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Posts posted by Daniel
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If we can create some kind of scenario, can we create characters as well?
Yes, you may create characters, but main focus is the Steampunk vehicle.
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I should really stop speaking on behalf of the authors... but, I would imagine that so long as you're also keeping your thread on this forum up to date you may do as you please in regards to posting it elsewhere, I don't think 3d coat would say no to having more people know about their software and the competition itself.
EXACTLY
Posting everywhere is very welcomed!
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Pretty valid question, it states that texturing must be done in 3d coat, but I think we can all agree that the need to jump into photoshop to do something often arises. Technically the photoshop integration is part of 3dc (like the projection stuff), so I don't see why it wouldn't be allowed.
Of course, you may use Photoshop, but use it reasonably )) keeping in mind that texturing must be done in 3D-Coat.
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Can we re-topo elsewhere if we sculpt and paint everything in 3D Coat?
Yep
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You're the FIRST one, Saintoo!
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Sorry guys. Will open access in minutes
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I need more info on those:
3. The model should be sculpted and textured in 3D-Coat.
4. Poly-modeled in other 3D modeling software is allowed.
If I get correct, I can poly-model my vehicle for example in Maya, but must finish it sculpting in 3D-Coat + texturing too? There is no way to model/sculpt in other apps, but make textures in 3D-Coat for this competition, right?
Yes, you can poly-model in Maya. You may not sculpt if you don't need to. Texturing must be done in 3D-Coat. If you need to sculpt, then sculpting also must be done in 3D-Coat.
Good luck!
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Если я уже использовал ранее пробную версию 3d coat , но хочу участвовать, что мне делать ? где взять еще пробную версию ?
ответил личным сообщением
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If I had used earlier trial 3D coat, but want to participate, what should I do.p.s. translated in Google
replied in PM
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I'm going to participate it. I'm highly motivated.
I have questions. it's image size and number of images.
"image longest size should not be less than 1920px"
600 x 400 px = Good or Bad? 1920 x 400 px = Good or Bad?
400 x 1920 px = Good or Bad? 2048 x 400 px = Good or Bad?
400 x 2048 px = Good or Bad? 2048 x 2048 px = Good or Bad?
and,
How many images can I make?
one person one image? or can I submit a lot of images?
You can make several images if you wish. Longest size means horizontal for landscape orientation and vertical for portrait orientation. Best proportions are 16:10, 16:9, 3:2, 4:3, 1:1 - I would stick to those (approximately)
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Nicccce!
Is it possible to enter with an old school low poly model, textured inside 3d-coat?
Yep, but according to the rules the poly model should not be publicly shown before
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That sounds awesome.
Does The 30 day trial includes all features?
Can I use another software for Mdeol/Sculpt and then Use 3D-Coat for Retopology, Uvw, Texture Painting and Final Render?
I think that I might give it a try! =D
30-days trial IS fully functional!
You can make polygonal modeling in other 3D software, but if you want to do sculpting, you must do it in 3D-Coat.
Good luck and stay tuned!
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On 08.07.2016 at 2:50 PM, Daniel said:
ATTENTION GUYS!
In response to your requests we extend the Challenge by 30 days. So the NEW deadline is August 10.
This is a great news for all of you to show your best work of Art. Take a deep breath and make some stunning materials, light, background, final composition, and Final Render!
Good Luck everyone!
Pilgway Studio is Happy to Announce the First Official 3D Modelling Contest!Please, find the terms and contest rules below.We encourage you to discuss your thoughts and contest-related matters in this thread.
THEME: Steampunk Vehicle
TERMS (extended): May 10 - August 10, 23:59 (GMT+0)
PRIZE POOL:
1st place:
- $1000
- 3D-Coat Professional
- 12 Months of Sketchfab PRO
- Sketchfab T-shirt
2nd place:
- $500
- 3D-Coat Professional
- 6 Months of Sketchfab PRO
- Sketchfab T-shirt
3rd place:
- 3D-Coat Professional
- 3 Months of Sketchfab PRO
RULES:
1. Starting your own topic in this subforum.
2. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created.
3. The model should be sculpted and textured in 3D-Coat.
4. Poly-modeled in other 3D modeling software is allowed.
The model should not be publicized earlier! The exceptions are: secondary objects used for the final scene.
5. You may use any number of pre-modeled parts for "kit-bashing".
6. Rendering and post effects may be done in 3D-Coat or other applications of your choice.
7. You may use any additional software for things that can't be done in 3D-Coat, i.e. fog, clouds, cloth simulation, grass/trees arrays, hair, etc.
Final IMAGE Requirements:
1. Model should be rendered with a background (interior, exterior or a studio environment).
2. Image longest size should not be less than 1920px.
IMPORTANT: If you need extended TRIAL, please, write me or Carlosan a request in Personal Message!
Feel free to share the message about the challenge in social networks! You may also submit your final creations on Sketchfab with a specific tag "3dcoatchallenge2016".
On behalf of the Pilgway team, wishing you good luck in the contest and may creativity abide with you!
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Thanks for the reply , works great but how can I then move that AUTOPO version once it's done to a new sub-object in the vox tree ? because right now it only seems to exist in the retopo objects panel
Could you tell us what is your GOAL? What do you want to do, produce, etc..?
That will help us to suggest you the proper/better workflow. Maybe (almost sure) you don't need to retopologize your model in order to put it back to Vox-tree...
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What Shell do you mean? There is a Shell under Geometry menu (on top)
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Hi,
You may duplicate the layer with voids on a separate layer, then Fill voids on it. Then subtract object with voids from objects without voids = you get voids themselves.
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Yes, it will keep 16 bits
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Здравствуйте! Да, странно... (
Могли бы вы выслать .3b файл на workflow(at)3dcoat.com ?
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Hi Jamie,
The very first thing that you should be aware of is that you reached 25 000 000 of triangles on your screenshot! You simply standing nearby going out of RAM and hanging your PC.
- RMB on the Layer, find Resample command, and reduce to at least 0.25-0.3
Secondly, if you don't draw with rectangles after that, try to change paint mode (in E-panel (stands for the shotkey)) to Brush and then back to rectangle.
But I hope the very first hint should work for you
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2 cents: IOR for metalls should be 1.0
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Hi,
Currently there is no such possibility
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AFAIK, PBR in 3DC is being tweaked right now, so I suggest you no rush
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Guys, glad to know you are searching for the best result. I agree with Taros that Cycles gives more true (truer?) picture as it uses ray tracing, etc. + anti-aliasing making it look not as crisp as in 3dc's viewport.
For me, I'm totally happy with the Cycles results (after tweaking Roughness RGB curve).
BTW for my above pictures I used 50-64 samples
Malo, could you give me that gun with textures for tests??? )
First Official 3D Modelling Contest
in Official Contest
Posted
Thanks Gary Dave for the answers!
Up to the moment you are Right!