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Vipera

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Everything posted by Vipera

  1. There is version 4.0.04B available from program/update but forum first page does not say anything about it. 3D-Coat 4.0.04B 2013-06-14 06:54:21 - fixed problem with floating license that appeared in 4.0.04A - transparency rendering improved in render room (for realtime rendering and after pressing Render) - seamlessness of ppp painting improved on seams on sharp edges (close to 90 degrees and more).
  2. I think, even if scroll bar has been removed we have to see some indication where in the list we are. It could be just a small line 2-3 pixels wide with indication of the current position.
  3. The hissing sound in electronic devices usually happens with transistors or their radiators after few years of using that device. When they work in idle mode they are silent but when you start to load them with high power they start to produce noise. I had such problem with my old CRT monitor few years ago. And that was common issue with early CRT TV sets.
  4. You definitely have a hardware problem. Your video card is overclocked or overheated. If it is not overclocked or overheated then try to remove your video card from motherboard and insert it back. It might be a bad slot contact. Check if video card fan is working.
  5. I have flashing screen sometimes. But I do not have small blocks all over the screen. Usually small blocks over the screen happen when your video card is overclocked. I have NVIDIA Quadro 4000, Driver version 311.15. I use 3d-coat GL version.
  6. There is a good help source about normal maps. http://wiki.polycount.com/NormalMap
  7. Would be nice to get masks fixed. Mask invert does not work and masks do not work in the voxels room. http://3d-coat.com/mantis/view.php?id=997 http://3d-coat.com/mantis/view.php?id=999 http://3d-coat.com/mantis/view.php?id=998
  8. I have a proposal for UI change in voxels room. Honestly I do not like the tools list drag navigation. I would like to change tools list on the left panel in Voxels room. We need only 5 buttons on the top of tools list for each group of tools - Voxels, Adjust, Objects, Surface, Commands. When we press one of these buttons then we see appropriate list of the tools for this group. This navigation will be more easy for navigation because all tools will always stay on their positions what helps to find them quickly instead of current drop-down lists when we have to drag it back and forth constantly. Please give your thoughts in Mantis thread if you agree or disagree. http://3d-coat.com/m...iew.php?id=1012 There is a picture attached with the example how I want to see the new tools list. Instead of buttons with V,A,O,S,C letters we can have the buttons with pictures which represent Voxels, Adjust, Objects, Surface, Commands.
  9. The help says: "Transform/copy tool. Drag the frame and select an area to be transferred. The frame acquired can be dragged, or rotated. Use SHIFT to preserve proportions. Use CTRL to drag vertices independently of each other. Press ESC to cancel the transformation and enter to apply it." http://3d-coat.com/w...3.6_Paint_Tools
  10. How can I rotate selected part of image using Transform/Copy tool in paint room? I can only move it around or change the scale but I don't know how to rotate it. Help me, please.
  11. The programmer can experiment with different UI but professionals who constantly work with top notch software from Adobe and Autodesk will prefer software with similar UI. By this reason I don't like ZBrush with its not standard interface and chose Mudbox and 3d-coat. In current state 3d-coat also looks like a programmer's toy with absolutely disorganized menus but I still use it because of some cool features. Regarding sliders I can say that this is a good control and visual informative feature. If you need to use values beyond the range limit you can still enter it as numeric value. For example, here is a slider in Adobe After Effects. You can see that default range is 0 - 50 but if I RMB click on numeric value and select Edit Value then I have a window where I can adjust range to 0 - 30000. In this case if I open project I can always see the value range and current value.
  12. This design is good to navigate but it does not provide information for value range, for example blending: Depth modulator 0 - 1 Color opacity 0 - 1 Emboss power 0 - 5 Contrast 0 - 1 Brightness 0 - 255 Specular modulator 0 - 2 Specular brightness 0 - 255 Do I have to remember all of these limits? When I see number 0.5 what do I have to think about this value? Is 0.5 big or small? I need to know limits to answer. And when I work with 8k texture I can't move value back and forth to check its limit. This operation takes a lot of time with hirez textures. PS: Carlosa was faster... :-)
  13. I would like to see the QuickAccess menu in the center of screen instead of mouse position. It is hard to use now when this window constantly opened in random position. If agree or disagree vote please: http://3d-coat.com/mantis/view.php?id=964
  14. Thanks carlosa! I want the value sliders back! I have made the Mantis report two weeks ago about sliders. http://3d-coat.com/mantis/view.php?id=932
  15. This issue seems similar to what I have in Paint Room with navigation sometimes. I also loose pen pressure sensitivity after mask or material enabled and cannot slide the model using pen. I have to switch to another application and switch back to 3DC to restore control. I have reported this issue last week: http://3d-coat.com/mantis/view.php?id=933
  16. I'm having some problems and I have reported few issues for the paint room: http://3d-coat.com/m...view.php?id=924 http://3d-coat.com/m...view.php?id=920 http://3d-coat.com/m...view.php?id=931 http://3d-coat.com/m...view.php?id=935 http://3d-coat.com/m...view.php?id=937
  17. This http://3d-coat.com/mantis/view.php?id=703 issue is bothering me. When I create new primitives in voxel room I want to be able to see new primitive through existing voxel model and move it. It is broken now.
  18. Could it be because the model scale is too small? Have you tried to scale up your model to fix this issue?
  19. BeatKitano, this is a good idea about tutorial. I would like to know how to fix models too. For example, I have created a model of a head in Voxel room. I have made a retopology. I made UVs. I painted this model in Paint room. Now client wants to modify the model, change ears, make nose bigger, etc. So, how can I fix it easily? Now I think that I have to go back to voxel room, make changes, make retopology again, unwrap UV sets, paint again. This sounds as a nightmare for me. Is there more easy way to fix it? Could someone who knows answer send me a PM, please? I'm sorry for offtopic.
  20. When I create primitives in Voxels room the adjustment axis lines for the new primitives are hiding behind existing voxels. If I switch existing voxels to the ghost mode to make them transparent then I cannot move effectors of the new primitive which are located inside the existing voxels. For example, you have a sphere and you create another smaller primitive sphere inside existing. Try to move the new sphere inside existing one. Mantis report http://3d-coat.com/m...view.php?id=703
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