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rb452k

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  1. OK, here's a sneaky tip then I use the "extrude tool" with a pointy brush (curved profile) and extrude the edge a little, then use vox pinch on it - try it Cheers! Ren
  2. Yoshimitsu? For sharp edges try the "vox pinch" tool.
  3. Just thought about this. Here's an example of dual quaternion skinning: http://isg.cs.tcd.ie/projects/DualQuaternions/ good example of the difference between linear & dual quat here: http://www.youtube.com/watch?v=LoVVM6moID8 I think this would be good for posing voxel sculpts without losing volume. What do you think? Cheers! rb452k
  4. Another thing from today
  5. Ok here's a back view: And something else I've been messing with: No details on game I'm afraid, still all preprod stuff! Cheers!
  6. Here's the first, for a game I'm working on. Cheers! Ren
  7. Pretty sweet! What are the approx. costs on this?
  8. rb452k

    HELP!

    I could kiss you! Thanks so much, thought it was gone for ever! (or gonna be a hassle to get back anyway ) Cheers! Ren
  9. rb452k

    HELP!

    AAAAAGH! I made an error & didn't have a backup copy! I have sliced a chunk out of my voxel sculpt like this: Can I fix it somehow & get it back to being symmetrical? Cheers! Ren
  10. Will do this when I get home, thanks Andrew!
  11. Hi there, Is it possible to run 3d coat on this hardware? I'd love to run 3d coat on my lil' tablet pc. But Both direct X & open GL versions fail to run with shading errors. Is it possible? Cheers! Rich
  12. Excellent stuff, I had to fire it up & have a quick go with transpose
  13. Thanks! I acutally tried this & it worked exactly how I wanted, so I am all happy! Cheers! Ren
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