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Daniel

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Everything posted by Daniel

  1. Hey, tsabszy! Good luck to you as well!
  2. Thanks Gary Dave for the answers! Up to the moment you are Right!
  3. Yes, you may create characters, but main focus is the Steampunk vehicle.
  4. EXACTLY Posting everywhere is very welcomed!
  5. Of course, you may use Photoshop, but use it reasonably )) keeping in mind that texturing must be done in 3D-Coat.
  6. Sorry guys. Will open access in minutes
  7. Yes, you can poly-model in Maya. You may not sculpt if you don't need to. Texturing must be done in 3D-Coat. If you need to sculpt, then sculpting also must be done in 3D-Coat. Good luck!
  8. ответил личным сообщением
  9. You can make several images if you wish. Longest size means horizontal for landscape orientation and vertical for portrait orientation. Best proportions are 16:10, 16:9, 3:2, 4:3, 1:1 - I would stick to those (approximately)
  10. Yep, but according to the rules the poly model should not be publicly shown before
  11. 30-days trial IS fully functional! You can make polygonal modeling in other 3D software, but if you want to do sculpting, you must do it in 3D-Coat. Good luck and stay tuned!
  12. -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pilgway Studio is Happy to Announce the First Official 3D Modelling Contest! Please, find the terms and contest rules below. We encourage you to discuss your thoughts and contest-related matters in this thread. THEME: Steampunk Vehicle TERMS (extended): May 10 - August 10, 23:59 (GMT+0) PRIZE POOL: 1st place: $1000 3D-Coat Professional 12 Months of Sketchfab PRO Sketchfab T-shirt 2nd place: $500 3D-Coat Professional 6 Months of Sketchfab PRO Sketchfab T-shirt 3rd place: 3D-Coat Professional 3 Months of Sketchfab PRO RULES: 1. Starting your own topic in this subforum. 2. Post your final image as well as screenshots of the work-in-progress assets with your comments in the topic created. 3. The model should be sculpted and textured in 3D-Coat. 4. Poly-modeled in other 3D modeling software is allowed. The model should not be publicized earlier! The exceptions are: secondary objects used for the final scene. 5. You may use any number of pre-modeled parts for "kit-bashing". 6. Rendering and post effects may be done in 3D-Coat or other applications of your choice. 7. You may use any additional software for things that can't be done in 3D-Coat, i.e. fog, clouds, cloth simulation, grass/trees arrays, hair, etc. Final IMAGE Requirements: 1. Model should be rendered with a background (interior, exterior or a studio environment). 2. Image longest size should not be less than 1920px. IMPORTANT: If you need extended TRIAL, please, write me or Carlosan a request in Personal Message! Feel free to share the message about the challenge in social networks! You may also submit your final creations on Sketchfab with a specific tag "3dcoatchallenge2016". On behalf of the Pilgway team, wishing you good luck in the contest and may creativity abide with you!
  13. Could you tell us what is your GOAL? What do you want to do, produce, etc..? That will help us to suggest you the proper/better workflow. Maybe (almost sure) you don't need to retopologize your model in order to put it back to Vox-tree...
  14. What Shell do you mean? There is a Shell under Geometry menu (on top)
  15. Hi, You may duplicate the layer with voids on a separate layer, then Fill voids on it. Then subtract object with voids from objects without voids = you get voids themselves.
  16. Здравствуйте! Да, странно... ( Могли бы вы выслать .3b файл на workflow(at)3dcoat.com ?
  17. Hi Jamie, The very first thing that you should be aware of is that you reached 25 000 000 of triangles on your screenshot! You simply standing nearby going out of RAM and hanging your PC. - RMB on the Layer, find Resample command, and reduce to at least 0.25-0.3 Secondly, if you don't draw with rectangles after that, try to change paint mode (in E-panel (stands for the shotkey)) to Brush and then back to rectangle. But I hope the very first hint should work for you
  18. Hi, Currently there is no such possibility
  19. AFAIK, PBR in 3DC is being tweaked right now, so I suggest you no rush
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