Vipera
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Everything posted by Vipera
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V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I do confirm. I have strange artifacts when I try to erase parts of 0_oldschool_Paint layer after reproducing all of your steps. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I'm suffering without drag and drop operations for image files. I want to drag and drop a texture file to Smart Materials window and it would create a default material with this texture, so I can paint on my model with this texture. Manually creating material for any single texture is very annoying task. Mantis report. -
Split tool allows you only one selection after what you will have a new object from your selection. He uses Voxels Hide tool to hide many parts of his model and then he uses command Object-ify Hidden, which creates a new object from all hidden parts. I watched this moment couple times in his video to figure out what he is doing here and why.
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V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Could you try to scale your model up and bake AO again for the test, please? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3DC 3.05.07 works fine on GTX 660 Ti with drivers 353.30 on my work machine with Windows 7. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have found a bug. 0_oldschool_paint smart material disappears after closing Smart Material Editor by pressing Cancel button. Could someone try to reproduce it, please? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have noticed this too. I think 3DC has to use windows Temp or TMP folder instead. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
It is not the same problem. It is different. I have reported it yesterday. http://3d-coat.com/mantis/view.php?id=1948 -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I want to bump up the question with the difference of shadows in DX vs GL versions in render room, realtime render. digman had the same problem in Linux version early. I upload this gun model so you can test it. Future_gun_assembled.zip -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks! I have updated drivers from 347.88 to 353.30 and Realtime render works now. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
All panoramas from 3DC list and any other .hdr or .exr file cause crash. I have not had such problem in previous versions of 3DC. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have found that it crashes when I have 'Use Panorama as Environment' checked in. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3DC 4.5.05 crashes all the time when I turn on realtime render in render room. All four versions of 3DC crash - DX64, DX64CUDA, GL64, GL64CUDA. My video card is Nvidia GTX 660Ti. It crashes even without any model loaded. I start 3DC, go to render room, check in realtime render - crash. I have sent a bug report. Edit: I have found that it crashes when I have 'Use Panorama as Environment' in render room checked in. -
Thanks Taros!
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V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Taros, thank you for your AUTOPO settings! It is getting better now. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
AUTOPO still needs some more attention. I try to make some simple shapes to make AUTOPO but it fails all the time. For example, I merged sphere and box together (not symmetrical) and try to make AUTOPO for this shape. Sphere part has open or intersecting polygons all the time. I try to make it without marking high density and without guides. -
Can we collect submissions of PBR Mats to include in 4.5?
Vipera replied to AbnRanger's topic in Content exchange
This is a good idea. There are two camouflage materials. I am not strong in PBR materials so they probably need some more tweaks. PBR_Materials_Multi_Cam.3dcpack -
Would be nice to have drag&drop operations for the textures instead of click&find&select.
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What is 'VoXRay' tool in Sculpt room/voxels/objects?
Vipera replied to Vipera's topic in General 3DCoat
Thanks carlosan! -
I see VoXRay tool previews a cross section of the voxel object but when I hit 'Clone' button it duplicates the original object. What does this tool do?
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V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have checked and everything works fine. What format do you use for export? I tried .tga and .psd formats. If you use .psd format then open your .psd file in Photoshop to check the color map. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
How can I use angle method? Where should I enter angle numbers? -
Default green color in UVW room. Can it be changed?
Vipera replied to RobH2's topic in General 3DCoat
I don't think this is awesome when there are so many features in the program but we don't know where to find them in current UI layout. The more I use 3DC the more I am disappointing how all program menus are scattered all around. -
Default green color in UVW room. Can it be changed?
Vipera replied to RobH2's topic in General 3DCoat
I think this color swatch menu changes UV map colors for both, retopo and UV map but you have access to it only from Retopo room. Would be better to have this Color menu in UV room too. -
Default green color in UVW room. Can it be changed?
Vipera replied to RobH2's topic in General 3DCoat
Thanks Malo!