dragon
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Everything posted by dragon
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Hello! Is it possible to export multiple UV maps out of 3D-Coat? I can export them as tiles, but I need different maps.
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I'm working on some UVs right now, and I just moved some red-area verts closer to each other and they turned blue, so I'm not sure that right... Unless I misunderstood what you are saying.
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Hello :-) I've been told that it is better to try and keep as much of the model together (as one island) when uv-unwrapping, resulting in less seams. However, that means more (and quite heavy) tweaking of the uvs after unwrap. I can see why it is important to reduce the number of seams if you want to paint your model in 2D, but is it necessary when painting in 3D-coat, where you can just paint across the seams? thanks, dragon (I hope I'm making sense here...)
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Ok, it kinda works, but it seems my UVs just aren't set up right for 3D-Coat. Damn -.-
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Thanks :-) Ok, I will try that.
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I can't get it to work -.- I attached my file; would be great if someone could tell me what I have to do to import it correctly.
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I can upload it tomorrow, but first I'd like to know if it is generally possible and what settings I have to use.
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Hello Is it possible to import a .dae with multiple UV-maps? The model and one UV-map imports just fine, but I need a way to get all my maps to 3D-coat. Thanks, dragon
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There won't be that much detail because there will be manymanymany of these dragons in the final scene, flying in the distance. But thanks anyway ^^
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I'm working on some dragons. They will be used for a crowd-simultaion and only be visible in the distance. Modelled in Blender.
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Thanks, I installed DirectX9 and it works now.
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'^^ could have thought of that myself. Thanks.
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When I try to open 3D-CoatDX, I get the error: "The programm can't start because d3dx9_38.dll is missing from your computer." Now, I tried reinstalling the software but it doesn't work. Any ideas how to fix this? dragon
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Here's the dragon I'm working on: Just colors so far.
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thanks. Yes, Paint Room... '^^
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thanks. Is there a smooth-brush? can't find one...
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Thanks. Ok, next noob question: Can I (test)render directly out of 3D-Coat?
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Thanks It's not about sculpting, I'm texturing an existing model (sry, question was unclear '^^) I'd like to watch your livestream if I have time.
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As I have mentioned in the introduction thread, I'm working on a dragon and need some help. First question has noting to do with the project but is a general thing: I have a Aiptek-tablet and would like to use it in 3D-Coat, problem is that I have no middle-mouse-button. With my old pc and winXP I could assign the middle-mouse-button to one of the buttons on the pen, but now with win7 I can't find this option. Does anyone know how to solve this? (Or work around it, along as I can navigate properly again) Second: resolution. How high does it have to be to look good? I tried giving the head a higher res than the rest of the body (smaller scales), but then I got a visible seam between high res and lower res... 3D-Coat is the only program that kills my computer from time to time ^^' There will be more questions, but this is it for now. greets, dragon
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Hi everyone I'm fairly new to 3D-Coat and hope to find some support here. I use Blender and Houdini for modelling, animating, ect. At the moment I'm trying to figure out the best way to texture a dragon (ptex) - if anyone could point me to a good tutorial I would be really glad. So long, dragon Btw: I'm from Austria, so grammar mistakes might occur ^^