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jwiede

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Apprentice (4/11)

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  1. Howdy, account says I should still receive updates through July, but though I see both my 2023 3DCoat licenses listed, I see no upgrade indication for 2024? As it was just announced today, will that be a future change (hopefully before July)? Or will my existing 2023 3DCoat licenses just continue to work for 2024 3DCoat releases? I'm just trying to understand what, if anything, I need to do to obtain licenses that will work for 2024 3DCoat releases. Thanks! -John W
  2. That thread just links back to this thread, it doesn't contain the source code itself.
  3. Can you put the code up in GitHub or some equivalent location? Otherwise, what license would apply, and how do we obtain the source code? I can't make any promises, but there's a fairly decent chance someone will finish the AppLink for LW2018.
  4. Andrew, been a while since last Mac beta update (compared to Windows), any chance us Mac customers will see something beyond .16 in the near future? ;D
  5. The ergonomics are no worse than actual painting, if you think about it. Holding up a paintbrush while painting onto an easel can also get tiring.
  6. Sorry, I searched for LeapMotion but the search didn't return any results, anyway I'll continue in the other thread.
  7. Yeah, I'm interested in this also, as I've got my shiny new Leap as well.
  8. Now that LeapMotion is out, and the SDK available for dev/test, I was wondering when/if we might see support for the LeapMotion device in 3DCoat? It seems perfectly suited to sculpting and painting given its 3D work field, and ability to sense both PSR & angle of fingers/tools in use. I even looked briefly at the SDK, and was quite impressed how well thought-out it seemed to be, designed for easy integration into 3D apps of all kinds. Thanks! -John
  9. Andrew, congrats and thanks (as always) for all the amazing work and effort you and the team put into v4, and 3DC in general. I purchased my upgrade the instant I saw v4 was available without hesitation (just as with v3)! If anything, the pricing almost seems low for everything added, thank you for keeping such an excellent tool so affordable.
  10. So, at least at time of V4 release, there is currently no intention of supporting either OpenCL or CUDA on Mac in 3DCoat yet? Oh well. Is 3DCoat Mac GPGPU-acceleration at least something planned to be addressed at some point during the V4 version cycle for Mac?
  11. Actually I kind of like the approach AbnRanger is proposing: Call v3.7.whatever (pick a stable subrev, .18 or whatever) the "final v3" and then treat everything afterwards as various pre-releases of v4. It avoids the "two live branches" problem, and realistically, calling v3.7 "the end" for v3 is still eminently fair in terms of everything that's been added in v3 since initial release. BTW, any word on when .18 for Mac will show? If it's already been stated, my apologies, missed it.
  12. Andrew & co, Any word on whether Mac users can look forward to OpenCL/CUDA support for v4? Lack of GPU "acceleration" is the one remaining area where Mac is solidly behind Win & Linux in 3DC, and it'd sure be nice to see that addressed. Thanks!
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