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Nossgrr

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Everything posted by Nossgrr

  1. Hey guys, Not sure if this is a bug but it's definitely weird behavior, when in Vox Hide with a square selection, there is a big offset between the cursor and the selection. Doesnt happen with rectangle selection. It's still somewhat usable but not optimal.. I can use rectangle selection instead for now. What do you guys think, bug or feature \ designed as intended? Using 4.9.55(DX64)
  2. Yours is much less pronounced, If you look at the screenshot I sent, my selection is on the top of the object while my cursor is basically at the bottom of the shape. >>> Anyway, cursor offset isnt very comfortable. I agree. *Reported. Ah ok good tyvm!
  3. Nossgrr

    Hard surface Drone

    Stumbled on Anton Tenitsky's youtube channel and he made a cool hard surface drone, I used his technique to re-create it. Simple ball project but I'll definitely re-use the methodology for more hard surface projects. Took about an hour to complete. 3DCoat instancing rocks.
  4. Hi Carlosan, Yes but I see your cursor is at the bottom right of the selection square, can you make it disconnect the selection like in the image I posted?
  5. Really excited about this if they come out with a good set of direct modeling tools in Houdini 17.
  6. Nossgrr

    It FINALLY arrived!

    Congrats on your new purchase!! Fun times ahead!
  7. Great resources!.. Thanks!!!
  8. Just grabbed the v18 download from my account at SideFX, it's going to be a fun day!!
  9. Nossgrr

    Forget 3D printers...3D PEN.

    You need some serious skills to use that pen.. I definitely prefer to have my model in an application where I have access to undo and then send to 3D printer But.. For those that have the skills, looks very cool!
  10. You're correct, seems he found a way to keep both methods. Not complaining
  11. The Stuff Pablo is working on is truly amazing for Blender, once you start using the vox remesher, you probably wont go back to dyntopo. Funny how ZBrush went from a remesher workflow(dynamesh) to sculptris mode (dyntopo) while Blender is doing it the other way around. Having more options in Blender is always a good thing
  12. Here's one for getting you up to speed on sculpting in 2.8,
  13. Thanks for the mention on FLuent, I didnt know about that one. I watched the videos and it looked pretty good, very interactive.
  14. Funny thing is, after learning Blender I find it very difficult to go back to Maya or Max.. Even if I dont do any 3D for a while, returning to Blender feels more natural to me than Maya. But like everything else, apps are a personal preference thing..
  15. I absolutely love the new v2.8 interface and if you've followed the development vlogs that Pablo put up in the Blender development channel, he explains how the new interface paves the way for new and existing features to be better integrated into Blender. The UI overhaul was overdue and needed.. Otherwise you might end up in a 3dsmax\zbrush situation..
  16. Nossgrr

    Finally Apple to release a new Mac Pro

    Let's start by saving up for the stand and maybe one day we'll be able to afford the monitor.. For now I could place the stand in the middle of the dinner table as an expensive ornament, my guests could admire the stand while they eat. Hahaha.. Or I'll just pass
  17. Nossgrr

    Finally Apple to release a new Mac Pro

    I agree with you but the problem with this one is how Apple marketed it.. As far as I know it's Apple's first venture in the true hardware "Pro" market and they went and released it during a consumer event. Also, Apple has used the Pro moniker before for their "Enthusiast" audience, it would be easy to think this would be another Apple consumer product. It was the wrong venue for the release. Now all that aside, the $1000 optional monitor stand is a pure money grab.. Borderline insulting.
  18. Anyone else planning of getting the new Oculus Rift S announced today? I just pre ordered mine.. The price was right at $399usd ($549Cdn) and since I never owned V1, the specs are good with me. I was also looking at the Valve Index but they priced themselves out of my range pretty quickly, $999usd and you still need to have the tracking modules in the room for a full room experience.. It comes with two and you'd need to buy two additional for full room tracking.. The Rift S has full room tracking OOB. There's a couple of content creation apps that I'm really interested in, not to mention Unreal Engine fully supports developing your games in VR.. If anything, fun to play with. And gaming of course.. Work hard, play hard https://www.oculus.com/rift-s/?locale=en_US
  19. I dont have much more info on this release other than the email.. Looking forward to it! Have you guys heard anything? Well we wont have long to wait anyways. http://pixologic.com/zbrushlive/zbrush-2019-world-premier-march-5th/
  20. Nossgrr

    ZBrush 2019 Launch, March 5th

    Was there such a big demand for a non realistic shading pipeline in ZB? Doubt it. As for the new subscription, now you can pay forever and own nothing as opposed to a perpetual license.. Does this mean Pixo will start charging for every other update now? They have to or the Subs dont make sense.. At least make them Sub to own for one version at the end of the sub once you've paid the equivalent of the retail price.
  21. Nossgrr

    ZBrush 2019 Launch, March 5th

    Ok I'm about 12 mins in the presentation where the guys is setting up a toon shader look in the viewport and already I'm going wth is up with all the clicking everywhere.. I mean everything is buried all over the place in different menus.. Complete incoherence. <- maybe it's just me but that would snap me right out of creative mode, I'd be constantly digging in menus. I didnt think 2019 was going to be a new interface but you always hope they have some sort of vision on how to gradually simplify the interface.. Nope,
  22. Nossgrr

    ZBrush 2019 Launch, March 5th

    I'm excited either way.. whether it's a 3DCoat or ZBrush release, it's new shiny to play with
  23. I have the Samsung EVO M.2 as well. So fast.. Love it!
  24. So.. if you've been following this forum, you probably read about the AMD FuryX video card that just came out. It's ATI based so no CUDA, my question is.. Let's say I get a new ATI card, how much of a performance hit would I get in 3D-Coat with not having CUDA? Will Vulkan help remedy this situation for ATI cards? <- assuming it has a universal CUDA like framework. I'm currently running on a NVidia GT770GTX, my options are to get a FuryX or wait for NVidia's next gen that's using the HBM2 next year.. Lots of assumptions and guesses in this post, I'd just like to get your opinion.
  25. And I was thinking, this is just as Pilgway is releasing their Smart Material Library store.. They could not of timed it better. GJ Andrew and team. Quick Edit, not trying to bash Algorithmic, I love their product! I'm just dissapointed in their corporate move.
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