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Posts posted by joshy
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love the creativity in it
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waiting eagerly to see it in colour
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thanks this has been a bit confusing for me too. i used to modify the sculp to get the symetry back
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looks pretty cool !!!
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i am joining it
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excellent.. good mood on the image composition
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Hm looks like i need to wait from buying a new nvidia card if this is going to be done. eager to know whats going to happen
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Wow impressive
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i should say make the tab order customisable. so someone who need can change. i belive its not customisable now
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i tried to post on the lightwave forum about this. they said its something related to the colur space in lightwave. actally it didint work for me well. may be you should give it a try
follow this thred
http://forums.newtek.com/showthread.php?t=129471
anyhow i have 100 percent definit way out. USE Lightwave 10.1 for now. everything works properly in it
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really very impressive
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+1 couldint find it ... i am also using 3.7.15
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looks like its a LW 11 issue, my old files working properly in LW 10.1. will try posting on newtek forum
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cool amaizing work
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thanks for the reply
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thanks for the reply
Yes i am using the 3d max LW option.
Do u know what this normalisation thing is.?
means the above option. and what this normalise by B and T
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fantastic
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Hi
i did a rough test sculpt, retoped it, marked seams, unwrapped, and exported to paint room using merge with NM (per pixel) and later as a lightwave object. but when i open the object file in lightwave layout it seems to be responding to the lightwave lights differently (screen shot). when i tried inverting X rather than the Y inside nodes the light works properly but the depth of the normal maps get inverted. can anyone help/explain where i went wrong with this ??
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Hi Milo
I would say that if size and dimentions matter to you, and u use a lot of objects to add into a scene on a different package, then go for the a base poly version and start from there. it gives a bit of control over size.
Secondly if are doing serious animation a lower proxy version is always good idea to have in hand
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it would be nice to see a new tool called melt. that automaticaly melts the voxels like the melting of wax in a burning candle
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awsome works marupura... big hats off to you
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Try to use a regular pen (from the E-Panel) to single select an island, and the freeform "drag select" to select multiple islands...that's what works for me, anyway. I talk about that at the 4:45 mark:
Thanks .. that worked.. i keep on forgetting that some tools are common for everything. anyhow ..
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