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chingchong

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Everything posted by chingchong

  1. Um zum Thema zurück zu kommen: Du lernst die Anatomie auch ganz gut wenn du nach guten Referenzfotos modellierst. Allerdings die Fotos auch wirklich GENAU anschauen. Und nur das modellieren was wirklich da ist und nicht das was du denkst. Ich benutze z:Z für den Mund eingentlich nur LiveClay.... Clay für die Basisstruktur, Sharp-Tool für die Ränder und Tweak um alles in Position zu bringen (Artman _presets). Für die Augenlider könntest du auch deine Augen-Bälle duplizieren oder einen Voxlayer auf den Bällen machen und deine Öffungen entweder mit dem Cut-Tool oder Freeze / Invert Freezing/ Move machen.
  2. hmm it might be, but you have 22 million tris in that video, and with voxels i guess. I tried out with muscles, but with surface mode, there are always error-prompts and in voxelmode the are too low res, increasing resolution is too hard for my pc- specs ^^ @ Beat Kitano: Thanks for the kind words , your model is awesome as always, cool pose. i also fought with the posing with generic body but gave up for now EDIT: UPdate: merged lionhead into scene and worked more on lionhair
  3. AbnRanger said, that there are plans to integrate Cycles in 3DC (Raul), so it would also be possible to have hair, since that is also a component of a render engine, if im right. At least, thats what im hoping
  4. thanks ajz3d, try out tubeclay and spikes for hair, I my human head i tried a voxlayer for hair (you can see in the pic), not so good i think , so i ended up with another method on the lionshead: I duplictated the head and shrinked the face only a little bit (to get rid of that blinkering effect) and used spikes for the hair ,i think that method has some potential. The advantage over Vox-Layer in my opinion is, that the hair/ fur doesnt look like a rug, because they grow out like they would naturally do. The big bold ends of the spikes can be smoothed quite good with the "Fill"-preset from Artman together with pressing "Shift", after that they can be detailed (which has to be done in my model), with tubeclay or crease. edit: p.s. it would be very handy, to have a "freeform"-option for the Spikes-tool for posing each spike, rather then only stroke-based, right now every stroke is like try, retry, re -retry
  5. Thanks Marc, only that the lions head looks more like a dog/ wolf right now
  6. i have a copy of V3, orderd when it was at 18$ or so, but not used it since then, but thanks for head up, i will follow the development now more closely
  7. Thank you xenodile, got bored on the head, so i switched to the lionhead
  8. it has most advantages, when you use it in Modo or C4D, because of the Edge-loops
  9. You can also create with primitives and bolean Operation (two cylinders of different radius) one basic element, and then use this object als a spline. Look in the Manual for using/creating splines.
  10. Is this character supposed to be made of aged stone, or is he made of flesh? Because im wondering, if those should be wrinkles or crevices. Or should that be parched and chapped skin? Dont know much about this series.
  11. @Beat Kitano: like that Are those rendered pictures, or screenshots? Im wondering, how to get such shading (Skin-like) for my pics. I already tried out your settings for the Hellboy, but results were not nearly as good as yours . @carlosan: I think it would be better, to create the Mask later on as a vox-layer, and concentrate more on the face anatomy.
  12. Since the Rules are set generously, i thought i will compare, sculpting a likeness and creating a hero. Im not into Marvel-heros at all, so i took a more classical Hero--> "Hercules". As it happens there are two movies planned to be released in the near Future, so i will mix up both as reference. (1) http://www.imdb.com/title/tt1043726/ (2) http://www.imdb.com/title/tt1267297/?ref_=nm_flmg_act_5 I will took from (1) the actor kellan Lutz as likeness, because i found it inappropriate to take Dwayne Johnson as a greek hero http://www.examiner.com/images/blog/wysiwyg/image/456px-Kellan_Lutz.jpg http://www.promicabana.de/wp-content/uploads/2013/10/Kellan-Lutz-Hercules-The-Legend-Begins.jpg and from (2) the concept of the Graphic Novel from Radical Comic, on which the movie is based. http://www.comiclist.com/media/blogs/lists/Hercules2_Marko_CoverA.jpg and now here come my first attempt on the likeness, early stage... based on Generic Head of 3DC... @Beat Kitano: Is all allright, or is there a conflict with Rules?
