Jump to content
3DCoat Forums

David Walters

Advanced Member
  • Posts

    204
  • Joined

  • Last visited

David Walters's Achievements

Novice

Novice (3/11)

1

Reputation

  1. I hope one day there will be an option to have, using your example, big blue lip polygons and red/green eye polygons all with a constant white (or whatever) wireframe drawn on top. I want it to look like something out of the early 90s like Virtua Fighter so I can work on retro assets in that style.
  2. I wonder - has this been fixed in the latest build? is it on the cards? It would make low-poly vertex colour painting much easier.
  3. Hi Carlosan, yes I am. If it helps I'm running: Windows 10, x64 / DirectX build, v4.5.40
  4. That's exactly what I want! However it doesn't work like this when you import for vertex painting. I think I've found a bug then - I dug a little deeper and it seems that this doesn't work if you import for Vertex Painting. Unless .. is there a reason why?
  5. Hi! Is it possible to show a wireframe overlay of the object you're working on in the paint room? I know there's a wireframe-only mode but I'm looking for one that draws over the top of the existing rendering as a way of showing the outlines of polygons.
  6. Hi, sorry if this is the wrong place for requests. One of the new features in Modo 10 is the ability to mask which channels are affected by vertex painting. R|G|B|A or some combination can be included/excluded from vertex painting actions. Is this a feature available in 3D Coat already and if not, could it be added?
  7. Hey Javis, I tried Firefox and it worked first time for the whole download without problems. Getting my usual 3 Mb/s for the whole download as well. How strange! Thanks for the advice on what to do if it hadn't work, I'll bear that in mind if it crops up again
  8. Thanks for the suggestions alvordr. I'm using Windows 7 x64. However I really don't want to install a program like GetRight! just to make this download work. I'm pretty sure there isn't a throttling issue on my end anyway, I can download GBs from Steam without pause. This is a hosting issue, I'm sure of it.
  9. I've tried many times to update to the latest beta version (or the official release) but the download *always* fails. It gets to some number of Mb (usually < 10 but just now got a record of 129Mb) then the speed drops off to zero and the download stops. This is with Chrome, but I've tried IE11 and that was worse. I'm in the UK, have no trouble downloading anything else. Is there something I can do to fix this? is there a mirror site I can download from? I'm stuck on v4.1.00 x64 !
  10. Yes, exactly - Right next to where it says FlipX and FlipY I'd love to see RotCCW and RotCW buttons.
  11. Maybe it's stretching the meaning of what you made this thread for carlosan, but I made a topic here http://3d-coat.com/forum/index.php?showtopic=15431 to request a quick 45 degree rotation option for material painting.
  12. Hi, I've just modelled a crate in 3D Coat and using the cube map mode for material painting really helped! One thing that I found myself doing a lot was rotating the texture around by 90 degrees. So my simple, humble request: Please add quick 45 degree rotation buttons CW/CCW to the paint with materials popup window. I don't mind clicking twice for the added convenience of quick diagonals, 45 degrees seems like a sensible minimum before you might as well be turning the texture by hand.
  13. I came here to post this Getting this as close to the existing 'per pixel painting' capabilities as possible would be great.
  14. Thank you so much! I wish this program was more intuitive so I could have figured this out myself but I'll take an excellent community as a good 2nd !
  15. Hi, are there plans for painting improvements in V4? I'm personally really hoping for a _per-polygon_ freeze tool mode in order to correctly mask low-poly objects - this is really crucial for me right now. Also a non-tiling display of the texture while material painting would be much easier to work with, take a look at modo for how I'd like to see 3D-COAT handle manipulating textures for painting. I realise sculpting is the current focus of the beta test but please don't neglect painting! David
×
×
  • Create New...