2021.10 2021-07-24 23-15-54.mp4
  15. Does anyone know how to add brush rotation to Snake Clay? In kitbash room, I put snakes onto support polygons, the brush will ignore rotation on brush setting. I don't know if this bug or spec. It could appear at 2021's any versions.
  16. oh, Not "Pen" but "Brush", in English UI. And more, "Ignore Back Faces"'s behavior seems be reversed for me.
  17. In Paint Room, Color pallet will (or will not) be changed unintentionally as I switch Pen/Fill tools. When I switch a tool from Pen to Fill, Color pallet will be changed to last color to fill. That could be ok. After that, Color pallet won't back to Pen's color if I get back to Pen tool, so Pen's color could be gone. ver 2021.09
  18. In 3dcoat 2021, I've never seen a crash report window's appeared. Past, 4.x, a crash report which have callstack-like or error messages-like have been appeared but its characters were unreadable as encoding's completely broken. Because it may be on Japanese Windows(system encoding's problem), I don't know.
  19. Hi, There is something trouble to cause a crash often on smoothing of voxels/surface, isn't there? I've experienced that some times in 2021.06. Now I don't have any scenes to re-produce it, dedicated scene or dump, but if there is any option to send dump or crash report then I'd like to know it.
  20. I conformed that this issue was fixed at 2021.06. Undoing now undo from generating vexels to drawing curves seamlessly. I appreciate again for your hard work. best,
  21. No, I don't. What did you mean crash report? 3D-coat 2021 silently goes crash and it does not show any dialog window to send a report, for me.
  22. I tried 2021.04, thank you! First, 2021.04 does not go crash at step 4, as I do undo. > 3. do undo some times so that above voxels are removed > 4. the program goes crash It's hard to say but, after step 4(fixed) then I pressed again Ctrl-Z, the program went crash. I'd appreciate for your work. best,
  23. FYI, "Add Loop Direction" button on the panel still does not work from beta, This button only makes a toast say "AddLineParam".
  24. Hi, 3DCoat 2021.02 and 03 will go crash if voxels are gone by undo on Swept N Genre. Steps: 1. put any curves on "Swept N Gener" 2. pressing "Apply Curve" will make voxels normaly 3. do undo some times so that above voxels are removed 4. the program goes crash regards,
  25. Thank you for reply, I tried that on default model works well. And then I now understood, only for, as far as I tried, the general clay in live surface tools, freeze area did not affect. I suppose that is a bug. regards
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