  13. edit-button ist wieder weg, wer klaut die immer nur? Also einen Workaround habe ich dir anzubieten: Dabei muss man ein bisschen um die Ecke denken. Du versteckst also deine Polys, willst aber nur einen Teil wieder sichtbarmachen mit dem Pinsel? Wenn du jetzt oben im Menü "Hide" auf "Invert Hidden Faces" gehst invertiert du deine Auswahl und kannst dort nochmal die benötigten Polys (die du zum Schluss sichtbar haben willst) unsichtbar machen. Dann nochmal Invertieren und du hast deine Wunschpolys sichtbar. Von hinten durch die Brust ins Auge, ich weiss, aber so funktionierts dann auch im UV-Texture Editor...
  14. ich dachte nur wegen den englisch usern, ich verstehe dich aber ich kenn mich da nicht so gut aus in der ecke. mit Bildern verstehen auch die anderen womöglich es soweit, dass du Hilfe bekommst
  15. do you mean with " real clay" the natural classic clay? How about to create a likeness of a reference ( by your choice, could also be two or three). I m curious to see ZBrush-like sharpness. It was talked much about in the forums, but havent seen anything in this direction.
  16. If its about Holidays, why not choose the next: Christmas or Advent Some maybe say "oh thaaaaats boring", but wouldnt that be a good challenge for that very reason. [edit]: What i mean, because on things/topics in which most people are familiar with, you cannot hide shortcomings.
  17. Just one hint: I think it will be better for User to find it under the "Tutorials"- Section of the forums
  18. Due to unknown reason, the "edit"-button disappeared in my IE, so its a new post. I looked at "realityPaint", and its just a painting app, so if you only want to generate a face-texture, then thats no problem to do in 3DC. But if you also want to create Morphs for DAZ and Poser in same step, i dont really know if it will work that easy in 3DC.
  19. I think he is looking for photogrammetry, which is not possible with 3Dcoat. Try for example Agisoft Photoscan. But you can polish then, the scanned models, with 3DCoat, of course.
  20. (ich schreib mal auf deutsch und übersetze es eventuell später): Ich mache es wie beim Zeichnen, ich bin keiner der immer gerade Linien zeichnet/ zeichnen kann. Ich fahre immer mehrmals mit dem Stift über eine Stelle. Mal stark, dann wieder ganz leicht um es auszugleichen, wenn die Konturen zu stark geworden sind. Die Smooth-Funktion nutze erstmal gar nicht, nur wenn es wirklich aus dem Rahmen fällt. Das hilft auch schon dabei einen gewissen (Noise-Effekt) zu erreichen. Dein Gesicht sieht, wenn der Noise-Shader nicht da wäre, sehr glatt aus. Eine glatte Oberfläche gibt's in Wirklichkeit aber nicht. Ich denke es würde dir helfen einfach mal die Gesichtsmuskeln/ Anatomie aufs Gesicht zu sculpen, dann siehst du wo du noch Volumen brauchst. Dann siehst du auch wo die Falten benötigt werden. Ich nutze für Clay (Artman) immer die Pinselspitze, die wie ein Zylinder aussieht, wechsle eigentlich nur selten in die runde Form. Den Mund finde ich schon ganz ok so, der Übergang Wange zur Nase gefällt mir noch nicht ganz, ich denke da Muss noch Fleisch ran, das muss an der Nase anfangen und in die Wangen laufen. Sonst sieht es zu sehr nach Cartoon/ Low-Poly aus. Wenn ich heut heimkomme, werde ich mit Bildern versuchen zu zeigen was ich meine. Cheers
  21. Than its best to look at good reference fotos, and take time to study the contours, and shapes, because those 3 wrinkles/scarfs on the cheeks are not natural. also the two wrinkles under the eyes look not natural. Are you using tablet or Mouse? For wrinkles i use only sharp-brush from Artman-presets in combination with Clay-brush
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