Hi all, and special "Hi, the 4 thumbs up !!! " for Andrew
About these points Frankie mentioned, I'm REALLY waiting for any confirmation about potential updates on these before integration in our workflow.
We're currently testing/choosing, for our environments (mostly huge rocks as in "Cars"), reversed Cam Mapping, also known as Termo Modeling.
The main disadvantage of that technique being the stretching resulting from early modeling/extrusion of "mapped volumes", and thus making further treatment really heavy in order to tune up from different angles, the old-school way.
So 3DC ISSSSSSSSS our solution, speaking of course about Texture/Photo imposing with dual viewport control for fast scale/orientation of both modelANDtexture.
Unfortunately, as we're almost always mapping 4k, and sometimes 8k, it just kills all of the benefit and often freezes, forcing to close every other app.
I guess this amazing tool can be considered as real companion for a "Paintless" Mudbox, mostly within regular VideoGame workflow, cause models and maps sizes still respond correctly in it. Pretty light, even with the often used 2k. On the other hand, it's a totally different concern for Movie Industry ...
So please Andrew, will you develop any 64bits support, or is our dream almost ended ?
Once again btw, kewl and pretty innovative on EVERy aspects (small "y" 'cause of the too conservative base workload )
Cheers, Andrew.