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chingchong

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Posts posted by chingchong

  1. Ah, I see. Well, I don't think I can change the rule about sculpting exclusively in 3D-Coat because the challenge is already pretty open in terms of software that you can use. If I were to change this point then the challenge probably wouldn't be a 3DC-one any more, as virtually any software could be used to accomplish the goal. I'd have to ask some forum authorities about this.

    But, you can use any software that you wish to pose your characters, including ZBrush if you like to. Maybe, if you are into ZBrush now, you could treat the challenge as a good opportunity of gaining more practice in posing characters with this program?

    I will try it the other way, building some basemeshes with zModeler (for learning, i' know 3DC would do it also) and going for sculpting with 3DC so far as i get. 

    • Like 1
  2. Hi Chingchong. Which one of the rules prevents you from participating in the challenge?

    the rules are fine, no need to change.

    its only me conflicting with the rules, because im exploring new pipeline for personal use and currently investing heavily in learning zBrush, so that i have limited time.

    Basically,i would use 3DC for basic sculpting only, but detailing, posing with zBrush.

     

    Cheers

  3. Those are the interviews (boring) not the demos..Those aren't up on You Tube yet..

    huh?

     

    These are the full length recorded streams of the summit days, really.

      Maybe you just clicked on the wrong points in the timeline :D

     

     

    (only that the video track sometimes freeze, with audio only running... and viceversa)

  4. It won't be a free upgrade but it will be a reduced price upgrade. 

    I'm  hoping ZB5 will be a revelation, and a revolution.

     

    IT would be sweet if they'd  bring something entirely reworked and rethought to the table. A whole new ergonomic

     

    so far they only announced (yesterday on the Summit) a keyshot PRO plugin for just 500$ , before it only was a Keyshot  HD  plugin

     

    nothing about ZB5   :(

  5. Ich hab nicht gesagt, dass es intuitiv ist, aber wenn man sich mal eingefuchst hat, dann gehts ganz gut.

    Mir gefällt vorallem  der ZModeler, wenn man den verstanden hat ist der schon intuitiv. :D

     

    Aber ohne Lernen geht bei Zbrush gar nix, und vorallem dabei bleiben, aber dass ist auch bei 3DC so

  6. I can't shake the feeling that the fur looks like chicken feathers. Hopefully after all of it is textured, its overall appearance will improve.

     

    Too bad, we cannot use cloth-sim tool for this, so that the hair fells more tightly to the body.

     

    But still great effort.

     

    p.s.

    maybe if you also implement some longer strands, from forehead to the neck

    http://inthemouthofdorkness.blogspot.de/2012/03/dork-art-critter.html

    • Like 1
  7. Also ich habe zBrush 3.1 und R4 mal probiert als es noch eine Trial hatte, kam aber beides mal nicht wirklich mit dem Programm zurecht.

    UI ist beschissen, Sculpting fühlte sich nicht wirklich gut an und Painten schon zweimal nicht.

    Bin das zum Glück auf 3d Coat gestoßen und nutze es jetzt nur noch.

     

    Wobei ich auch sagen muss das mir der Voxelmodus um einiges besser gefällt als der Surfacemodus in 3d coat.

    Schade das die gesamte energie in den Surface Mode gesteckt wird.

     

    Komisch mir liegt eher der Surface Mode, ich kam mit diesem resolution/scale zeug nie so richtig zurecht. Und mich hat immer genervt, dass bei Voxel scharfe Kanten,

    wenn sie in der dann wohl zu niedrigen Auflösung etwas zu nah aneinander sind sich vermischen/ anziehen.

    Deswegen war ich von jeher über den Surface Mode glücklich. 

     

    Wegen ZBrush, ich bin eigentlich ein 3DC Jünger und hatte früher auch eine eher negative Meinung zum Konkurrenz-Produkt, aber mittlerweile muss ich eine Lanze für das Programm brechen.

    Es ist sicher nicht von ungefähr der Marktführer im Bereich Sculpting. Die UI ist zwar eine komplette Gehirnverrenkung, wenn man 3DC gewohnt ist (was wie ich finde sich an Photoshop anlehnt, Organisation des Vox-trees, etc., und Photoshop war mein Enstieg damals in CG,), aber wenn man die Philosophie mal verstanden hat, dann ist Zbrush echt klasse. Wobei mir hier die Navigation mittels Stift ala 3DC fehlt.

