Jump to content
3DCoat Forums

chingchong

Advanced Member
  • Posts

    473
  • Joined

  • Last visited

Posts posted by chingchong

  1. Hi,

    I really like the navigation setup in 3d Coat for pens/ graphic tablets.

    How you can zoom, pan and adjust the brush size and depth with only pen and penbuttons.

     

    Thought, it would be nice  to have this setup also in Zbrush.

    So far, im  just using original navigation in ZB.

     

    Does anybody know if this could be achieved in Zbrush, too? And how?

  2. i think they are quite old, but if you wanna save some money on that courses

    go to udemy: https://www.udemy.com/courses/search/?q=3dmotive&sort=reviews&utm_content=promo&utm_campaign=2015-08-29&utm_source=email-sendgrid&utm_term=1339040&utm_medium=83762&p=2

    In the next 40 hours you can get all courses of 3dmotive on udemy for 5$ you use code: FACEMELT

    And till 31th Of Aug. for 12$ if you use code: EXCEED111

    upon checkout.

  3. I dont really see an urgent need for hair and fur in 3dCoat, atm. (Those things you can do easily with other apps and sometimes even for free)

    Sure that would be nice, if 3DC had all the tools of the major packages ;).

    But, they should invest their resources in other things, to compete with their direct competitors.

     

     

    As in modeling:

    The rigging part will be useful, even as an addition to pose tool.

    Or improve the poly-modeling tools, somehow intuitive like  zModeler,

    • Like 1
  4. Thanks, guys, for those resources. Will definitely have to check those out. Especially the 3D Buzz ones. I almost forgot about them. I bought a DVD series from them for 3ds Max years ago, and remember them going heavily into Houdini, when it wasn't nearly as popular as it has become recently. I really don't want to have to get into programming just to do some decent work in the application. That just isn't my cup of tea. I think that is what has largely kept me out of Houdini, thus far. But it is just too powerful of an app not to take advantage of Side Effects' generosity, in Houdini Indie.

     

    Just in case you missed the official docs, they also are pretty good source to learn.

     

    https://www.sidefx.com/docs/houdini14.0/

     

     

    edit/

    And here is a database for tuts on Houdini

    http://www.papicrunch.net/GC-houdb/?collec=0&model=list

  5. Found some interesting links, which i wanted to share.

     

    Very fair Kotaku article on christian game developers (not = christian games), not the usual bashing i've expected.

    http://kotaku.com/5821259/christian-game-developers-want-to-leave-bad-games-behind

     

    Vincent van Brummen from Vertigo Games speaks at the CGDC 2014 about the difficulties they experienced while attempting to make a AAA "christian" game and how it ended, and what they did with the remains of the project (actually they created "Adam Venture" out of the fragments). 

  6. @PSmith:

    I agree with you on your thoughts about conquest and defeating in christian context.

     

    And i also feel that the gospel isnt something to treat lightly. Thats my problem with some christian games which exist. For example there was once a game where the character had a "spiritiual" sword to fight battles against romans with it. After defeating, the persecuting romans would be not "killied", but converted to christianity. Although the developer transfered the fighting into a spiritual level, and to some degree i can imagine what  he wanted to express, i dont agree with his approach. It just feels not right to take this for gameplay. Because the act of (to some degree) agressive converting would be highly controversal even if the dev didnt want this to look aggressive. It is one thing to take the picture of battle to convey the personal struggling of the pilgrims soul, but a  whole different thing if you put it in for a gameplay like done. The gospel is violated here.

     

    So is there no place for games with christian context or background? 

     

    In my opinion there is a place. Because like any other media, games could be a stylistic device for narration. Like you can use animation and film.

    With one obvious exeption, its interactive, and you can reflect with your interaction on the narration and on yourself. 

    So you can express trough a "picture" the doubts and struggling of a person and offer a solution, without to condemn. There  are other solutions available, besides for example weapons. (as suggested in most common video games). But as i mentioned above, even weapons could be  used as a narrative instrument, in the right context (and with right rating). For example just like in anti- war movies.

     

    Speaking of picturing realism. Real conflicts and situations is what we have to deal every day. So using it in any narrative medium is appealing to most people. Offering Solutions and alternatives to common opinions could be fruitful for some people.

