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castaneda

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Everything posted by castaneda

  1. Is there a way to save retopoed objects to a list like there is for models, brushes, strips and splines? If I could do that then I could retopo individual objects and re-assemble them in a rendering program. It would be less memory intensive.
  2. I have been trying to figure this out for a while now, but how do you make a low poly model look like a high poly? I usually end up with up to a few million polys through instant auto meshes. I've watched some videos and maybe I don't understand them because when I try the edges are not as crisp as I would like such as in buildings or structures. Maybe somebody could help with this. I'm uploading an image to show what I mean in terms of the poly count. This is just one part of the object which I will also upload image of, showing that the poly count can get high. any help, thanks.
  3. I always save as 3b file. And o you mean open or import to earlier version.
  4. Ok maybe someone can help. I posted once before on the topic of uv mapping in version 2022 and now 2023. Anyway, I still can't get the same clean uv mapping in 2022 as I can in earlier versions such as 3d coat four version 4.9.67 . i use instant auto mapping. Also when I save an object in 2022 version and then try to open it up in a version 4 (4.9.67), parts of the model are missing. I will upload images to show what I mean. I'm wondering if version 2022(3) is not compatible with earlier versions. The first image is automapping in version 4 4.9.67 The second image shows the trying to open an object in version 4.9.67 from a save in 2022. The third image is an unwrap in 2022(3). Thanks for any resolve around these issues.
  5. Thanks Fluffy!! It absolutely worked putting that alpha channel in there. Now my decals are crisp and bright when I need them to be. Again thanks. It's all beautiful now.
  6. I can save it as tiff but don't know if I can save in16bit. Also don't know how to do alpha channels in Corel Painter. And, Carlosan, yeah Ill send a couple files to look at.biohazardstandard_bak.rifbiohazardstandard_bak.rif hydrofuel.rif biohazardstandardredtest.tif
  7. I don't use photoshop. I use Painter, not substance painter but Corel Painter. So I have no grey values going on that I know of. I simply put the print on a black background and save it as a jpeg. It has worked before and now I'm having difficulty. Also don't know if I should make the size 512x512 or bigger or doe it even matter.
  8. I'm having trouble making decals for ed coat. I'm uploading a couple images to show what I mean. My decals are not coming out strong like the store-bought ones. Mine look weak and faded. Can't figure out what I'm doing wrong. Also as you can see to the right in the decal library my decals don't show the decal image as an icon in the square. I've tried it in V4.7.97 as well as in version 2022, the images are correspondingly. Also some of them have clipped black backgrounds and I can't figure out why that is happening. Any help would be appreciated. And I also have to say that I don't like 2022's instant mesh auto unwrap, it doesn't unwrap cleanly like earlier versions.Thankfully I saved some of the earlier version.
  9. unable to download glass material it keeps popping up with "copy file name" I really need glass material.
  10. castaneda

    tinker

    where can I find the tinker models? I don't any of them on the website for download
  11. I downloaded the latest version .08 and it still does not show instant meshes in the autopo menu.
  12. Very cool. Thanks. Hopefully it will show up automatically when I open 3d coat?
  13. What happened to the instant mesh in autotopo? Also can you make color id maps in 3d coat now? Regarding the instant mesh not being there anymore, is that because there are so many new retopo tools that it makes instant mesh unnecessary?
  14. Is 3d coat textura included with upgrade to 3d coat 2021? I cant seem to get a clear answer.
  15. Thanks Carlosan. I will give that a try and see what happens.
  16. Hope someone can clear something up for me. After I bake textures for an object, such as a building structure in this case, when I take it directly into the paint room the normal map works well meaning the edges of the greebled siding is crisp and sharp. But when I export the object and textures and then bring it in through per pixel painting the normal map does not look right and the object loses its sharpness. I have uploaded the images to show what I mean. Im trying to make low poly objects from high poly and keep crisp details. Ive seen a number of videoes on this particular subject but it doesn't seem to work for me. can anyone tell me whats happening here? Thanks for any help.
  17. Thanks, Carlosan. This was very helpful. Yes I want to export the id color map to an external 2d paint program like Corel Painter or photoshop. I saw a video on how easy it is to select items in the paint program with a color map. I will try what you suggested. I wonder if I could import a sculpt from 3d coat to blender and creat id color map from there. Saw a simple video on it on you tube. I inquired into this because I want to start painting textures in a paint program. What is called painting over 3d. Texture painting in 3dc is good and fun but I don't get the results I want. Again, thanks, I'll try what you suggested and see what happens.
  18. Just wondering if 3d coat has the ability to assign color id for export into a paint program where each object has color id for easy selection. This would be ideal for painting over 3d objects in 2d. I think Ive asked this question once before but cant find the past post. Im use to 3d coat and would rather not have to use another program like zbrush ect to accomplish that. If 3d coat doesn't have that capability I wonder if it would be something to consider.
  19. Yes. Marmoset handles it just fine. But working with high poly makes 3d coat slow to respond in preparing a high poly model. Just figured there is a way around that. Thanks for the responses though. they are helpful. I don't feel so lost. If Im able to figure this out I will post.
  20. the final render is Marmoset toolbag 3. but regardless of the renderer I know there must be a way to lower poly's and keep crisp edges and detail. Not sure exactly what you mean by displacement maps as using stencils on the geometry is the displacement right? or do you mean displacement after a retopo? Somewhat like a normal map except for the actual displacement of the geometry? I am a newbie in this area so excuse me for being ignorent on some of the explanations and their meanings. The problem with some of the videos, even for newcomers is that thay are often not in real time and they don't go step by step when they are.
  21. Is there a way to get high poly details to a low poly sculpt? Ive watched some videos on this but don't quite get it. As you can see in the pics Ive uploeaded that I have done some stenciling sculpting and have retopoed it but it appears that I have to have a few million poly's to keep the details crisp and not become softened at the edges. This is geometry detail not normal map detail. Is there a way to bake high poly detail onto a low poly sculpt? Ive worked with 3d coat for a while now but haven't delved into this type of situation. I used instant meshes for this retopo and when I subdivide the topo it either stretches or shows other problems with the mesh. Or is it just unrealistic to topologize a geometry with this kind of detail although I've seen very detailed models that are low poly. Thanks for any help and clarity. Hopefully Iv'e explained myself clearly enough for someone to understand and help.
  22. Thanks Carlosan. That did the trick. My model was very small against the grid. Thanks again.
  23. Im having problems with the vox layer tool. The thickness parameter does not work. Ive uploaded a pic to show as an example. As seen it comes out way to thick and not equal to the input. Also, although this hasn't happened in a while , the result will increase the layer resolution to 25x or 50x. Hope someone can help with this. The vox extrusion tool works just fine but I want a separate object such as in this case a piece of clothing. Thanks for any help.
  24. Thanks Carlosan. I do have all of Adam Gibson's alpha brushes. They are great but they are not the same as the ones in the pic I uploaded. I also have Adams detailing drop ship videos but that doesnt have the stencils/ alphas like what I'm looking for. It's possible that person made them himself.
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