Vipera
Advanced Member-
Posts
137 -
Joined
-
Last visited
Content Type
Forums
Calendar
Gallery
Everything posted by Vipera
-
There was a window Textures where I added my custom map to texture with. I am missing this window now in 4.5beta17. Where should I add my textures now? I have tried to add texture to Stencils but this affects bump only. Same is with the PBR materials. I have created a new PBR material and added color texture. When I try to paint, there is no color on the model. Color channel is active though.
-
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I don't have (trial) text in my 3D-COAT 4.5.BETA17 (GL64) and (DX64). When program launches it shows (demo) in program title but then (demo) disappears in 2-3 seconds. Maybe this text stays longer in case of bad connection to the Pilgway website. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Can we at least have a warning message before export? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
If I imported model from 3ds max for UV mapping it means that I will change UV maps. What is a point to change UV maps without auto applying them during export? When I try to close the current model with UV sets not applied after editing then 3DC asks if I want to apply them. Why is there no such question when I try to export model using Applink? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3DC is very unstable and constantly crashes when I try to load/unload geometry for UV mapping. When I have some geometry loaded and try to load a new geometry via creating a new scene program crashes. I have to close 3DC and open again almost every time before opening a new geometry. Apply UV-set button is very annoying in UV room! I have already lost a lot of time making UV-mapping in 3DC and exporting model to 3ds max using Applink. And almost every time I forget to press this stupid button! If I make UV mapping in 3DC then 3DC have to apply UV mapping automatically before geometry export. I am sorry, but the current implementation is really annoying. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have lost few hours of my work making UV mapping on objects imported from 3ds max and exported back to max after UV mapping. I forgot to press damn button "Apply UV-set" before each export... :-( Don't you think that Apply UV-set has to be pressed automated before export? That was a silly waste of time. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
3DC crashes when I try to bring any model for UV mapping from 3ds max to 3DC using AppLink and there is already another model in UV room. Program asks if I want to start a new scene, I agree and then 3DC crashes. Can someone check this, please? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
If during render I change program window size I loose my model. And only way to get it back open this file again. Am I missing something or this is a bug? 3DC 4.5 beta15 (DX64) -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
When I import an OBJ file into sculpt room I have all normals flipped. It there a way in 3DC to invert normals? -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
How can I change panoramic image for viewport background? Edit: Found it finally. -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
My reported crash when delete layer after PBR material applied has been fixed. Thanks! -
V4.5 BETA (experimental)
Vipera replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I have found an instant crash which happens on two different computers. Crash happens after applying PBR material and then deleting layer. Repro steps - watch video 1. Apply one PBR material 2. Apply second PBR material 3. Move model inside PBR Material Preview window 4. Delete layer - CRASH! -
I have started to paint on Layer 0 by accident. Is there a way to reset it back to the default?
-
Probably Andrew can make brush strength depending on voxels resolution on which brush works at the current moment. In this case we can always keep brush strength within 0-100. So, if voxel resolution is 1 and we set brush strength as 10 when we increase voxels resolution on x2 it will internally multiply brush strength x10 and get finally brush strength as 100 . Voxels resolution x3 - Brush Strength 1000, etc.