     

    p.s.  Not a common view, but i believe that the gospel has its place in every media. We just have to pay attention, that we are not violating the gospel with our concepts in any aspect. I believe that Mark 16, 15 tells us that every creation (and also the man made creations) should be steeped in the gospel.

     

     

    I hope you unterstand what i meant, as im not a native english speaker.

  7. I was thinking something like that too actually, I was very busy before, and I'm just getting my head back above water.  But I was thinking of even doing like an open project with the 3D Coat and Blender community to help demonstrate what the software can do.  This idea was for a really short basketball clip with another 3D Coat user who also happens to be a Christian brother.  But perhaps that is an idea.  Create an open project and break it up into tasks and allow people to contribute as they are able.

     

    Could be a good idea. But first, there have to be a convincing concept (for everyone).

     

     

    @chingchong

    Syberia has good concept, I played it, but we was considering some freedom for player. We was aiming to do something like Oblivion/Skyrim but with christian background. Include moral characteristics that force personage to do some uncontrollable thinngs....

     

    Yes i agree, that RPG is a difficult format to games with christian background. Ive thought about that, too. Ive played many RPG ,with fascination, in my youth (you name it Oblivion, but also Gothic, RoM), and im following the recent developments too, just because i like the graphic develompents and creative settings. Open World RPGs are really tempting, but my main problem with it was (additionally to fighting aspects), that a game with too much freedom and no guidance leads often to massive time consumption. Best would be if such games dont support isolation of the player. So best it should be designed to have a deep meaning and  played with friends or family, as an alternative to current concepts.

     

    In terms of choosing PP-Book as source for RPG i think you maybe stuck with wrong format. I know i probably came some years too late, but may i suggest another approach. Actually ive thought also about choosing  PP for making games. But the opinion i came up with is, that best Format for that storytelling would be game in the style of "Tomb Raider" (without the shooting part).  So mostly a Adventure mixup of a  3D Plattformer/ Jump and Run/ Explorer/ Puzzle/ Survival. But it would be to hard to create such game for me, alone.

    - I imagine for example the swamp could be designed as Plattformer area, and after slipping and falling into swamp, you would be saved by Helper using maybe a "Quicktime Action".

     

     

    For a RPG-Format there could be another approach. Using the View of an Antagonist.

    For Example:

    - You're the Member of the Inquisition, persecuting some christian ´heretics`, so your first quests would be finding them, inprison them or eliminating them. As as you are confronted with them more and more, youre doubting more and more your role in this tragedy and the legitimacy of the churchs action against, you will find the contradiction between this action and the essence of the gospel; till all will come to your decision at the end of the game.

     

     

    Psmith

    Posted Yesterday, 07:54 PM

    It is quite a modern idea to "play a video game" which simulates the real world to some degree.  Games, before this time, were allegories in and of themselves - no actual conflict or violence was graphically illustrated - mostly, these games embodied the idea of conquest.  Chess and many card games come to mind.

     

    I will try to answer you, when im back at home :)

  8. Great thread chingchong.  I am very interested in this topic and I am working on a couple of Chistian games at the moment.  Very slowly mind you.  

    I've had a big problem with eliminating violence and fighting from the gameplay of the games I'm currently working on and more so focusing on bringing the Christian themes in through the narrative, but there are ways to make games not centered around violence I believe.

     

    My main thing with the games I want to make is to illustrate the true consequence of sinful decisions in a way that secular media does not.  I think a game can be a very powerful teaching mechanism.

     

    I have a lot of ideas, but for example, one idea that I had was for a game called Atonement.  And the main character is a former gangbanger who's been incarcerated for many years.  He got saved in prison, and when he comes out he's committed the rest of his life toward atoning for the sins of his past and serving Christ to the best of his ability.  The player will be rewarded for doing good deeds.  The idea hasn't developed much beyond that, but I think it'd be an honest portrayal of a Christians struggle rather than something over the top 'preachy' which would turn off those most needing to hear the message.  

     

    Edit:  I know that deeds alone don't grant us salvation, but I think that every Christian, as a changed being, struggles towards Christlike perfection for their whole life and hopefully becomes closer and closer as they go down that road.  Maybe something in the game where the character achieves levels...staring as a child in the faith and the gaining different levels of maturity as their walk strengthens.  Being stronger in the face of certain temptations.  Also falling down a level or two for too much willfully going against God.

