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Everything posted by stusutcliffe
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New Curves development feedback
stusutcliffe replied to digman's topic in New Releases, Bugs Reports & Development Discussion
Cool, I used to do that for real 40 years ago ! Have fun putting the rivets in !!! , I used to enjoy actual riveting back in the day. ( until it went cockeyed and you had to drill the bugger out.....the old version of undo) All my work is a place holder... the next piece is gonna be perfect. -
New Curves development feedback
stusutcliffe replied to digman's topic in New Releases, Bugs Reports & Development Discussion
Hi Mr Regime, For the fancy tools try activating "beta" tools in the prefs. Im not a fan of the new curves , the red lines too thick last time I looked, so I stick to the old one for my simple needs. Try turning off symmetry for your seat. Also try and post a complete screen , it helps folks see the whole problem... maybe a box needs checking/unchecking etc -
You could try "soft boolean" Use the right click menu, go down the list to the little cog icon to activate it.
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[Fixed] Problem with 3d Connexion Driver
stusutcliffe replied to SecretAnorak's topic in General 3DCoat
Hi there chaps, I occasionlly have a problem with my 3d connexion ( not occured since windows 10 though) I found a fix for my problem..... but not neccessarily yours but may be worth a try? I screen grabbed it and I just leave this pic on my desktop for ease of remembering . I dont think it would do any harm to try. -
The cloth tool is pretty good, I tried draping a scarf into a heap, it was ok, but I dont think it has self collision with the thickness so I got a lot of intersections. Self collision would take it to the next level! ( wonder if anyone is working on that ,or maybe I have missed a setting) Imagine ...you could make a plate of spagetti just by dropping it . I wonder if the latest Blender could do it.. ( Not that I need a plate of imaginary spasgetti)
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Here is another way. You could use the new improved cloth. Take the hand to retopo, make a retopo mesh around the sculpt then import that back to the sculpt room onto the hand. You can adjust the thickness on the fly to suit. You wouldnt really have to run much of a simulation and you could massage a few creases on to it . ( not actually tried this, but made a decent pair of trouser in about 15 minutes! which I suppose is like two giant fingers ha ha )
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The way I usually make hands /gloves is to make the palm and fingers seperately then 'glue' them together at the last minute. So say if I was doing a glove I would make one finger ,sculpt any seams stiching I required then duplicate this one several times adjusting the dimensions and pose to suit. The same process with fingernails ...just sculpt one finger then duplicate then glue together why sculpt 10 finger nails when you only need to do 1. You just need to do a bit of clean up at the joins when you are done.
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I think your object just has far too many polys. Just use voxels to block out then go to surface mode , remesh and decimate to suit. You get sort of a feel for when you have to go from Vox to surface after a while. If I was making that "thing" in the piccy it would probably be no more than about 20,000. ( of course I dont know what your workflow or aim is , just commenting on whats in front of me!)
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I keep ending up back at 4.9.02 which works really good for me.( I think this version was before the new interface was introduced.......not keen, prefer the old but I will eventually get used to it ) I try every other beta that comes out, but there always seems to be some little niggle that sends me running back to .02. But all I really do is sculpt and vertex paint, I dont really do any of that there fancy stuff.
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Could somebody tell me what this refers to please.
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There goes the Neighborhood...Adobe buys Allegorithmic
stusutcliffe replied to AbnRanger's topic in CG & Hardware Discussion
Just in case anyones interested its all gone as predicted....and its not even included in your photoshop package. Just head on over to the Substance site. I lost interest in Substance when I found it didnt do Vertex painting. -
[Solved] Problèm . The PAN is not like before
stusutcliffe replied to Kargall's topic in General 3DCoat
Just had a quick look at mine .6 beta works like the .2 beta for me, absolutely fine . But Ive got a whole heap of glitches elsewhere . So sticking to .2 beta for now. ( wacom Bamboo) -
I just did a quick test with some fresh models , it rendered not too badly but minus shadows ( not ticked off in the options so should appear) I think I am narrowing the problem down to my own edited shaders, the default ones seem to work though Ive not been through them all. I think I will hang on for the next beta and if the probs persist I wil sort out a scene for investigative purposes. I will go back to .2 for my impending client job. If I get some free time I will play a bit more with it. Thanks Try this shader, seems to be the main culprit, it light grey but appear black in the render. Dodgy Shader.3dcpack
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Hi, Most of my shaders behave strangely in .6 plus the real time renderer is weird and indescribable..the nice render was in the .2 beta. Graphics card is gtx1050 ti The bottom image does look like its got a toon shader on it dosnt it, its not supposed to is there a special setting I might have activated by mistake? Why have you posted those toon shaders ?
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So Im happy with docking my tab etc etc So I tried a quick render.. disaster, something bad is lurking here. Think Im gonna go back to .3 version for now. The nice render compared to the not so nice. ( ps. Dont want to sound like Im moaning about everthing two minutes after ive installed , Andrew and the gang are doing a fantastic job.)