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Richard A.

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Everything posted by Richard A.

  1. Hi, I renamed Layer 0 to Blend. BUT there was a Layer 1 added to the default and that didn't do anything either when painting or anything else so I deleted it. Maybe the Layer 0 should be named Base Layer with a pop out explaining what it's for when one hovers over it. I had no idea that it was the base layer or that it couldn't be deleted. I'm sure it's in the manual but I didn't read that section I guess. Also thinking about the stack above if I do create another layer shouldn't it be ABOVE so when I paint or smudge or anything like that and set that layer to some blend it will affect the entirety of the layers below it?
  2. So there is a new figure I'm working with. The older figure's UV's are sort of set up to work with the newer figure but the there is a discrepancy in a few areas I'd like to make the blend layer work for me to smooth out areas and what not but I can't figure out how to enable it properly! figures textures maps. I need some help understanding how this layer actually works. PS. I only need the color information, no depth needed. Thanks so much Richard
  3. Thank you. So what does the reflect option do then? I was assuming it was like using symmetry but seems to do nothing when I tested it out going in either direction so I gave up and just turned on Symmetry. Also, this seems like perhaps a silly question but is there a way to use the Stencil to flood fill a layer? I found my exported maps to be really bad, like in some areas the stencil laid down correctly, other areas looked stretched and other areas looked smeared. So I'm back in Photoshop doing it the old school way as that's not something I could use. Thanks again! Richard
  4. Hi, I like the idea of using the Stencil tool but wondering if there is a way to have it keep the same ratio regardless of my zooming in and out little bits here and there. I also don't understand the reflect icon as when I click it nothing happens so I turned on symmetry and that's working fine. I'm using Textura not the full program. Thanks so much Richard
  5. Is there a proper name for these two that I can search for? I have a Discord account but these links are asking me to set up a new account. I don't want to do that.
  6. Seems that Depth is set to the default of 50%. Do you know what a vein map looks like set to that? LMAO It's quite ugly and scary. 1.0 is my default for that setting to get a realistic effect for the Normal map but yea, when I restart Textura it's set back to 50%. So I'd like to know if there is an area where I can set and forget settings like that. Thanks so much Richard
  7. When I was waffling back and forth between the many paint programs I THOUGHT Blender and I would be a good match but importing brushes there is sort of a learned art with how many different things you have to do to get them in there and assign an icon to each one. With Textura / Coat it's easy as browsing to where the alphas are, multi selecting how ever many you want and the program does the rest. Easy peasy. THANK YOU SO MUCH for this ease of use.
  8. I thought there was as there is a link in the developers sig line but Discord couldn't find it. Thanks Richard
  9. Hiya, It would be really really nice and more elegant if there were a way to have all the panels in one "asset browser" sort of set up. The interface can get very crowded and clunky looking when one is adding docked panel after panel to the UI to get a work flow set up. Also there is no way for me to drag panels to my other monitor to lighten up the amount of panels needed to work. As advanced as Textura and 3DCoat are I would have expected that to be already implemented. The large screen shot works OK but yea, could be a little more lighter if I had a way to push some of those panels to my second monitor! Thank you Richard
  10. So I'm interested in Textura. I ran 3DCoat and have a 4.X serial. I go to the sales page and click the Upgrade link and up pops the panel. I first put in my serial, it tells me it's in my account. Well of course it is. Then I clear that and put in my address, it tells me that's my address. Well duh. LOL So not sure what else to try. Any help here? Thanks much, Richard
  11. I just got your email about the mess there in the Ukraine thanks to that idiot Putin. I'm so sorry you and your countrymen (and women) are going through this. I do not wish Putin or his ilk well being. He is evil in my book. Please stay safe and if you have to go, please find a safe place to thrive!
  12. Way ahead of you but nothing so far.
  13. Hi, So finally got Windows 11 set up on my new rig so I've been out of the loop for a little while. So I'm at SLACK chatting with a friend, she basically tells me she can't live without Substance Painter so after some hemming and hawing about it I give in and get a sub for it. Well it's not as intuitive as one might think. Baking is a nightmare if you don't know what your doing (raises hand) and setting up the various layers to get anything done is really confusing at times. So I THINK I'm ready to dive back into 3DCoat but I'd rather stick with just the painting program "Textura" as that's all I really need. Honestly, I'm not sure if setting up the model went sideways or what but if I'm going to get my head around all this I need help from someone that knows the ins and outs of importing in a model with UDIM's and getting the existing textures in and wondering if I use the baking tool will that generate normals, SSS and Bump maps from the Diffuse? Supposedly I can do that in SP but I never got there and the Adobe forums for SP are .... just no one is helping there, it's like a deserted town there most of the time. As someone that needs a community to help out I just can't put my faith in Adobe at this point, it's literally pointless. So if this community is up for the task then I'll jump into the buying a copy of Textura and moving forward in this arena. Please let me know if you work with humanoid figures and know how to set things up properly and can teach me to import, apply the textures and if baking can generate the needed "internal" maps like Normals.. et all. Thanks so much Richard
  14. Good. There are changes to the context menu so look out for that too. I actually like it for the most part, it's all truncated but there is a little bit on the bottom that allows you to expand it fully with all the right click menu entries. I really like the cut, copy, paste, delete and rename icons for that. Right up at the top and pretty easy to remember! Have fun!
  15. The funny thing with all the hallaballoo with Windows 11 is that folks think it's a completely different OS. It's not, it's basically Windows 10.5. I installed it yesterday and it's fine. All my programs work fine including 3DCoat. The only thing I hate and I'm sure there will be an update is that I run a dual monitor and when the OS first boots up all the icons and folders are over on the smaller monitor and then the system refreshes after a minute and it's all spread back out and in order as it should be. So that's my only niggle with 11 so far. PS, you don't have to reinstall ANYTHING! So don't worry!
  16. So started to test this AM. NOPE, I can't seem to paint across seams. Is there a toggle or something I have to check off to allow for this? I tested and I just used a brush with a bright green and it's only painting on the limbs, not the torso too!
  17. *sigh* yea, that was it. GRRRRRRRRRRRRR So now I should be able to paint across seams?
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