    Aber bei Zbrush fühlt sich auch das Polymodelling organisch an und nicht so steif und mathematisch, ingenieurisch wie bei Modo etc. (So mag ich das, quick and dirty aber trotzdem mit hochklassig)

     

    hier gibts eine wunderschöne zusammenfassung für Zbrush Einsteiger, find sie echt gut (aus dem Modo Forum geklaut):

    Before you try it, you can already get an idea whether you like it or not.

    1/ ZBrush is more for the freehand sculptor type than for the engineers/architect type artist. Not that architects or engineers can't use it, but making things on scale in it is as good as impossible. The only measurements you have are linked to the transpose tool units.

    2/ The initial 'feel' is alien rather than human, if you find interfaces must be photoshop-like that is. I personally find now that it the most intuitiive interface of all soft ware I ever used, but this took time.

    3/ At first, the options are overwhelming, but most of the settings are not needed for normal sculpture work.

    4/ One of the most important things that the user has to grasp is that you do not move around your object with a camera but you move your object around. You bring it closer, rotate it and move it.

    5/ Another very important thing is that every mesh is called a tool. Think moulds in a sculptor's studio: these are also tools.

    6/ Yet another very important thing is that meshes can exist on several 'levels': primitives to draw with (this is the oldest level), editable primitives (allows basic editing and move, rotate and scale) and polymesh3D ( the sculpting level). To reach the sculptable level when you start from a primitive, you must make it editable and then make it a polymesh3D. Whether an object is editable or not can easily be seen: drawing mode has a white cursor, and edtitable /sculpt mode a red one. (additionally: blue for smoothing and yellow for masking)

    7/ Don't be overwhelmed by the tons of shortcuts. All functionality can be found on the interface. Yes, it is good and advisable to learn shortcuts but it is also a good idea to know where you can find what. Not only when you forgot a shortcut, but also because it will help you grasp the logic behind ZBrush.

    Before you activate, you can watch some free tutorials. The Papstein intro at ZClassroom is quite good. Steer clear from the speedsculpt etc at Youtube because these are show-offs and mostly they will only confuse a novice user.

    If you are seriously interested, get Maddie Scott-Spencer's course on 4.7 at Gnomon. $79, yes, but MSP is the best ZBrush teacher alive. Steer clear of all the wannabee 'teachers' who eventually know how to use the soft but haven't mastered it enough to really explain the why and the global picture, or who do not have the gift of explaining in simple English.

    Ryan Kittleson's courses at Lynda's are also very thorough. (Essentials 4, Female Cyber Alien in 4.6, Portraits in 4.7 and Managing Edgeflow)

    Dominic Qwek at Gumroad is also good but he uses a custom interface which will be confiusing for novice users.

    Ryan Kingslien is also very good and he goes very deep but he is seldom to the point. (he talks too much)

    A good free course is Nick Zuccarello's 30 parts CyberOrhanic creature at Vimeo:

    https://vimeo.com/nickz/videos/page:5/sort:date

    In case you have already downloaded the demo:

    - When you start it up, you see the Lightbox, which is a browser. Choose the Projects tab if it isn't open already, and double-click the Dynamesh 128 sphere. Then press the comma key to close the Lightbox.

    You are now in Dynamesh mode.

    - Press X to activate/deactivate symmetry.

    - Press B to open your brushes pop-up window. The most used brushes are the Move brush, the Standard Brush, the Claytubes and the DamStandard brushes. Also play with the Snakehook, the Inflate, the Elastic and the TrimDynamic brushes.

    - Press S to get a brush size slider at your cursor, O for the focal shift and U for the intensity of the chosen brush.

    - Rotate your object by dragging on the canvas - hold shift to snap to the nearest axis view - Alt+drag on the canvas to move the object, and press Alt , drag, let go of Alt and continue dragging to bring the object closer or further away.

    - To smoothen, press Shift. Your cursor turns blue. Set your intensity for smoothing (slider on top of the canvas) somewhere between 15-20.

