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chingchong

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Posts posted by chingchong

  1. do you want improve on lowpoly? or generally?

    what i've found out for myself. I did improve when i implement things, which i learned from several tutorials.

    For example i learned a lot regarding modelling from LJB tuts (Leigh Bamforth) and other tutorial, which you can find in the tutorial-section.

    Till now, i focused only on sculpting/ modelling for highpoly stuff, so i cannot give you any particular tipp for your uploaded model

    But my way for painting/ texturing would be the same as for modelling.

    Buy tuts or look for free ones. Try to learn as much you can from the authors skills. The rest is practice like tree321 said. And with talent you will improve only faster :)

  2. http://www.tomshardw...ries,14642.html

    Yeah...this is all the more reason for Andrew to re-compile CUDA for 3D Coat to bring it up to date, and hopefully get it much more involved in the application. I have been using the app for over 3yrs now and I still don't know to what extent it is incorporated in the voxel workflow (only really large brush sizes, using Masks?). I think this is one reason why NVidia isn't as gung-ho about it as they are with Mari. It has a very limited role. Get it involved in the Paint Room. The multi-threading there is so silky smooth up to a point (really large brush sizes, some brush types are much slower than others, and large texture sizes...8k maps+). Handing that task over to the GPU with CUDA when the pixels per brush stroke ratio reaches an arbitrary level, could make 3D Coat really shine as a texture painting application.

    i think every user with a nvidia card out there (like me ), will appreciate when they can actually enjoy the CUDA-boost. :) :)

  3. Used a basemesh from 3d Ocean,posed in Poser, adjusted in 3d Coat and modified.

    All other modelling in 3d Coat, head also in 3DC. Used a photo and MakeHuman-Expressions as Reference.

    First scene for me in 3DC (I'm not a professional, only for hobby)

    post-9328-0-64329600-1328916304_thumb.jp

    post-9328-0-62047800-1328916306_thumb.jp

  4. I noticed recently that 3D Coat wasn't responding to my Space Navigator. I went back one driver version, and now it works. I wonder if this is something 3D Coat has to rectify or is it on the 3D Connexion end?

    i had the same problem after installing the latest driver, but after a restart it worked.

    but i have another question :

    can i change the navigation "mode".

    what i'm looking for is a navigation like in Blender 2.61. There you rotate around/on the object.

    I dont like the default settings for my space-navigator in 3dcoat. I checked the preferences for that and all i can find is to enable/disable "roll" and rotation "around Y-axis".

    but that rotation isnt the best. Every time when i rotate around the object, the distance to the object increases automatically. So i have to zoom in to the object in a further step.

    is there a setting which im not aware of?

    thank you

    Peter

  5. I wanted to buy this. And I was just about to. But then I noticed that old copy of the super buggy Hexagon 3d still on my Harddrive. I was about to uninstall it because I haven't used Hexagon in years because of the bugs. But then on a hunch or a whim I tried out the Booleans in Hexagon one more time. And even though they aren't as flexible as Groboto they deliver better optimized low poly meshes. So good in fact that I don't need to retopo them when the boolean operation is complete. So thanks to your post I rediscovered Hexagon. Even though it's too buggy to rely on for most things, it appears that booleans is still something it does better than most other programs even though it hasn't seen an update in years.

    Groboto is super powerful as well and is pretty fun and interesting to use. I just can't buy it at this time when I still have Hexagon though.

    I like hexagon, but i'm wondering about your opinion, that hex has better topology after booleans than other progs?

    I just tried a cutout between sphere and cylinder, and there is a really crappy topology, with really bad hard edges after and before smoothing.

    I do not own groboto, but the meshes in their marketing vids and tuts, are looking much better to me

  6. Sorry you feel that way Phil, I (and im sure many others) feel that some form of Eye catching organisation (That make sense), would help the application greatly.

    I have to agree with Leigh, when i was looking for a pure modelling tool, i had a decision to make between Hexagon 2.5 and Silo2. You can blame me for that, but i took Hex, because of the icon-buttons :D

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