my system is:
- Intel i5 750
- 4GB RAM
- radeon 5770
- win7 64 bit
- 3d Coat 3.7.08B(DX64)
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1. First I have a problem with my ram working with 9 mil. polygons in voxel mode. I got a lot of crashes lately after doing some retopology work, which is strange.
Here u see how my file size changed: litd36.3b - litd39.3b is all retopology work. Maybe a couple of files back also. Why would the file size change so dramaticly just because of retopo?
2. After I set a bigger virtual memory size, I avoided crashes but got this anoying wait times, when doing lets say per pixel painting calculations. My voxel sculpt is a bit to pointy for the simple low poly mesh:
But why do some corners work with no problems, while others fail. This strange problem on the wing bugs me the most (first post).
ty