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Posts posted by Daniel
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Hi dear 3D-Coaters!
We've received an email from Deke Kincaid. Some of you might be interested in it. Here's the mail itself:
Hi Guys
I’m doing a texture painting Birds on a Feather at Siggraph this year on that Wednesday at 11:30am. The goal is to make it a really fast 1 hour session where artists go up for 5-10 minutes, show off their cool tips & tricks with any software they want and then onto the next presenter. I would like to get people from other software packages involved to rally the troops to watch and present. I worked in production for 10 years long before working for the Foundry and I’m more interested in the greater good for the community of texture painters rather then just for a single application.Could you guys help me a bit promoting and also help get some 3d Coat artists to show off some tricks at this mini meeting?Here is the link to the BOF on the siggraph site and a copy of the description:Texture PaintersWednesday, 24 July 11:30 AM - 12:30 PM | Anaheim Convention Center - Room 213 D
Texture Painters, strut your stuff. Think speed dating, but instead artists quickly present tips and tricks using their favorite tools, including Photoshop, Mari, Mudbox, Zbrush, 3D-Coat, etc.
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Deke Kincaid
Creative Specialist
The Foundry
Mobile: (310) 883 4313
Tel: (310) 399 4555 - Fax: (310) 450 4516
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027 -
Hi Nikolai,
Unfortunately, no Mac version on Steam. You can upgrade to Win+Mac license for 40& here: http://3d-coat.com/buy-now/ choose Win to (MacOS or Linux)- 40$
Thus you'll have a license for Windows and for Mac.
Windows license can't be used for Mac
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I love to save incremental, is there a way to change the SHIFT+CRTL+S to only CRTL+S and in the other way for normal saving?
Hi,
try to first delete the hotkeys by hovering your mouse over the menu item and pressing BACKSPACE. Then press END and assign a new one
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I guess something happened with 3D-Coat's settings.xml file (or files). I would reinstall. That should cause no harm at all.
Let us know if it helps or doesn't help
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У меня тоже проблема с 3dCoat + blender
Не могу победить один глюк, может кто поможет……
Модель создавалась в 3D-coat. UV развёртка и запекание normal map в нем-же. При импорте в 3D max все нормально, при импорте в другие 3D редакторы тоже (рис1). Но вот когда дела касается Blender, а в него как раз и нужно импортировать – начинаются артефакты. А именно: На текстуре normal map отчетливо просматриваются UV швы, как в 3D, так и при рендере (рис2) , хотя в других 3d редакторах этого не видно.
Пожалуйста помогите 2-ой день уже мучуюсь!
А что стоит в Настройках?
P.S. можете сцену из Коата отослать на инспекцию на workflow@3d-coat.com, хотя думаю, что дело в инвертированном канале (должно решаться выбором экспорта нормалей для Майя, Блендер в Настройках)
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Можно попробовать сохранить Ретопо-меш как обж, а после правки референса (и его перезаливки в Коат) загрузить ранее сохраненный ретопо-меш и продолжить.
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Please send the 3b file to workflow@3d-coat.com
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np, Joe! Give it a try!
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Hi!
you can't if you want the bottom of the sculpture to be bas-reliefed from its closest point. As possible solution try to split it into two parts and do Bas-relief for both, and then combine them together
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Yep, Merge first (try Merge with NM (per-pixel))
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Steam is ready now (it should be), but we'll discover that (i mean the bug). Thanks for posting!
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Is that in V4.0.03?
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Are you sure that the volume that has this piece is active and not in Ghost mode?
P.S. you may send 3b file for inspection to workflow@3d-coat.com
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Congrats!! Awesome! Just waiting for my license now,hehe
Great feature review btw but it is sad new Clone brush is not in Paint room list of changes,its really a major feature IMO.
Thanks Artman! Added...
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Yep, seems to be true... Reported
as a temporary solution you can render it bigger and the crop and scale down. For this change Render size
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Steam will make an update within next several days (no manual way for that). So, be patient
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Shaders Preview Info!
For anyone who wants to make his own shaders preview:
In Program Files\3D-Coat-V4\ToolsPresets\ there are two OBJ files. The PreviewObjectCenter.obj is a grey sphere, and the PreviewObject.obj is the shader.
Create your own and try it. Keep the scale the same as in those files!
That's it
P.S. Share it with the community, and the BEST one may be included to the distributive!
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The overall sculpt feeling is far superior to anything i was tested until now.
ty for that.
//help
I still see the old shader icons
How can i reset the icons preview without delete the old V4 folder ?
ty
Right-click on any shader and choose Refresh all shaders preview
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The new shader previews are sweet! Whose idea/work was that?
khe-khe... mine
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this might help!
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Does it really gets out of 3dsMax quads-only?
Maybe send the obj for inspection to workflow(at)3d-coat.com
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There are 2 main merging options - Voxels and Surface. I'll touch the surface mode first. In surface mode you get EXACTLY the same mesh as you import (the same topology, the same amount of polygons, everything the same (even artifacts)), so when you scale the mesh that is going to be merged in Surface mode, you just scale it as in usual 3D app. That's it!
Voxel mode, though, looks like this: when you have you model in Merge mode you see it with original poly-structure. Think of it as a container that will be filled with something (voxels) later! So, the lover the polycount the "less" of voxels will be in that container, so the small details will look like crap. The bigger the polycount, better the details because more voxels will "get into" this container. I hope I was clear
So when you merge, you must be sure to prepare "the container" before you click Apply.
If you need clarification, feel free to ask..
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I saved a scene for you. tell me is that what you want?
Steps:
1. Scale the mesh on Merge stage to around 800k-1000k polycount
2. Click Apply
3. Press Smooth all several times (it's in the bottom of left panel)
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Привет, HunterWolf!
Думаю, что можно взять текущую английскую версию (Languages/English.xml) и сравнить с последним русским по АйДи-шникам. Большинство ИД просто добавлены.
New demo user, UI feature request x 2 ?
in General 3DCoat
Posted
NO Alt needed for navigating IF your brush is not over your object. But no ALT+LMB for operations possible. I think it's reasonable. You do more sculpting/painting than navigating, so why would I hold ALT key more often?
Cheers and welcome aboard