Jump to content
3DCoat Forums

chingchong

Advanced Member
  • Posts

    473
  • Joined

  • Last visited

Everything posted by chingchong

  1. hi vidi (vidi ausm 3d board?) sculpst du mit dem tablet oder maus? in surface mode gibts echt coole brushes z.z wenn du z.b. mud2 brush nimmst und noise reduziersr auf 0 ... dann hast im prinzip das voxel feeling... gilt auch fuer ein paar andere... war bisher auch voxel fan aber seit der vorletzten beta find ich lc richtig hammer
  2. had such an issue too on my second display-screen (working with two displays), but when i drag the window over to my main display, then all was fine again... very strange, seems like an driver issue (my second display is an older fabricate) edit: it appeared after i used the cutoff tool in LC
  3. i tried them a month ago, i think PSD ones. But it was laggy when picking a brush from the set.
  4. Why should the first video be easier than the normal workflow? Only advantage i can find is the foto-texturing, but modelling a chest like that would be done in a few clicks, why retopo a cube ?
  5. nice i can see the curve-tool in there
  6. My win7 doesnt show the filename (.zip), when i try to "rename" it. But i know that somewhere in the "deep" preferences of Win 7 you can set, that the filename should be showing within the document name then it would be possible to remove "zip". But i manually "installed" the pack now trough user/documents/3dcoatV3/shaders/custom..... It works also fine. Thank you for your shaders
  7. i mean the Picmat-Clay and the Picmat-Clay-Depth Shaders
  8. yes, but thats only a folder then, not a .3dcpack file, and i cannot install the folder trough "install extension" then
  9. i'm failed in removing .zip with Win7, but i can remember that in XP it was possible just by "renaming". How can i do this with Win7 ?
  10. On today's google doodle there is an interesting link http://www.googleartproject.com/collections/ For some inspiration or reference
  11. cant wait getting home for watching the videos in your thread , didnt recognized your awesome thread until now. Im really impressed by your work.
  12. i use the light grey-brown shader for modelling and i'm qiute happy with it. Dont know the exact name yet , cause im not at home
  13. i like him so far but the wrinkles at some places seems to be not sharp enough. They should not be that wide, more clearer, or? especially that large mouth-cheek wrinkles. like here: http://photo-exhibit.com/images/20080504131024_menschen_oma_©_bernhard_plank-1.jpg
  14. Test: Created this jacob sheep by using only Move-brush and Smooth-brush. These sheep are really strange with their four (and sometime even more) horns
  15. i use move-tool all the time for blocking out shapes, but its best for that tool imo, when starting with the smallest resolution (the smallest sphere in the start-info-box at the beginning of a new project), then block shapes out and increase resolution, otherwise i find it hard to get my models in good shapes, but thats only me so no need to be carefully with that tool;)
  16. its looks like a head indeed, but there is much more work to do you should work more on the cheekbones,eyebrows and eyesocket first, because thats what catches the attention of people naturally. what tools did you use? (move-tool?)
  17. i think he did this with Zbrush, maybe only retopo with 3dcoat. but LJB (Leigh Bamforth) had some hardsurface tutorials at kurv studios, but they are not available now, because Kurv Studios is closed (they ripped of the artists) or geothefaust (Jarvis Jones ) http://javisjones.co...ning/video0009/
  18. That one i would categorize as an east-asian dragon great one
  19. thank you for pointing out that series, didnt know it before. Will try it out.
  20. @all: Thank you all for the kind words, @Candy-floss Kid. what do you mean with size? I basically started with the head deforming a primitive sphere (i think it was the smallest one) and then increase the resolution step by step up to 6x. The torso was mostly using curves at lowres and going up for detailling (for arms i used human reference, only kinda stretched). Hands and feet are the one with the greatest resolution (7x). All on seperate layers (head, torso, hand, foot). I did the typical gorilla quadruped pose also, but i found out,that it wont giving me the opportunity to repose/ rig it. Yes, i need to retopo, but that would be the first one for me, hehe. So i didnt have motivation for that until now, since i dont know if to retopo the seperate layers or retopo a merged body. Cheers Peter
  21. yeah, name is derived from KingKong , but you can call me Peter I'm sad to hear about your disease, but happy for you that you got now the right diagnose. Since i'm a biologist at profession (but artist at heart ), i understand that you are not having a good time. So bad, it seems that alot geniuses have physical handicaps, dont know why. But take your time, and sorry for putting pressure on the tutorial issue. Since i know the background now, i will wait patiently and admire your work in the meantime btw i think you mean the pituitary gland.
  22. really amazing as always btw: whats the status for your upcoming tutorial?
  23. wow... really great looking renders...
×
×
  • Create New...