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chingchong

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Posts posted by chingchong

  1. Thanks Tony for your feedback,  yeah i felt that my bust has not as much "life"  as my reference has.

    Btw, i did not aim a likeness, just use it as a loose reference mainly for hair-beard study and eyes

     

    Just tweaked the cheeks, 

    i think it looks more realistic, the right side and back of the sculpt still not done.

     

     

     

    Metusalem_dual.jpg

    • Like 1
  2. The size is not much of an issue to me, does it depends on screen-resolution/ size of a Display (but im in for every kind of customization nevertheless)?

     

     

    But an other question, can the presets panel be also linked to spacebar-menu instead (as option), or is that option available right now?

    If not, that maybe would be a feature for spacebar-menu, to satisfy the needs.

    What do you think?

  3. @ Malo:

     

    I didnt stop the time, but mostly 1 minute  up to maybe 5 minutes. It really depends on the distance  which your mesh has to cover, and on the gravitiy parameter. (Das Unterhemd hat höchstens ne minute gebraucht, die Hose auch)

    For me it seems fast enough, but i havent tested other apps for that feature. One day i will try it in modo, but ive tho learn first the other parts of it ^^.

    Maybe its fast, because im not using a uber subdivided mesh for simulation. Im doing more subdivision only after the end of simulation as recommended in the short tool info.

    For now i dont see how its best to export the cloth in other apps, since a retopo of the thin cloth would be really hard and autopo doesnt do the job for me. Maybe its to thin, or maybe it needs other parameters.

    But now i have at least the feeling to be able to control the tool, not vice versa.

    Where the dead end of the workflow is, time will show ^^

     

     

    Whats really cool, you can manipulate the parameter, even if you started the simulation, so you get a live update of the simulated proxymesh.

  4. One feature request (or maybe its somewhere, but im only missing it):

     

    Lathe-tool in primitives:

    Would it be possible to have a option to rotate the curve-profile grid counterclock wise to 90° ?

    That would be more intuitive for me, since the primitives are upright (not laying)

     

     

    and thanks for the great feature presentation, please keep at least this standard for next new features/workflows. It really helps to get a good impression, of what 3DC is capable. Thats what existing part time users and interested persons always want. :)

    • Like 2
  5. Is there a quick way of picking a retopo mesh and merge it again into voxel room?

     

    I've have two workarounds, but maybe im just missing something better?

    my workarounds:

     

    1) Export retopo mesh/ save and then reimporting/ merging to voxelroom

    2) Add new voxel layer, run cloth tool, choose "pick from retopo", change voxellayer to surface, pressing enter to apply/merge retopo mesh into voxel room.

     

    So, is there a hidden direct way?

     

    And also are we able to duplicate retopogroup/layers ?

     

     

    Any advise is apreciated.

  6. @ Tony Nemo: yes on all cloth parts, just fiddled with the 3 parameters to get the results, sometimes i stopped sim

    , subdivided mesh anf started again.

     

    You can even use that tool for some baggy pockets :))

    Found it handy to improve my sculpts.

     

    p.s.: all cloth meshes were adjusted retopoes from the basemesh (body-sculpt).

     

     

    Clothtest3c.jpg

  7. Thats a cool finishing Malo :)

    And overall good work in your wips, thanks for participating in the contest, even if there was not much frequency.

    Maybe the guys here got tired over the last contests.

    Hopefully it was not due to the Topic.

     

    But hey, there is one great entry now :)

    • Like 1
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