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castaneda

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  1. Is there a way to save retopoed objects to a list like there is for models, brushes, strips and splines? If I could do that then I could retopo individual objects and re-assemble them in a rendering program. It would be less memory intensive.
  2. I have been trying to figure this out for a while now, but how do you make a low poly model look like a high poly? I usually end up with up to a few million polys through instant auto meshes. I've watched some videos and maybe I don't understand them because when I try the edges are not as crisp as I would like such as in buildings or structures. Maybe somebody could help with this. I'm uploading an image to show what I mean in terms of the poly count. This is just one part of the object which I will also upload image of, showing that the poly count can get high. any help, thanks.
  3. I always save as 3b file. And o you mean open or import to earlier version.
  4. Ok maybe someone can help. I posted once before on the topic of uv mapping in version 2022 and now 2023. Anyway, I still can't get the same clean uv mapping in 2022 as I can in earlier versions such as 3d coat four version 4.9.67 . i use instant auto mapping. Also when I save an object in 2022 version and then try to open it up in a version 4 (4.9.67), parts of the model are missing. I will upload images to show what I mean. I'm wondering if version 2022(3) is not compatible with earlier versions. The first image is automapping in version 4 4.9.67 The second image shows the trying to open an object in version 4.9.67 from a save in 2022. The third image is an unwrap in 2022(3). Thanks for any resolve around these issues.
  5. Thanks Fluffy!! It absolutely worked putting that alpha channel in there. Now my decals are crisp and bright when I need them to be. Again thanks. It's all beautiful now.
  6. I can save it as tiff but don't know if I can save in16bit. Also don't know how to do alpha channels in Corel Painter. And, Carlosan, yeah Ill send a couple files to look at.biohazardstandard_bak.rifbiohazardstandard_bak.rif hydrofuel.rif biohazardstandardredtest.tif
  7. I don't use photoshop. I use Painter, not substance painter but Corel Painter. So I have no grey values going on that I know of. I simply put the print on a black background and save it as a jpeg. It has worked before and now I'm having difficulty. Also don't know if I should make the size 512x512 or bigger or doe it even matter.
  8. I'm having trouble making decals for ed coat. I'm uploading a couple images to show what I mean. My decals are not coming out strong like the store-bought ones. Mine look weak and faded. Can't figure out what I'm doing wrong. Also as you can see to the right in the decal library my decals don't show the decal image as an icon in the square. I've tried it in V4.7.97 as well as in version 2022, the images are correspondingly. Also some of them have clipped black backgrounds and I can't figure out why that is happening. Any help would be appreciated. And I also have to say that I don't like 2022's instant mesh auto unwrap, it doesn't unwrap cleanly like earlier versions.Thankfully I saved some of the earlier version.
  9. unable to download glass material it keeps popping up with "copy file name" I really need glass material.
  10. castaneda

    tinker

    where can I find the tinker models? I don't any of them on the website for download
  11. I downloaded the latest version .08 and it still does not show instant meshes in the autopo menu.
  12. Very cool. Thanks. Hopefully it will show up automatically when I open 3d coat?
  13. What happened to the instant mesh in autotopo? Also can you make color id maps in 3d coat now? Regarding the instant mesh not being there anymore, is that because there are so many new retopo tools that it makes instant mesh unnecessary?
  14. Is 3d coat textura included with upgrade to 3d coat 2021? I cant seem to get a clear answer.
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