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  1. The HeightMap layer is 50% Grey (RGB 128,128,128) Should it be 49.8% Grey? By the Way I'm only painting RGB and not Depth or Metallic/Roughness
  2. I can't for the life of me figure out how to solve this issue. It was a bug from a LONG time ago and I remember having this discussion before but was it resolved? I have done several searches for this issue on the forums and it comes up with nothing relevant on the first 5 pages or so. The Issue Custom created Alphas for the brush tool causes dark fringes around the painted pixels in the Paint room. This problem doesn't seem to occur with the default brushes. To reproduce the issue Create a custom alpha (I tried with tga, png with transparency) drag alpha image into 3DCoat window and choose 'create new Alpha' create a layer and fill with black create a new empty layer and paint white pixels with your new brush continue painting and overlapping the same spot with white pixels and note that there are dark spots around the fringes of your 'white' alpha in the brush As I said this is an OLD issue but I cannot for the life of me remember how to resolve it.
  3. Thanks for the video but we already have this ability with other sculpting apps and is not really the intention for this feature request. This advantages for using multiple voxel objects and have them seamlessly tile would be a game changing workflow. Especially if there were smart baking options like auto creating masks and separate layers for each element with zdepth.. straight to the Paint room and continue to work with the awesome filtering tools in 3DCoat. Anything else at the moment feels like a cumbersome workaround.
  4. This is a workaround and becomes cumbersome with many layers and over time.
  5. Thanks Ratchet I already tried this technique and it isn't so nice to use.
  6. Oh my gosh I almost forgot to do my yearly bump for this tool. With appropriate cheeky SandBox image
  7. Thanks Andrew, I do feel it should be locked by default. I can't see myself ever using the unlocked feature again.
  8. Like the topic suggests this post is about brush size being linked to Depth strength. Is there a way to turn this off in 3dCoat? It's been this way for as long as I can remember and for the life of me I don't know why it was conceived this way. I have up until now merely put up with it but I can't stand it any longer. Why is it this way by default and can we get it changed? This program is for the most part great and is like a swiss army knife of tools but a LOT of them are ill conceived and poorly implemented. I have posted many comments over the years complaining about a lot of them and Andrew (god bless him) has answered most of them and when he doesn't it's because he's been too busy. Sorry for the slightly ranty post but it's been bugging me for too long.
  9. Yep, drivers all up to date. I can work for an hour maybe then all of a sudden the mouse cursor will freeze and my whole machine will seize up. This ONLY happens when running these latest beta releases. I will roll back until I find one where this doesn't happen. *EDIT* Ok so I've been using version 4.7.29(DX64) on Windows 10 version. So far so good. No freezing or hanging PC.
  10. Is there perhaps a memory leak with these latest beta versions? My machine seems to hang indefinitely and also I've experienced a few blue screens. Just thought I'd let you know this is happening. I'll of course investigate further but it only seems to happen when I run 3DCoat.
  11. Thanks again Carlosan, if you look just two posts down I replied to you. It seems still not resolved in the latest version.
  12. Hi, I'm getting this also. Any of the surface tools used on the tiled boxes does not automatically wrap around to the opposite side. I hate to flog a dead horse but I'll link to this post I first made in July 2009. I presume that the Surface Sculpting - Tiled Box was Andrew making a start on this idea but it seems abandoned.
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