     

    Hi :)

    thanks for your reply. 

     

    Are you going for a RPG format? (Im asking because you mentioned the levelling aspect)

     

    Personally i have two ideas at the moment. 

    One is based on a historically biblical person --> Onesimus

     

    Second is a fully fictional story based on seafarers. I developed that concept for our youth camp. It was a  whole-day adventure game, with live action, role playing, with extra build sceneries and complex interaction, full of decisions to make and reflections on your action.

    Actually the kids loved it, they said, it was the best live game they ever experienced in the past camps. 

    That concept could be easily transfered to videogame.

     

    Ive already found my tool for game creation: http://www.visionaire-studio.net/

    Some successfull games were done with it.

    It practically has no need for programming skills, if youre into adventure format.

     

    Would be nice if we (and any other with interest) could gather somewhere (on the web) to discuss and maybe to help each other with the projects.

     

    Is it gonna be a good and bad ending type of game?

     

    Im not sure, who you were asking. In case if it its me:

     

    With first concept, it would be a happy end due to the historical facts. Here the  storyline would be straight forward.

    With second concept, there will be atleast both types of ending. Because it depends on the decisions you made, and the consequences which follow.

  9. ok back on topic ;)

    maybe i share some info on gameplay , i have in mind, with one example .

    1) Character you playing comes into a situation, where he has to decide. He desperately needs an item for his inventory, to combine it with another to progress further in the game. And suddenly there comes an opportunity to get this thing. He could do it the easy way an "borrow" it, without asking the owner, since the owner probably will never take notice of this action ( such action is very common in many adventures ive played so far, but principle questionable) or he search for the owner for asking himself about that tool, there may come some difficulties. During the decision process, the character will have an interactive monologue about the situation, what the best way would be, etc. But in the end its the decision of the user which way he goes.

    But each ( or some) desiscion will have consequences during the progess of the game. the owner might see you, if you "borrow" the tool, without permission. And you will get in Trouble. Story will take another route.

    Just One example of many ideas i have.

  10. @pagankmck: Thank you for pointing up that page: even in the bible you can find heroic cycles. Samson, King David, Judge Joshua e.g.

     

    @Andrew: Thanks for your reflections.

    Ive also came across the problem of contradiction between pacifism and fighting. Thats why i choose the P'nC Adventure/ Adventure as format.  Here you have a gameplay, which gets along without any fighting, even without any violence at all if you try. But in terms of beeing realistic i wouldnt skip a portion of violence, conflicts, because it would be naive. We are not living in a heavenly place, yet. That does not mean, that the user have to fight, or use violence himself. But if thats necessary to reflect his current situation a the game progress, it could also be implemented.

     

    I dont know, if you ever played or heared of the classic Lucas Arts Adventures, or Broken Sword Series, Syberia. Such gameplay i have in mind. Story driven, but interactive, without the need to fight anything.

    Thats my Vision so far, till i get the idea  of an other fitting gameplay. And even in normal  Third Person View/ Ego Adventures you can get along without fight and war.

    You can use quicktime actions for example to enrich the Story, along with discovering, experiencing the world. Should only be well balanced, as i mentioned above.

     

    The Simple Church concept sounds very interesting.

    Coming from a russian/ukrainian mennonite Background, i feel the pain of the conflict between  formalism and real life, and even the bible. 

    Due to the fear of this closed communities for any new media, i think that i will not making any friends there with my Vision at all.

  11. Thanks Greg and AbnRanger

    It could be in a first person shooter (without the shooting part :D ) format, where you are looking through the character's eyes. As they encounter a temptation or deception in a given interaction with another person or in a given activity, the player could maybe put on a pair of glasses that reveal the demonic spirits that are behind it, and instead of aiming a weapon, there might be a pop-up in the corner of the screen, with the Bible open. As the user types in the passage, the pages turn to that part and reads the passage. If the passage correctly fits within the database for that given topic (database of passages that relate to that topic), then suddenly the pop-up disappears and a glowing/flaming sword appears in his hand (symbolizing the Word, the Sword of the Spirit) to which the player can wield to ward off the demons.

