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Everything posted by stusutcliffe
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Using Cloth Tool for Modeling in 3DCoat 2021
stusutcliffe replied to Carlosan's topic in New feature demos
It would be nice if the cloth tool had self collision and the ability to retain some volume. Has this been considered for future updates? -
Excellent work Oliver ! I wish I had the patience to fiddle about with hundreds of fiddly bits. I just tend to stick with 'monsters' cos they are quick and easier. I did a picture of a bunch of ww 2 gremlins attacking a pilot in a dodgy looking bomber cockpit. it took weeks!
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Loco looks great ! ( But i am wondering why you render in Othographic rather than perspective? Is that a design choice. If you rendered from the front low down with a slightly wide lens it could be made to look huge.) Im not criticising , Im just imagining what I would do with a great model like that. Aah, just had a look at your website, its quite technical and ' blueprint' styley.
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The matcap I tend to use most of the time is the default Sculptris one . I assume it is still available . Just download Sculptris and all the matcaps are in one of the folders.
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Yeah , 3dcoat always starts on the default. Its annoying having to find to my preset folder .Which I have renamed with an A in front just so I can select quickly. Also I seem to collect presets I have not put there myself, they just appear randomly. I am wondering if some of them( not all ) are put in by the developers and are left there when they upload the latest betas.
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I think it just a reminder . I dont think its a warning, 3dcoat doesnt know how big you want your particular model.
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Ta for the reply. I found a website that you can type in the code and it gives you an RGB number.
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Hello , Ive been given a Hex code ref for a colour. Is ther a way to find this in the paint room?
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Didn't this border used to be used for positioning the image? It doesnt seem to do anything at the moment.
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Thanks , It turns out I was using the wrong stroke mode for what I wanted to do....duh...I needed the spline stroke, the one that still coloured green. I think my brain was running in neutral after a long day staring at my monitor. Thanks for taking the time to reply, at least Ive learned something.
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Hello, Can anyone spot what I need to press to make these curves smooth? ta
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My paint brush doesnt work, help ASAP
stusutcliffe replied to Ypeskim's topic in SOS! If you need urgent help for 3DCoat
Its like having an itch we can't scratch.... -
[Script] Surface Remesh by kritskiy
stusutcliffe replied to Carlosan's topic in Coding scripts & plugins
This sounds usefull. I downloaded it ,but have no idea what to do with it now. Could someone chart up an idiots guide to using this ..assume I know nothing. ta. -
Hi Slayer, I had trouble with importing an FBX. I did this ( see pic) and it worked good for what I was doing. But I was bringing in a vertex painted object with no image maps /uvs etc. So might not be what you require...I start to get confuzed after a while thinking about all this stuff.
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Hi, Just wondering, how do you find the quality of the alpha. I did this a few times a while back but I always found the edges a bit blurry and I never got a clean alpha. I think to get around it I had to make the image twice the size and reduce it later. It was ages ago so probably remembering wrong. But the alphas in Carrara, Daz Studio and Blender were always perfect.
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Quick and dirty version.
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Hi. The way I would do it. Position one desk divider where you want it to be , put it on an axis will help, then use the axial tool. It can always help if you make things like this on the 'origin' ( the point where all the axis meet, 0,0,0 cordinates ) Because then when you move gizmo to position the resulting meshes you can type in '0' . Have a play, and if I have confused you I will try and make it clearer with images . ( I f I get some time.)
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Ha thanks , just noticed this.
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I can see your "Root Layer" is hidden, but try hiding that visable layer. You would think you would not have to with the root layer hidden ,but maybe you do.
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Could this check box be added. I am always grabbing these by accident when I go for the centre cube. Unless Ive missed a setting somewhere. ( I usually miss the blindingly obvious!)
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Yeah I think its because voxels have some sort of density to them so its like a solid object whilst surface is a mesh . If you would have brought you object in as a voxel it would have combined like philnolan said. But you would need loads of poly/voxels to keep the definition. Edit , just looked at the piccy, that is a good amount of polys.