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About Nossgrr

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  1. Just a heads up.. With the next AMD cards pretty much all having 16GB ram, NVidia decided to bump RTX 3060\70 cards to 12 GB.. This should be announced this week at CES with availability at the end of Jan\Start of Feb.
  2. Yours is much less pronounced, If you look at the screenshot I sent, my selection is on the top of the object while my cursor is basically at the bottom of the shape. >>> Anyway, cursor offset isnt very comfortable. I agree. *Reported. Ah ok good tyvm!
  3. Nossgrr

    Hard surface Drone

    Stumbled on Anton Tenitsky's youtube channel and he made a cool hard surface drone, I used his technique to re-create it. Simple ball project but I'll definitely re-use the methodology for more hard surface projects. Took about an hour to complete. 3DCoat instancing rocks.
  4. Hi Carlosan, Yes but I see your cursor is at the bottom right of the selection square, can you make it disconnect the selection like in the image I posted?
  5. Hey guys, Not sure if this is a bug but it's definitely weird behavior, when in Vox Hide with a square selection, there is a big offset between the cursor and the selection. Doesnt happen with rectangle selection. It's still somewhat usable but not optimal.. I can use rectangle selection instead for now. What do you guys think, bug or feature \ designed as intended? Using 4.9.55(DX64)
  6. Nossgrr

    It FINALLY arrived!

    Congrats on your new purchase!! Fun times ahead!
  7. Just grabbed the v18 download from my account at SideFX, it's going to be a fun day!!
  8. Nossgrr

    Forget 3D printers...3D PEN.

    You need some serious skills to use that pen.. I definitely prefer to have my model in an application where I have access to undo and then send to 3D printer But.. For those that have the skills, looks very cool!
  9. You're correct, seems he found a way to keep both methods. Not complaining
  10. The Stuff Pablo is working on is truly amazing for Blender, once you start using the vox remesher, you probably wont go back to dyntopo. Funny how ZBrush went from a remesher workflow(dynamesh) to sculptris mode (dyntopo) while Blender is doing it the other way around. Having more options in Blender is always a good thing
  11. Here's one for getting you up to speed on sculpting in 2.8,
  12. Thanks for the mention on FLuent, I didnt know about that one. I watched the videos and it looked pretty good, very interactive.
  13. Funny thing is, after learning Blender I find it very difficult to go back to Maya or Max.. Even if I dont do any 3D for a while, returning to Blender feels more natural to me than Maya. But like everything else, apps are a personal preference thing..
  14. I absolutely love the new v2.8 interface and if you've followed the development vlogs that Pablo put up in the Blender development channel, he explains how the new interface paves the way for new and existing features to be better integrated into Blender. The UI overhaul was overdue and needed.. Otherwise you might end up in a 3dsmax\zbrush situation..