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BluEgo

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  1. I have to say, about a QT gui, that QTs are not hard to learn at all . They are very robust and well implemented/organized. You can setup a dockable layout with very few lines of code. For lazy people there is also a QT Designer tool that helps creating new GUI visually, even if I always prefer to write them. In other words, it is a pleasure to develop with QT
  2. Just to understand, has this technique something to do with ABF++, which Andrew implemented in these days ?
  3. Yes, I really want to say that 3DC is not developing in the right way. Currently it is becoming a sort of Frankestein, with a lot of features taken by various papers, but there is not planification, no roadmap.... why ? The feeling I have is that the approach to coding is not professional. Sorry Andrew for this conclusion, I admire you for your great ability, but I can't be happy when I see all this potential wasted in the wrong direction. For example.... why are you coding ABF++, as I can see on twitter, instead of re-thinking the whole interface and behaviour of your voxel brush engine? There are a lot of missnig features, like a GUI curve to edit the alpha/falloff of your brush, a control which set the offset of your brush from surface, a better move tool, a control to blur your alpha, and above all, less synthethic and more artistic feeling when using brushes. I agree with Taros, "Here are a lot of professional artists with brilliant technical background", please listen to them, not to fanboys.
  4. I am not saying 3DC is not a good software. I love it for texturing and retopo purpose (it is really a GREAT piece of software), but for voxel actually is not good enough. We are not funboys. We are pro who want their tools act as they should I totally agree with this.
  5. I think I can We are talking about brush feeling, not about making "subdivision levels" in voxels or something really hard to obtain with this kind of technology Furthermore, a more logical implementation of the brushes is something that has nothing to do with voxels.
  6. Well, I think this sounds a little bit harsh, but I have to say that I agree with some of the concepts you are explaining here. I know that something is technically possible and something not, but here the focus is not adding new features, but improving the brush feeling. Currently the brush engine is terrible. Well, maybe is not terrible, but hey, is the worst currently available, if you try mudbox and zbrush. What I see, are new features every single day, but the brush engine is always the same. Why? 3DC is really plenty of features, I understand that coding something new is much more interesting, but these features are not well minded and integrated in a robust workflow. As 3dioot said, the basics are still the same...
  7. 3DIoot I simply love your idea about brushes wich emulate different levels of resolution. GREAT!
  8. I would like to have the ability to import models with multiple uv sets and paint on them. Multiple UV sets are different sets in which a polygon can have different UV coordinates. You can import model with this kinf of UV with .lwo or .fbx file format I also would like to assign every painted layer to the UV set of my choice
  9. I resolved baking one of my textures from one UV set to the other, just to have a preview of what I am doing in 3DC. Anyway could be interesting having this kind of support
  10. Thank you Andrew. I am not using OBJ, but LWO, because a .obj file cannot use more than one uv set. So I can have two completly different UV set on the same model. If I can't use them on 3DC, I think this should be definitively a feature request to take in account Of course, in every Layer I can paint, I should also be able to assign it to the UV set I prefer.
  11. I tried to import a model with multiple UV sets in per pixel painting mode. The start window recognizes that there are two uv sets, but when I try to open the Texture UV editor, the second one is empty. Why? Furthermore, I would like to know if there is a way to assign a layer to one uv-set, because it is strange to me that you can import a model with multiple uv-sets and then you can't paint on them simultaneously. Thank you !
  12. Eheh, I like all these suggestions, comparing 3DC to ZB and MB. Maybe now it's time to dedicate next 2 or 3 MONTHS to the brush engine ? ( I am serious about the time to spend above this feature...)
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