    In advanced levels, the player could lop of limbs of the demons if they don't flee the scene, but the demons could counter with a number of deceptions/lies, and while the player searches for an appropriate passage to defend against it, the demons can slowly grow back their limbs. It would take some thought to do it right, but those are just some ideas that I think would provide not only clean entertainment, but also some rigorous training in scripture memorization. Could be a great tool for every youth group in every Church, worldwide. Doesn't have to be aimed at an audience outside of it, which has little to no interest in anything clean

    Yes youre right, it could have its use, but im aiming for a more immersive game. It should have a balance of Entertainment, Knowledge Transfer, Emotions and Faith. Something people would like to play more than one time. Something you can play with the whole family, if you want. Not to much allegoric, but still told with strong pictures. Thinking of, how Christ heavily used pictures to convey this points. For example you can take Onesimus and build a story around that person. Experience his life, his mistakes, his escape, and his return.

    You can learn also very much of christian value through such life portraits ( transfered in a video game). You know , like in a good book. Why shouldnt this be possible with video games also?

    But your concept could fit in form of a minigame inside such game.

    Peter

  12. Thanks AbnRanger for your comments.

     

    Indeed,  storywise, a AAA Level Production of Pilgrims Progress could easily made, even for a movie.. 

    But as you said, funding such game would be very hard, so thats not my primary goal.

    For me it would start as a side Project, as i have a Job for funding my expenses.

     

    Your suggestions seems like sort of a quiz-game with abstract exercise / use. Personally its not my favourite Game Design, or at least what ive thought of.

    Although the idea would fit, if you want the users to learn the word more precisely; But im not seeing this played willingly outside a community with prior knowlegde.

     

    I would like to transport christian values more through a storydriven game.  With realistic situations/ conflicts.

    And as you play and Progress in the game, you will learn (through the game mechanics) the practical use or solutions for such conflicts based on our biblical/christian foundation.

    The game mechanics itself should also not lead the whole approach ad absurdum. 

     

    A genre what i think would suit  well to my Vision would be "Point'n Click' Adventures" or " Adventures" generally.

    Surely genre mixups are also possible.

  13. Hi there,

     

    i was thinking long about posting here, since i dont want to start a religious debate.

    I've made the experience that very often postings of such kinds (religious intents/ or contents) end in flame wars.

    Therefore im just asking in advance before you post here, please have in mind, that i dont wont to debate on how silly my intents are, but just want to have constructive replies.

     

    Here my request:

     

    Since i bought 3dCoat back in 2011,  my first intent was to create a game with a strong christian Background. I know that there is not much market for that kind of games.

    And much more, the only available "christian" games ive seen so far are very much naive or childish. Sometimes even the seriousness of the bible, or the faith is very rough handled. Sometimes its even unintentional ridiculous

     

    I was wondering if there are some like-minded People out there in the forums, which share the same Vision:

    Create playable Video games, with a seriuos and solid moral intent and content, based on our faith. To give our children and other people the choice of an alternative to current game designs and game content.

    Since Pilgways founder has also a Christian Background (wheni read his statements, i just had to buy to Support him :)),  i thought it would be possible, that there are some users gathering here with similiar intents.

     

    I agree, that my position is maybe not of majority, but this is what drives me.

     

    Your comments are very much welcome.

    • Like 1
  14. @Carlosan:

    A short challenge time frame must not mean, that you wont have enough time to do something.

    you have to look from a different perspective.

     

    With a weekly or weekend challenge you have 52 chances per year to join the challenge.

     

    With monthly challenges you get the chance only 12 times at most, so if you dont join at the beginning, you dont want to join at all, and maybe you even just dont want to wait a month to join the next comp, then.

    Its somehow predestinated to loose steam on the monthly projects.

    Also the monthy challenges tend to aim too high in the range of tasks to be done.

    Thats, what in my opinion is the time consuming part.

     

    You will tend to invest more time on a single project in a monthly challenge, otherwise on a quick Weekend challenge, without limitation of hours, there will be maybe some People more, who opt to join in, in one of the 52 Challenge opportunities per year.

    Some maybe have only 2 hours per weekend, some maybe more. Enough time for decent results in quick challenges. And you will hardly loose steam, if its just one ore two sessions

     

    Limiting in tasks and time would help in my opinion.

    • Like 2
×
×
  • Create New...