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Posts posted by Daniel
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Наверное действительно не точно понял
А что значит "рваные" края? Вроде как достаточно ровные ). И поделитесь, пожалуйста, тем, что вы нашли в Сурф. режиме - может быть станет легче сделать подобное в Воксельном. Спасибо! )
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Я предлагаю попробовать инструмент Plane. Правой кнопкой мыши устанавливается необходимый угол для среза. Он всегда параллелен плоскости экрана, т.е. срез идет паралельно. Чтобы более точно выставить объект, можно в Custom Navigation выбрать 3D-Coat+Arrows, а потом с помощью ALT+Up/Down вращать сцену вверх/вниз для нужного угла.
П.С. Рекомендую использовать (и привыкать) английский интерфейс
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1 hour ago, kait kybar said:
how can i see each winners wip thread?
Links added to the titles! Thanks
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Hello Guys!
At last we are happy to announce First Official Contest's Winners!
All of you put a lot of effort and creativity in your artworks, and all of us could see very good results!
For many of you it was a great practice and improvement of your 3D skills. We received a lot of thanks from you - big pleasure!
Without further ado let us announce the Winner...
And the Winner is... (tra-tah-tah-tah-tah) ... andeliseev with his great 'Turtle Submarine'. Congratulations!!!
Second Place: ostapblender with his wonderful 'Stesla' work. Congratulations!!!
And we decided to give three 3rd places to:
- Kargall and his 'Seven Wheels for Speed'
- Vladukenzo and his 'Steampunk TriTruck'
- pauloduarte with his 'Tank Fortress'
Congratulations to everyone, Guys!!!
Of course, it was a hard task for us to choose between such wonderful works of Art.
Also we want to mark Sculpting and Texturing works that we liked:
- 'Six Wheel Cabriolet' by kornblume (sculpting). Prize: 3D-Coat PRO license!
- 'Taxi' by zmei_f (texturing). Prize: 3D-Coat PRO license!
All the Winners, please contact Stas (sales@3dcoat.com) for 'Prize-receiving' information.
Thanks again to everybody who took part in the Contest! We hope to see more of you on our Second Official Contest which will start soon!
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So sorry to hear that
I think you absolutely need to finish it and share with the Community! I think other guys think the same
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Hey motrJR,
Thanks a lot for participating! Even though you didn't "finish" I encourage you to finish it for yourself and for the community to the stage/level you desire. As you mentioned - experience is a precious thing
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- Popular Post
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Dear 3D-Coat Fellows!
We are thankful to everyone who participated in the First Official Contest. All of you did a good job!
Now the Contest is closed, and we need to take some time to chose a Winner!
Take a good rest
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Вкратце на русском:
С такой глубиной резкости выглядит как игрушка. На предыдущем рендере было сложно различить контур (границы) "грузовичка".
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Cool! I like it much!
One question: is it intended to look like a toy?
If itis not, then you need to reduce DoF a lot
Plus it looks like are using fish-eye-like camera lens, If so the perspective should look extreme, but it's not ))
Also one problem the I saw on the previous render is that the vehicle blends with the background, so it's hard to see its contours and details...
Hope that helps improving the final composition!
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Hi everybody!
Our Official 3D Art Challenge runs its final hours! Make sure you submit your creations before we draw the line.
We finish at 23:59 (GMT+0) Aug, 10
Good luck in the contest!
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А у вас не получиться выложить на форум финальный рендер до отлета? Сама модель не нужна как таковая для жюри - только финальный рендер.
Про способ получения приза мы сообщим отдельно
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6 hours ago, Vladukenzo said:
Dear 3dCoat administration. I am going be out in another country for business since aug 10. Is it possible not to publish my model? I dont think that i will have a possibility to do that. An option is only to share it with you via cloud service =) Thanks
А что конкретно имеется ввиду? Мы, конечно же, сделаем так как лучше для и удобнее для всех!
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Couple more things:
1. Lowering the camera angle to the level of the Guy's eye level will make everything visually "bigger"!
2. Rails lead to 'nowhere'.
3. Open space instead of a dark green tree behind the opened gate would also add some cool space to the final composiotion
4*. Something on the front plane could also help, but only if used wisely
PS. DOF on such shots must be used very carefully as you may make everything look like toys on a table
Hope that helps ))
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ConceptViz, приветствую!
Решилась ли проблема или еще нет?
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Just google for "photo color toning" or similar
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I like the last image. I couldn't see shadows from those guys on the ground
Maybe you could work on shadows a bit more? And some color toning...?
Also I think that it would be better to keep more space from the sides of the airship (make scene wider). All is my imho ))
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I like your work a lot. imho, the background in this composition makes difficult to see the Mech itself (many similar details). I would suggest to try another camera angle/placement or even another composition.
Once again - Good job!!!
Из за чего могут быть такие артефакты при текстурировании?
in Предложения, вопросы
Posted
А юв развертка в норме?