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sgiff

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  1. Tried the demo installed it. Wow this is truly horrible attempt at sculpting, and they are charging $100 bucks for this. I wouldn't even pay $10 for it. I mean it is truly bad and the company is founded by some phd's. This is so amatuerish. Uninstalled 5 min later.
  2. Looks like 3D printing is getting a lot better.
  3. About a week ago I posted a message about the slowness of painting in 3D-Coat and how it was nearly unuseable for me, well I finally figured out the problem, as I said I have a fairly decent graphics card 9800 GTX with 500 meg ram, but the problem was really my power supply, I had cheapened out when I put my last system together and used the power supply that came with the box. Well apparently that wasn't enough because I just put in a Corsair 750 watt unit and now the speed of painting has increased 10 fold and everything is fine. The strange thing is that when I was looking into my NVidia control panel to see if I could determine if the card was possibly not getting enough power it showed nothing that threw up a red flag so apparently it was disabling something that was slowing it down because now it works. Just wanted to post this in case anyone else might run into the same isssue in the future.
  4. Trying full screen mode, definitely was a big improvement in speed. Thanks.
  5. I'm not sure why since I've never really gotten a handle on what happens during the process and the settings for quadrangulate and paint but now when I go to use this tool it does not show the poly reduction feature like it did in the previous build. Was this mentioned in the release notes, if so I never saw it. If this feature has been taken out of the quadrangulate and paint then why was it needed in the first place. I really cant see any difference in the end after the process is complete. My other issue I want to bring up is that painting whether it be microvertex or perpixel is so slow that it is almost unuseable. I have a dual core system with a 9800 GTX 500 meg ram graphics card and I'm beginning to wonder why I even need this app. I have bodypaint which is extremeley fast although doesn't have some of the cool features that this app has but it has many of it's own. It seems to me that back in version 2 the painting at least was useable in terms of speed but maybe I'm just missing something here, not trying to complain too much because I know that Andrew is a genius and knows what he is doing. I'm just feeling a bit more and more out of touch with this app. Do I just need to get a better graphics card or more horsepower on the CPU side? There are some features of this program that are extremeley cool and I really want to use it more.
  6. Poly reduction tool does not work for me, created default sphere in Voxel, deform it slightly with increase tool and then export, after setting the percentage to like 82% hit ok, it still say 65K > 65K, then let it sit for an hour only says six percent. This can't be this slow, would take a whole day just to export the file so I think it must be broken, why does it say 65K>->65K shouldn't it say 65K->11K or something.
  7. We had one of these falcon devices in our office. It seemed really clunky and not really as good as just using a tablet and pen. I think it's sitting collecting dust somehwere. It's really huge. Just my opinion in case anyone is thinking about buying one.
  8. This isn't as intuitive as it looks because there is no way for the software to know at what depth you want the pencil to start drawing so to draw something you have to click on a previously drawn point first as a reference point. This is a counter intuitive way to draw and really doesn't allow for the same level of free expression as with a sketchpad and paper. Of course that's just my opinion. We'll see what comes of it.
  9. Why does it have to be like ZSpheres, a long time ago, Impulse Inc. made a software called Organica which could take any primitive shape and twist and bend it like clay but it was a metaballs like system which worked well but it was old technology. Andrew could do this better I think.
  10. Well ain't that dandy. Actually I knew that you could do that, I just forgot but this implementation is what you would find in standard modeling apps. What I really was trying to do was have a reference image that didn't rotate with the camera so was visible at all times. thanks though for reminding me of this.
  11. Would be nice to have a panel or tab next to the materials masks panel that would allow an image to be loaded for using as a reference for sculpting. Right now I'm using a shell extension that allows you to make a window i.e. windows picture viewer stay on top of other windows but if it were a panel in 3D coat it could be saved with your file. Of course if you have two monitors which unfortunately I don't then you can always use your other monitor.
  12. If you can get around the horrible UI for UVLayout the program is pretty great.
  13. This is really unbelievable work, I guess I would picture a demon with more bat wings but I think this is really very cool! I didn't realize you could work with such thin surfaces in 3D-Coat without punching holes through the surface. Would be nice to see a video sometime of your workflow.
  14. Thank you so much for showing your work flow, this will be immensely helpful. I have the same question as Paintguy, is your final model a voxel render or have you projected your voxel sculpt as a displacement down onto your original retopo and is this even possible, I'm guessing you would have to retopo again given the fact that you would lose some of the angles of the details since displacement can only take you so far.
  15. I use C4D as well but aside from that it would be extemely helpful and I'm sure I'm not the only one here that would really appreciate some kind of pictorial or video step by step on this if possible. I understand the basics here but it would be nice to see the actual workflow on this and I think would be very helpful to many of us that are having a hard time getting past the lumpy sculpt stage into doing something like this with a lot of very smooth curves and detail. Did you merge a model into voxel sculpt at all or was it all using voxel sculpt and stamps.
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