    - To mask, hold Ctrl (Cmd on the mac I guess) . Your cursor now turns yellow. Depending on your brushsize, you can paint a mask on your mesh. Invert the mask by Ctrl clicking the canvas, remove it by Ctrl-dragging on the canvas.

    - To re-dynamesh, Ctrl-drag on the canvas

    - Ctrl+S saves your project. (if the demo allows saving that is)

    This is, if I did not forget anything, the basic use for sculpting. 

     

     

    kann ich nur sagen  +1 !

     

    Aber ein "make awesome" button hat Zbrush nicht, höchstens wenn man sich noch die Keyshot Bridge holt :D

     

     

    Ich denke wer gut in Zbrush ist kann das selbe auch in 3D coat erreichen . 

     

     

    Ich glaube schon, dass das stimmt (mit Abstrichen), wenn auch ein paar wesentliche Bestandteile bei 3DC fehlen.

    (Haar-Sim, gescheites Polymodelling, stabiles automatisches Retopo, gescheite Posingtools, Tools wie NanoMesh )

  8. Apropos Zbrush hat das wer von euch und findet das es besser ist wie 3D coat ? Alle Welt nutzt un hyphed  Zbrush, aber ne Testversion gibt es ja nicht. um zu testen ob mir das fehlt :D

     

    die haben mittlerweile ein Testversion, http://pixologic.com/zbrush/trial/

    find 3dCoat zugänglicher fürs Modellieren, aber Zbrush hat viele Dinge die 3DC nicht hat (und ist einfach ausgereifter in den Funktionen). Lässt sich auch prima kombinieren. 

  9. I've never used Houdini, and know basically nothing about it, but afaik its procedural modeling / simulation are pretty top notch? But at the same time it's not so great for anything else?

     

    imo its also good for fur/hair, rigging, animation and all sorts of FX, sims without  additional plugins

    • Like 1
  10.  

    Just a tip, the cheese needs some sharpness, and maybe another shader :).... go for it.

    And then some more hairs on the head, too

     

    :)

    Thanks. It looks okay from most angles.

     

    Good show Carlos! Very nice pose.

    When I saw your rat I felt an immediate urge to consume some cheese. :)

     

    ---

    I regularily perform test renders of hair distribution viewed from different angles. 0.25 opacity of the dark and untextured hair sheets nicely contrast with the shiny red shader of the creatures body. This gives me a general idea on areas which still require more sheets. Wherever I see red colour peeking through, it means more fur objects need to be inserted at that location.

     

    attachicon.gif13_fur_distribution_test_renders.jpg

     

    is this Gene Simmons?  ;)

    • Like 1
  11. That's an interesting decision on your part and I really want to see what will be the announcements of new functionality come Sept 25 and the summit.

     

    Yes, im also waiting if there would be something new, but strangely enough they did not announce anything regarding new features/ZB 5  for ZB-Summit.

    There is only one Pixologic Demo announced on the summit schedules, so maybe then.

     

    ZB and 3DC are always amazing with their releases. 

    (But 3DC still rocks with pricing / value, only blender can compete. Just as sidemark: ZB Licenses  are  now, since the 27th of August not transferable, anymore.)

     

    This fall can be a great one (ZB5? , Houdini 15 )

  12. Indeed, its still easier for me to sculpt with 3DC, but its hard to ignore Zbrush, its really powerfull (to be honest , in more than two things) and their approach for polymodellig is tailored to my needs (zModeler). Thats why i dropped modo :D.

    And learning from  zBrush-Masters gave me ideas for new (personal) sculpting techniques in 3DC, too. So its fruitfull for me at least.

    • Like 1
  13. Thanks Timmy,

    There was also a free plugin for middle mouse button (zoom) on the ZBCentral Forums.

    (I guess it should be possible to write  also a plugin for brushsize/intensity adjustment with penbuttons.)

     

    @Nossgrr:

    I highly recommend to watch the tutorials (Videos or books ) from Madleine Scott Spencer, those pretty much cleared my confusion regarding Zbrushs Interface, navigation and their concept of naming (Tools, subtools, etc.).

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